mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-01-05 23:21:53 +00:00
412 lines
15 KiB
Plaintext
412 lines
15 KiB
Plaintext
/obj/item/weapon/gun/projectile/revolver
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name = "\improper .357 revolver"
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desc = "A suspicious revolver. Uses .357 ammo."
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icon_state = "revolver"
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mag_type = /obj/item/ammo_box/magazine/internal/cylinder
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/obj/item/weapon/gun/projectile/revolver/New()
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..()
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if(!istype(magazine, /obj/item/ammo_box/magazine/internal/cylinder))
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verbs -= /obj/item/weapon/gun/projectile/revolver/verb/spin
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/obj/item/weapon/gun/projectile/revolver/chamber_round(var/spin = 1)
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if(spin)
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chambered = magazine.get_round(1)
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else
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chambered = magazine.stored_ammo[1]
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return
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/obj/item/weapon/gun/projectile/revolver/shoot_with_empty_chamber(mob/living/user as mob|obj)
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..()
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chamber_round(1)
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/obj/item/weapon/gun/projectile/revolver/process_chamber()
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return ..(0, 1)
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/obj/item/weapon/gun/projectile/revolver/attackby(obj/item/A, mob/user, params)
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. = ..()
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if(.)
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return
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var/num_loaded = magazine.attackby(A, user, params, 1)
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if(num_loaded)
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to_chat(user, "<span class='notice'>You load [num_loaded] shell\s into \the [src].</span>")
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A.update_icon()
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update_icon()
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chamber_round(0)
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if(unique_rename)
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if(istype(A, /obj/item/weapon/pen))
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rename_gun(user)
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/obj/item/weapon/gun/projectile/revolver/attack_self(mob/living/user)
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var/num_unloaded = 0
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chambered = null
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while (get_ammo() > 0)
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var/obj/item/ammo_casing/CB
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CB = magazine.get_round(0)
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if(CB)
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CB.loc = get_turf(loc)
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CB.SpinAnimation(10, 1)
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CB.update_icon()
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num_unloaded++
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if (num_unloaded)
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to_chat(user, "<span class='notice'>You unload [num_unloaded] shell\s from [src].</span>")
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else
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to_chat(user, "<span class='warning'>[src] is empty!</span>")
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/obj/item/weapon/gun/projectile/revolver/verb/spin()
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set name = "Spin Chamber"
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set category = "Object"
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set desc = "Click to spin your revolver's chamber."
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var/mob/M = usr
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if(M.stat || !in_range(M,src))
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return
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if(istype(magazine, /obj/item/ammo_box/magazine/internal/cylinder))
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var/obj/item/ammo_box/magazine/internal/cylinder/C = magazine
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C.spin()
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chamber_round(0)
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usr.visible_message("[usr] spins [src]'s chamber.", "<span class='notice'>You spin [src]'s chamber.</span>")
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else
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verbs -= /obj/item/weapon/gun/projectile/revolver/verb/spin
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/obj/item/weapon/gun/projectile/revolver/can_shoot()
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return get_ammo(0,0)
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/obj/item/weapon/gun/projectile/revolver/get_ammo(countchambered = 0, countempties = 1)
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var/boolets = 0 //mature var names for mature people
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if (chambered && countchambered)
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boolets++
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if (magazine)
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boolets += magazine.ammo_count(countempties)
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return boolets
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/obj/item/weapon/gun/projectile/revolver/examine(mob/user)
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..()
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to_chat(user, "[get_ammo(0,0)] of those are live rounds.")
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/obj/item/weapon/gun/projectile/revolver/detective
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desc = "A cheap Martian knock-off of a classic law enforcement firearm. Uses .38-special rounds."
