mirror of
https://github.com/ParadiseSS13/Paradise.git
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We no longer run auto_use_power() on every machine every tick. We now have a global list of areas, and areas that have an APC in them (all_areas and active_areas) no more looping through world bullshit. A bunch of snowflakey as fuck machines won't use_power() in their process, you get two options, active and idle, use them! This means a lot of machines won't double dip on power as well so power usage for the station has dropped about 20% Because everything is snowflakey as fuck we're going to have some machines that don't force an update on their power usage. Fuck them. We should catch them with the root obj/machine/proc's forcing updates. Conflicts: code/modules/mob/mob.dm code/modules/power/apc.dm
306 lines
10 KiB
Plaintext
306 lines
10 KiB
Plaintext
//#define TESTING
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//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:31
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var/global/obj/effect/datacore/data_core = null
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var/global/obj/effect/overlay/plmaster = null
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var/global/obj/effect/overlay/slmaster = null
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var/global/list/active_areas = list()
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var/global/list/all_areas = list()
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var/global/list/machines = list()
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var/global/list/processing_objects = list()
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var/global/list/active_diseases = list()
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var/global/list/events = list()
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//items that ask to be called every cycle
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var/global/defer_powernet_rebuild = 0 // true if net rebuild will be called manually after an event
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var/global/list/global_map = null
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//list/global_map = list(list(1,5),list(4,3))//an array of map Z levels.
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//Resulting sector map looks like
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//|_1_|_4_|
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//|_5_|_3_|
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//
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//1 - SS13
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//4 - Derelict
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//3 - AI satellite
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//5 - empty space
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//////////////
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var/list/paper_tag_whitelist = list("center","p","div","span","h1","h2","h3","h4","h5","h6","hr","pre", \
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"big","small","font","i","u","b","s","sub","sup","tt","br","hr","ol","ul","li","caption","col", \
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"table","td","th","tr")
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var/list/paper_blacklist = list("java","onblur","onchange","onclick","ondblclick","onfocus","onkeydown", \
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"onkeypress","onkeyup","onload","onmousedown","onmousemove","onmouseout","onmouseover", \
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"onmouseup","onreset","onselect","onsubmit","onunload")
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var/BLINDBLOCK = 0
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var/DEAFBLOCK = 0
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var/HULKBLOCK = 0
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var/TELEBLOCK = 0
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var/FIREBLOCK = 0
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var/XRAYBLOCK = 0
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var/CLUMSYBLOCK = 0
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var/FAKEBLOCK = 0
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var/COUGHBLOCK = 0
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var/GLASSESBLOCK = 0
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var/EPILEPSYBLOCK = 0
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var/TWITCHBLOCK = 0
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var/NERVOUSBLOCK = 0
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var/MONKEYBLOCK = 50 // Monkey block will always be the DNA_SE_LENGTH
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var/BLOCKADD = 0
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var/DIFFMUT = 0
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var/HEADACHEBLOCK = 0
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var/NOBREATHBLOCK = 0
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var/REMOTEVIEWBLOCK = 0
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var/REGENERATEBLOCK = 0
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var/INCREASERUNBLOCK = 0
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var/REMOTETALKBLOCK = 0
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var/MORPHBLOCK = 0
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var/COLDBLOCK = 0
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var/HALLUCINATIONBLOCK = 0
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var/NOPRINTSBLOCK = 0
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var/SHOCKIMMUNITYBLOCK = 0
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var/SMALLSIZEBLOCK = 0
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///////////////////////////////
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// Goon Stuff
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///////////////////////////////
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// Disabilities
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var/LISPBLOCK = 0
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var/MUTEBLOCK = 0
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var/RADBLOCK = 0
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var/FATBLOCK = 0
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var/CHAVBLOCK = 0
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var/SWEDEBLOCK = 0
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var/SCRAMBLEBLOCK = 0
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var/TOXICFARTBLOCK = 0
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var/STRONGBLOCK = 0
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var/HORNSBLOCK = 0
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// Powers
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var/SOBERBLOCK = 0
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var/PSYRESISTBLOCK = 0
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var/SHADOWBLOCK = 0
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var/CHAMELEONBLOCK = 0
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var/CRYOBLOCK = 0
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var/EATBLOCK = 0
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var/JUMPBLOCK = 0
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var/MELTBLOCK = 0
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var/EMPATHBLOCK = 0
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var/SUPERFARTBLOCK = 0
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var/IMMOLATEBLOCK = 0
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var/POLYMORPHBLOCK = 0
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var/skipupdate = 0
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///////////////
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var/eventchance = 10 //% per 5 mins
