Files
Paradise/code/modules/asset_cache/assets/asset_job_icons.dm
T
1a476eb501 [FEATURE/TGUI] TGUI agent ID (#26937)
* initial commit

* tgui patch

* more fixes

* It's Assistant now, not Civilian

* review suggestions

* make it tsx

* update tgui bundle

* code quality

* fix choosing assistant

* convert idcard skins to asset

* use ranks + some quality updates

* TGUI agent ID (Russian edition)

* Fixed new_appearance

* Job_icons

* DME updated

* Changed icon ordering

* Updated comment

* Add crew_list

* Your to ID

* WE MUST PLEASE THE LINTER GODS. Also DMIcon instead of assets

* Fixed the HUD icon

* var instead of proc

* Move hud_icon declaration

* Apply suggestions from code review

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: Chap <erwin@lombok.demon.nl>

* Move agent ID to seperate file

* Job_icon first

* Requested changes

* A little more sanitization

* Update tgui/packages/tgui/interfaces/AgentCard.tsx

Co-authored-by: Arthri <41360489+Arthri@users.noreply.github.com>
Signed-off-by: Chap <erwin@lombok.demon.nl>

* Update tgui/packages/tgui/interfaces/AgentCard.tsx

Co-authored-by: Arthri <41360489+Arthri@users.noreply.github.com>
Signed-off-by: Chap <erwin@lombok.demon.nl>

* Bundle update

* WE MUST PLEASE THE LINTER

---------

Signed-off-by: Chap <erwin@lombok.demon.nl>
Co-authored-by: larentoun <larentoun@gmail.com>
Co-authored-by: larentoun <31931237+larentoun@users.noreply.github.com>
Co-authored-by: Adrer <adrermail@gmail.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Co-authored-by: Arthri <41360489+Arthri@users.noreply.github.com>
2024-11-17 22:25:02 +00:00

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/// All job icon sprites, as visible on a security HUD. Used by orbit menu.
/datum/asset/spritesheet/job_icons
name = "job_icons"
/datum/asset/spritesheet/job_icons/create_spritesheets()
var/list/states = GLOB.joblist + "prisoner" + "centcom" + "solgov" + "soviet" + "unknown"
for(var/state in states)
Insert(ckey(state), 'icons/mob/hud/job_assets.dmi', ckey(state))
/datum/asset/spritesheet/job_icons/ModifyInserted(icon/pre_asset)
pre_asset.Scale(16, 16)
return pre_asset