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name = "\improper .38 Mars Special"
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icon_state = "detective"
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origin_tech = "combat=2;materials=2"
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mag_type = /obj/item/ammo_box/magazine/internal/cylinder/rev38
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unique_rename = 1
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unique_reskin = 1
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/obj/item/weapon/gun/projectile/revolver/detective/New()
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..()
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options["The Original"] = "detective"
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options["Leopard Spots"] = "detective_leopard"
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options["Black Panther"] = "detective_panther"
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options["Gold Trim"] = "detective_gold"
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options["The Peacemaker"] = "detective_peacemaker"
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options["Cancel"] = null
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/obj/item/weapon/gun/projectile/revolver/detective/process_fire(atom/target as mob|obj|turf, mob/living/user as mob|obj, message = 1, params, zone_override = "")
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if(magazine.caliber != initial(magazine.caliber))
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if(prob(70 - (magazine.ammo_count() * 10))) //minimum probability of 10, maximum of 60
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playsound(user, fire_sound, 50, 1)
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to_chat(user, "<span class='userdanger'>[src] blows up in your face!</span>")
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user.take_organ_damage(0,20)
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user.unEquip(src)
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return 0
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..()
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/obj/item/weapon/gun/projectile/revolver/detective/attackby(obj/item/A, mob/user, params)
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..()
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if(istype(A, /obj/item/weapon/screwdriver))
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if(magazine.caliber == "38")
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to_chat(user, "<span class='notice'>You begin to reinforce the barrel of [src]...</span>")
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if(magazine.ammo_count())
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afterattack(user, user) //you know the drill
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user.visible_message("<span class='danger'>[src] goes off!</span>", "<span class='userdanger'>[src] goes off in your face!</span>")
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return
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if(do_after(user, 30, target = src))
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if(magazine.ammo_count())
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to_chat(user, "<span class='warning'>You can't modify it!</span>")
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return
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magazine.caliber = "357"
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desc = "The barrel and chamber assembly seems to have been modified."
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to_chat(user, "<span class='notice'>You reinforce the barrel of [src]. Now it will fire .357 rounds.</span>")
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else
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to_chat(user, "<span class='notice'>You begin to revert the modifications to [src]...</span>")
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if(magazine.ammo_count())
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afterattack(user, user) //and again
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user.visible_message("<span class='danger'>[src] goes off!</span>", "<span class='userdanger'>[src] goes off in your face!</span>")
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return
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if(do_after(user, 30, target = src))
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if(magazine.ammo_count())
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to_chat(user, "<span class='warning'>You can't modify it!</span>")
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return
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magazine.caliber = "38"
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desc = initial(desc)
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to_chat(user, "<span class='notice'>You remove the modifications on [src]. Now it will fire .38 rounds.</span>")
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/obj/item/weapon/gun/projectile/revolver/mateba
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name = "\improper Unica 6 auto-revolver"
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desc = "A retro high-powered autorevolver typically used by officers of the New Russia military. Uses .357 ammo." //>10mm hole >.357
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icon_state = "mateba"
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origin_tech = "combat=2;materials=2"
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/obj/item/weapon/gun/projectile/revolver/golden
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name = "\improper Golden revolver"
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desc = "This ain't no game, ain't never been no show, And I'll gladly gun down the oldest lady you know. Uses .357 ammo."
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icon_state = "goldrevolver"
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fire_sound = 'sound/weapons/resonator_blast.ogg'
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recoil = 8
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/obj/item/weapon/gun/projectile/revolver/nagant
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name = "nagant revolver"
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desc = "An old model of revolver that originated in Russia. Able to be suppressed. Uses 7.62x38mmR ammo."
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icon_state = "nagant"
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origin_tech = "combat=3"
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can_suppress = 1
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mag_type = /obj/item/ammo_box/magazine/internal/cylinder/rev762
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// A gun to play Russian Roulette!
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// You can spin the chamber to randomize the position of the bullet.
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/obj/item/weapon/gun/projectile/revolver/russian
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name = "\improper Russian Revolver"
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desc = "A Russian-made revolver for drinking games. Uses .357 ammo, and has a mechanism that spins the chamber before each trigger pull."