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var/event = 0
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var/hadevent = 0
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var/blobevent = 0
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///////////////
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var/starticon = null
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var/midicon = null
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var/endicon = null
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var/diary = null
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var/diaryofmeanpeople = null
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var/href_logfile = null
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var/station_name = "NSS Cyberiad"
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var/game_version = "Custom ParaCode"
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var/changelog_hash = ""
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var/datum/air_tunnel/air_tunnel1/SS13_airtunnel = null
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var/going = 1.0
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var/master_mode = "extended"//"extended"
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var/secret_force_mode = "secret" // if this is anything but "secret", the secret rotation will forceably choose this mode
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var/datum/engine_eject/engine_eject_control = null
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var/host = null
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var/aliens_allowed = 1
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var/ooc_allowed = 1
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var/dsay_allowed = 1
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var/dooc_allowed = 1
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var/traitor_scaling = 1
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//var/goonsay_allowed = 0
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var/dna_ident = 1
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var/abandon_allowed = 0
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var/enter_allowed = 1
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var/guests_allowed = 1
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var/shuttle_frozen = 0
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var/shuttle_left = 0
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var/tinted_weldhelh = 1
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var/list/jobMax = list()
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var/list/bombers = list( )
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var/list/admin_log = list ( )
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var/list/lastsignalers = list( ) //keeps last 100 signals here in format: "[src] used \ref[src] @ location [src.loc]: [freq]/[code]"
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var/list/lawchanges = list( ) //Stores who uploaded laws to which silicon-based lifeform, and what the law was
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var/list/shuttles = list( )
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var/list/reg_dna = list( )
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// list/traitobj = list( )
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var/mouse_respawn_time = 5 //Amount of time that must pass between a player dying as a mouse and repawning as a mouse. In minutes.
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var/CELLRATE = 0.002 // multiplier for watts per tick <> cell storage (eg: .002 means if there is a load of 1000 watts, 20 units will be taken from a cell per second)
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var/CHARGELEVEL = 0.0005 // Cap for how fast cells charge, as a percentage-per-tick (.001 means cellcharge is capped to 1% per second)
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var/shuttle_z = 2 //default
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var/airtunnel_start = 68 // default
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var/airtunnel_stop = 68 // default
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var/airtunnel_bottom = 72 // default
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var/list/monkeystart = list()
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var/list/wizardstart = list()
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var/list/newplayer_start = list()
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var/list/latejoin = list()
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var/list/prisonwarp = list() //prisoners go to these
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var/list/holdingfacility = list() //captured people go here
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var/list/xeno_spawn = list()//Aliens spawn at these.
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// list/mazewarp = list()
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var/list/tdome1 = list()
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var/list/tdome2 = list()
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var/list/team_alpha = list()
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var/list/team_bravo = list()
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var/list/tdomeobserve = list()
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var/list/tdomeadmin = list()
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var/list/prisonsecuritywarp = list() //prison security goes to these
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var/list/prisonwarped = list() //list of players already warped
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var/list/blobstart = list()
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var/list/ninjastart = list()
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var/list/carplist = list()
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// list/traitors = list() //traitor list
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var/list/cardinal = list( NORTH, SOUTH, EAST, WEST )
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var/list/alldirs = list(NORTH, SOUTH, EAST, WEST, NORTHEAST, NORTHWEST, SOUTHEAST, SOUTHWEST)
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var/datum/station_state/start_state = null
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var/datum/configuration/config = null
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var/datum/sun/sun = null
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var/list/combatlog = list()
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var/list/IClog = list()
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var/list/OOClog = list()
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var/list/adminlog = list()
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var/list/powernets = list()
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var/Debug = 0 // global debug switch
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var/Debug2 = 0
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var/datum/debug/debugobj
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var/datum/moduletypes/mods = new()
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var/wavesecret = 0
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var/gravity_is_on = 1
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var/shuttlecoming = 0
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var/join_motd = null
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var/forceblob = 0
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// nanomanager, the manager for Nano UIs
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var/datum/nanomanager/nanomanager = new()
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#define SPEED_OF_LIGHT 3e8 //not exact but hey!
