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cyberpresidentvanellope/Paradise
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0ebbe456b3b7fa76813d2d81ea013ba7f96cf4e2
Paradise/code/FEA
History
Tastyfish 35ae4bd5f3 turns out things broke from abi's runtime fix because that proc shouldn't ever be called here
2012-02-05 01:07:57 -05:00
..
DEBUG_REMOVE_BEFORE_RELEASE.dm
Fixed the map/code issues that the body bags caused.
2011-10-03 10:28:57 +00:00
FEA_airgroup.dm
Atmo: triggered tiles have a short period of mandatory high processing to avoid switching off too early.
2011-09-25 07:08:24 +00:00
FEA_fire.dm
Fixed the map/code issues that the body bags caused.
2011-10-03 10:28:57 +00:00
FEA_gas_mixture.dm
Fixed cyborg rev heads counting as living and still being able to flash people.
2011-09-16 05:52:10 +00:00
FEA_group_helpers.dm
Fix to prevent ghost fire
2011-09-25 20:36:00 +00:00
FEA_system.dm
turns out things broke from abi's runtime fix because that proc shouldn't ever be called here
2012-02-05 01:07:57 -05:00
FEA_turf_tile.dm
Runtime fix: division by zero
2011-10-04 01:58:47 +00:00
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