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origin_tech = "combat=2;materials=2"
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mag_type = /obj/item/ammo_box/magazine/internal/rus357
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var/spun = 0
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/obj/item/weapon/gun/projectile/revolver/russian/New()
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..()
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Spin()
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update_icon()
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/obj/item/weapon/gun/projectile/revolver/russian/proc/Spin()
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chambered = null
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var/random = rand(1, magazine.max_ammo)
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if(random <= get_ammo(0,0))
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chamber_round()
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spun = 1
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/obj/item/weapon/gun/projectile/revolver/russian/attackby(obj/item/A, mob/user, params)
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var/num_loaded = ..()
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if(num_loaded)
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user.visible_message("[user] loads a single bullet into the revolver and spins the chamber.", "<span class='notice'>You load a single bullet into the chamber and spin it.</span>")
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else
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user.visible_message("[user] spins the chamber of the revolver.", "<span class='notice'>You spin the revolver's chamber.</span>")
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if(get_ammo() > 0)
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Spin()
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update_icon()
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A.update_icon()
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return
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/obj/item/weapon/gun/projectile/revolver/russian/attack_self(mob/user)
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if(!spun && can_shoot())
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user.visible_message("[user] spins the chamber of the revolver.", "<span class='notice'>You spin the revolver's chamber.</span>")
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Spin()
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else
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var/num_unloaded = 0
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while (get_ammo() > 0)
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var/obj/item/ammo_casing/CB
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CB = magazine.get_round()
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chambered = null
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CB.loc = get_turf(loc)
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CB.update_icon()
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num_unloaded++
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if (num_unloaded)
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to_chat(user, "<span class='notice'>You unload [num_unloaded] shell\s from [src].</span>")
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else
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to_chat(user, "<span class='notice'>[src] is empty.</span>")
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/obj/item/weapon/gun/projectile/revolver/russian/afterattack(atom/target as mob|obj|turf, mob/living/user as mob|obj, flag, params)
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if(flag)
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if(!(target in user.contents) && ismob(target))
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if(user.a_intent == "harm") // Flogging action
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return
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if(isliving(user))
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if(!can_trigger_gun(user))
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return
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if(target != user)
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if(ismob(target))
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to_chat(user, "<span class='warning'>A mechanism prevents you from shooting anyone but yourself!</span>")
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return
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if(ishuman(user))
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if(!spun)
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to_chat(user, "<span class='warning'>You need to spin the revolver's chamber first!</span>")
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return
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spun = 0
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if(chambered)
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var/obj/item/ammo_casing/AC = chambered
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if(AC.fire(user, user))
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playsound(user, fire_sound, 50, 1)
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var/zone = check_zone(user.zone_sel.selecting)
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if(zone == "head" || zone == "eyes" || zone == "mouth")
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shoot_self(user, zone)
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else
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user.visible_message("<span class='danger'>[user.name] cowardly fires [src] at \his [zone]!</span>", "<span class='userdanger'>You cowardly fire [src] at your [zone]!</span>", "<span class='italics'>You hear a gunshot!</span>")
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return
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user.visible_message("<span class='danger'>*click*</span>")
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playsound(user, 'sound/weapons/empty.ogg', 100, 1)
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/obj/item/weapon/gun/projectile/revolver/russian/proc/shoot_self(mob/living/carbon/human/user, affecting = "head")
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user.apply_damage(300, BRUTE, affecting)
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user.visible_message("<span class='danger'>[user.name] fires [src] at \his head!</span>", "<span class='userdanger'>You fire [src] at your head!</span>", "<span class='italics'>You hear a gunshot!</span>")
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/obj/item/weapon/gun/projectile/revolver/capgun
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name = "cap gun"
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desc = "Looks almost like the real thing! Ages 8 and up."
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origin_tech = "combat=1;materials=1"
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mag_type = /obj/item/ammo_box/magazine/internal/cylinder/cap
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/////////////////////////////
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// DOUBLE BARRELED SHOTGUN //
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/////////////////////////////
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/obj/item/weapon/gun/projectile/revolver/doublebarrel
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name = "double-barreled shotgun"
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desc = "A true classic."
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icon_state = "dshotgun"
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item_state = "shotgun"
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w_class = 4
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force = 10
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flags = CONDUCT
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slot_flags = SLOT_BACK
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origin_tech = "combat=3;materials=1"
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mag_type = /obj/item/ammo_box/magazine/internal/shot/dual
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sawn_desc = "Omar's coming!"
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unique_rename = 1
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unique_reskin = 1
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/obj/item/weapon/gun/projectile/revolver/doublebarrel/New()
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..()
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options["Default"] = "dshotgun"
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options["Dark Red Finish"] = "dshotgun-d"
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options["Ash"] = "dshotgun-f"
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options["Faded Grey"] = "dshotgun-g"
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options["Maple"] = "dshotgun-l"
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options["Rosewood"] = "dshotgun-p"
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options["Cancel"] = null
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/obj/item/weapon/gun/projectile/revolver/doublebarrel/attackby(obj/item/A, mob/user, params)
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..()
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if(istype(A, /obj/item/ammo_box) || istype(A, /obj/item/ammo_casing))
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chamber_round()
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if(istype(A, /obj/item/weapon/melee/energy))
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var/obj/item/weapon/melee/energy/W = A
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if(W.active)
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sawoff(user)
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if(istype(A, /obj/item/weapon/circular_saw) || istype(A, /obj/item/weapon/gun/energy/plasmacutter))
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sawoff(user)
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/obj/item/weapon/gun/projectile/revolver/doublebarrel/attack_self(mob/living/user)
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var/num_unloaded = 0
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while (get_ammo() > 0)
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var/obj/item/ammo_casing/CB
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CB = magazine.get_round(0)
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chambered = null
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CB.loc = get_turf(loc)
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CB.update_icon()
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num_unloaded++
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if (num_unloaded)
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to_chat(user, "<span class = 'notice'>You break open \the [src] and unload [num_unloaded] shell\s.</span>")
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else
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to_chat(user, "<span class='notice'>[src] is empty.</span>")
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/obj/item/weapon/gun/projectile/revolver/doublebarrel/isHandgun() //contrary to popular opinion, double barrels are not, shockingly, handguns
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return 0
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// IMPROVISED SHOTGUN //
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/obj/item/weapon/gun/projectile/revolver/doublebarrel/improvised
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name = "improvised shotgun"
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desc = "Essentially a tube that aims shotgun shells."