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#define SPEED_OF_LIGHT_SQ 9e+16
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#define FIRE_DAMAGE_MODIFIER 0.0215 //Higher values result in more external fire damage to the skin (default 0.0215)
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#define AIR_DAMAGE_MODIFIER 4.050 //More means less damage from hot air scalding lungs, less = more damage. (default 2.025)
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#define INFINITY 1e31 //closer then enough
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//Don't set this very much higher then 1024 unless you like inviting people in to dos your server with message spam
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#define MAX_MESSAGE_LEN 1024
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#define MAX_PAPER_MESSAGE_LEN 3072
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#define MAX_BOOK_MESSAGE_LEN 9216
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#define MAX_NAME_LEN 26
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#define shuttle_time_in_station 1800 // 3 minutes in the station
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#define shuttle_time_to_arrive 6000 // 10 minutes to arrive
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//away missions
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var/list/awaydestinations = list() //a list of landmarks that the warpgate can take you to
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// MySQL configuration
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var/sqladdress = "localhost"
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var/sqlport = "3306"
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var/sqldb = "tgstation"
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var/sqllogin = "root"
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var/sqlpass = "bleh"
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// Feedback gathering sql connection
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var/sqlfdbkdb = "test"
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var/sqlfdbklogin = "root"
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var/sqlfdbkpass = "bleh"
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var/sqllogging = 0 // Should we log deaths, population stats, etc?
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// Forum MySQL configuration (for use with forum account/key authentication)
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// These are all default values that will load should the forumdbconfig.txt
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// file fail to read for whatever reason.
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var/forumsqladdress = "localhost"
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var/forumsqlport = "3306"
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var/forumsqldb = "tgstation"
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var/forumsqllogin = "root"
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var/forumsqlpass = "bleh"
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var/forum_activated_group = "2"
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var/forum_authenticated_group = "10"
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// For FTP requests. (i.e. downloading runtime logs.)
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// However it'd be ok to use for accessing attack logs and such too, which are even laggier.
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var/fileaccess_timer = 0
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var/custom_event_msg = null
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//Database connections
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//A connection is established on world creation. Ideally, the connection dies when the server restarts (After feedback logging.).
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var/DBConnection/dbcon = new() //Feedback database (New database)
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var/DBConnection/dbcon_old = new() //Tgstation database (Old database) - See the files in the SQL folder for information what goes where.
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//Goonstyle scoreboard
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var/score_crewscore = 0 // this is the overall var/score for the whole round
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var/score_stuffshipped = 0 // how many useful items have cargo shipped out?
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var/score_stuffharvested = 0 // how many harvests have hydroponics done?
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var/score_oremined = 0 // obvious
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var/score_researchdone = 0
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var/score_eventsendured = 0 // how many random events did the station survive?
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var/score_powerloss = 0 // how many APCs have poor charge?
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var/score_escapees = 0 // how many people got out alive?
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var/score_deadcrew = 0 // dead bodies on the station, oh no
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var/score_mess = 0 // how much poo, puke, gibs, etc went uncleaned
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var/score_meals = 0
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var/score_disease = 0 // how many rampant, uncured diseases are on board the station
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var/score_deadcommand = 0 // used during rev, how many command staff perished
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var/score_arrested = 0 // how many traitors/revs/whatever are alive in the brig
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var/score_traitorswon = 0 // how many traitors were successful?
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var/score_allarrested = 0 // did the crew catch all the enemies alive?
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var/score_opkilled = 0 // used during nuke mode, how many operatives died?
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var/score_disc = 0 // is the disc safe and secure?
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var/score_nuked = 0 // was the station blown into little bits?
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// these ones are mainly for the stat panel
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var/score_powerbonus = 0 // if all APCs on the station are running optimally, big bonus
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var/score_messbonus = 0 // if there are no messes on the station anywhere, huge bonus
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var/score_deadaipenalty = 0 // is the AI dead? if so, big penalty
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var/score_foodeaten = 0 // nom nom nom
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var/score_clownabuse = 0 // how many times a clown was punched, struck or otherwise maligned
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var/score_richestname = null // this is all stuff to show who was the richest alive on the shuttle
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var/score_richestjob = null // kinda pointless if you dont have a money system i guess
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var/score_richestcash = 0
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var/score_richestkey = null
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var/score_dmgestname = null // who had the most damage on the shuttle (but was still alive)
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var/score_dmgestjob = null
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var/score_dmgestdamage = 0
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var/score_dmgestkey = null
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// Recall time limit: 2 hours
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var/recall_time_limit=72000
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