Files
Paradise/code/game/objects/items/weapons/paint.dm
Vi3trice f4b37b4177 Port TG updating appearances (#17943)
* Get pants that match or else you gonna look silly yo

* Posters

* Fix other hud elements

* Rereviewed

* Update shotglass.dm

* Fix for new merged PRs

* Typo

* Coming across other stuff

* Update theblob.dm

* No takebacksies

* smh i forget to leave a comment

* Updated for the detgun and cards

* Should have rerun langserver again

* No longer plastic, more in scope

* Damn you bluespace

* Reverting turret logic, out of scope at this point

* Tweak that part

* Went over energy guns again, and fixed UI White's sprite sheet

* Welding masks, glasses, and JUSTICE

* Update portable_atmospherics.dm

* Cleaning up, clearing things up

* Review and suggestions

* Update valve.dm

* More tweaks

* Missing character

* Not distinct lightmasks, so they can be overlays

* Update generator.dm

* Add parameter so holodeck doesn't try to make a perfect copy

* Update unsorted.dm

* Spiders

* Better fix for spiders, fix vamps too

* Ghosts

* Update telekinesis.dm

* Cleaning up old procs

* It's set up to not copy datums... Unless they're in a list

* Donuts, duct tape, and detgun. D3VR coming to Early Access

* Update procs that interact with doors so they call update_state instead

* Forgot one spot, and actually might as well just force lock

* Cleaning up other things... Sigh, and kitty ears

* oops

* Getting used to how it works

* blinds

* Going back to the suit obscuring thing, so it doesn't update all the time

* Missed that from merging master

* I made this PR and forgot about it

* Fix runtimes in cards

* Make things a bit more unified

* Update update_icons.dm

* yarn, really?

* Update library_equipment.dm

* Update shieldgen.dm

* Every time Charlie merges something, I go back and see if I can improve things further

* what's this? more?

* Update misc_special.dm

* wow, paper

* Review

* More reviews

* To be sure, seems like being broken messed something sometimes

* Brought airlocks closer to how TG works to iron out some stuff

* Pizza and morgue

* Doesn't seem to hurt, tried with holodeck

* Revert "Doesn't seem to hurt, tried with holodeck"

This reverts commit 158529302b.

* Icon conflict

* Fix organ damage

* Don't ask how. Why. It's like that on prod too.

* Cutting down on things and updating from TG.

* More flexible. Just in case the thing you stuck it on didn't destroy.

* Hydro was one the things I touched earlier on, better rework it

* Reviews

* Cleaning up further, also bri'ish

* Undo a change I did, and switch over to a more recent implementation

* Update biogenerator.dm

* Rolling back to old airlocks, but with new duct taped note

* Functionally the same. I'd just rather not have the smoothing happen there

* Went over APCs again

* Fix welding helmet names in species files

* Update airlock.dm

* Update persistent_overlay.dm

* Oh, topic
2022-07-21 08:11:59 +02:00

70 lines
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Plaintext

//NEVER USE THIS IT SUX -PETETHEGOAT
/obj/item/reagent_containers/glass/paint
desc = "It's a paint bucket."
name = "paint bucket"
icon = 'icons/obj/items.dmi'
icon_state = "paint_neutral"
item_state = "paintcan"
materials = list(MAT_METAL=200)
w_class = WEIGHT_CLASS_NORMAL
resistance_flags = FLAMMABLE
max_integrity = 100
amount_per_transfer_from_this = 5
possible_transfer_amounts = list(5,10,20,30,50,70)
volume = 70
container_type = OPENCONTAINER
blocks_emissive = EMISSIVE_BLOCK_GENERIC
/obj/item/reagent_containers/glass/paint/afterattack(turf/simulated/target, mob/user, proximity)
if(!proximity)
return
if(!is_open_container())
return
if(istype(target) && reagents.total_volume >= 5)
user.visible_message("<span class='warning'>[target] has been splashed with something by [user]!</span>")
spawn(5)
reagents.reaction(target, REAGENT_TOUCH)
reagents.remove_any(5)
else
return ..()
/obj/item/reagent_containers/glass/paint/red
name = "red paint bucket"
icon_state = "paint_red"
list_reagents = list("paint_red" = 70)
/obj/item/reagent_containers/glass/paint/green
name = "green paint bucket"
icon_state = "paint_green"
list_reagents = list("paint_green" = 70)
/obj/item/reagent_containers/glass/paint/blue
name = "blue paint bucket"
icon_state = "paint_blue"
list_reagents = list("paint_blue" = 70)
/obj/item/reagent_containers/glass/paint/yellow
name = "yellow paint bucket"
icon_state = "paint_yellow"
list_reagents = list("paint_yellow" = 70)
/obj/item/reagent_containers/glass/paint/violet
name = "violet paint bucket"
icon_state = "paint_violet"
list_reagents = list("paint_violet" = 70)
/obj/item/reagent_containers/glass/paint/black
name = "black paint bucket"
icon_state = "paint_black"
list_reagents = list("paint_black" = 70)
/obj/item/reagent_containers/glass/paint/white
name = "white paint bucket"
icon_state = "paint_white"
list_reagents = list("paint_white" = 70)
/obj/item/reagent_containers/glass/paint/remover
name = "paint remover bucket"
list_reagents = list("paint_remover" = 70)