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icon_state = "ishotgun"
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item_state = "shotgun"
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w_class = 4
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force = 10
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slot_flags = null
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origin_tech = "combat=2;materials=2"
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mag_type = /obj/item/ammo_box/magazine/internal/shot/improvised
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sawn_desc = "I'm just here for the gasoline."
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unique_rename = 0
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unique_reskin = 0
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var/slung = 0
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/obj/item/weapon/gun/projectile/revolver/doublebarrel/improvised/attackby(obj/item/A, mob/user, params)
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..()
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if(istype(A, /obj/item/stack/cable_coil) && !sawn_state)
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var/obj/item/stack/cable_coil/C = A
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if(C.use(10))
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slot_flags = SLOT_BACK
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icon_state = "ishotgunsling"
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to_chat(user, "<span class='notice'>You tie the lengths of cable to the shotgun, making a sling.</span>")
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slung = 1
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update_icon()
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else
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to_chat(user, "<span class='warning'>You need at least ten lengths of cable if you want to make a sling.</span>")
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return
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/obj/item/weapon/gun/projectile/revolver/doublebarrel/improvised/update_icon()
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..()
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if (slung && (slot_flags & SLOT_BELT) )
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slung = 0
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icon_state = "ishotgun-sawn"
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/obj/item/weapon/gun/projectile/revolver/doublebarrel/improvised/sawoff(mob/user)
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. = ..()
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if(. && slung) //sawing off the gun removes the sling
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new /obj/item/stack/cable_coil(get_turf(src), 10)
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slung = 0
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update_icon()
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//caneshotgun
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/obj/item/weapon/gun/projectile/revolver/doublebarrel/improvised/cane
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name = "cane"
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desc = "A cane used by a true gentleman. Or a clown."
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icon = 'icons/obj/weapons.dmi'
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lefthand_file = 'icons/mob/inhands/items_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/items_righthand.dmi'
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icon_state = "cane"
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item_state = "stick"
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sawn_state = SAWN_OFF
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w_class = 2
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force = 10
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can_unsuppress = 0
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slot_flags = null
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origin_tech = "" // NO GIVAWAYS
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mag_type = /obj/item/ammo_box/magazine/internal/shot/improvised
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sawn_desc = "I'm sorry, but why did you saw your cane in the first place?"
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attack_verb = list("bludgeoned", "whacked", "disciplined", "thrashed")
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fire_sound = 'sound/weapons/Gunshot_silenced.ogg'
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suppressed = 1
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needs_permit = 0 //its just a cane beepsky.....
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/obj/item/weapon/gun/projectile/revolver/doublebarrel/improvised/cane/update_icon()
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return
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/obj/item/weapon/gun/projectile/revolver/doublebarrel/improvised/cane/attackby(obj/item/A, mob/user, params)
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..()
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if(istype(A, /obj/item/stack/cable_coil))
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return
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/obj/item/weapon/gun/projectile/revolver/doublebarrel/improvised/cane/examine(mob/user) // HAD TO REPEAT EXAMINE CODE BECAUSE GUN CODE DOESNT STEALTH
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var/f_name = "\a [src]."
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if(blood_DNA && !istype(src, /obj/effect/decal))
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if(gender == PLURAL)
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f_name = "some "
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else
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f_name = "a "
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f_name += "<span class='danger'>blood-stained</span> [name]!"
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to_chat(user, "\icon[src] That's [f_name]")
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if(desc)
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to_chat(user, desc)
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