mirror of
https://github.com/ParadiseSS13/Paradise.git
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* Get pants that match or else you gonna look silly yo
* Posters
* Fix other hud elements
* Rereviewed
* Update shotglass.dm
* Fix for new merged PRs
* Typo
* Coming across other stuff
* Update theblob.dm
* No takebacksies
* smh i forget to leave a comment
* Updated for the detgun and cards
* Should have rerun langserver again
* No longer plastic, more in scope
* Damn you bluespace
* Reverting turret logic, out of scope at this point
* Tweak that part
* Went over energy guns again, and fixed UI White's sprite sheet
* Welding masks, glasses, and JUSTICE
* Update portable_atmospherics.dm
* Cleaning up, clearing things up
* Review and suggestions
* Update valve.dm
* More tweaks
* Missing character
* Not distinct lightmasks, so they can be overlays
* Update generator.dm
* Add parameter so holodeck doesn't try to make a perfect copy
* Update unsorted.dm
* Spiders
* Better fix for spiders, fix vamps too
* Ghosts
* Update telekinesis.dm
* Cleaning up old procs
* It's set up to not copy datums... Unless they're in a list
* Donuts, duct tape, and detgun. D3VR coming to Early Access
* Update procs that interact with doors so they call update_state instead
* Forgot one spot, and actually might as well just force lock
* Cleaning up other things... Sigh, and kitty ears
* oops
* Getting used to how it works
* blinds
* Going back to the suit obscuring thing, so it doesn't update all the time
* Missed that from merging master
* I made this PR and forgot about it
* Fix runtimes in cards
* Make things a bit more unified
* Update update_icons.dm
* yarn, really?
* Update library_equipment.dm
* Update shieldgen.dm
* Every time Charlie merges something, I go back and see if I can improve things further
* what's this? more?
* Update misc_special.dm
* wow, paper
* Review
* More reviews
* To be sure, seems like being broken messed something sometimes
* Brought airlocks closer to how TG works to iron out some stuff
* Pizza and morgue
* Doesn't seem to hurt, tried with holodeck
* Revert "Doesn't seem to hurt, tried with holodeck"
This reverts commit 158529302b.
* Icon conflict
* Fix organ damage
* Don't ask how. Why. It's like that on prod too.
* Cutting down on things and updating from TG.
* More flexible. Just in case the thing you stuck it on didn't destroy.
* Hydro was one the things I touched earlier on, better rework it
* Reviews
* Cleaning up further, also bri'ish
* Undo a change I did, and switch over to a more recent implementation
* Update biogenerator.dm
* Rolling back to old airlocks, but with new duct taped note
* Functionally the same. I'd just rather not have the smoothing happen there
* Went over APCs again
* Fix welding helmet names in species files
* Update airlock.dm
* Update persistent_overlay.dm
* Oh, topic
70 lines
2.0 KiB
Plaintext
70 lines
2.0 KiB
Plaintext
//NEVER USE THIS IT SUX -PETETHEGOAT
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/obj/item/reagent_containers/glass/paint
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desc = "It's a paint bucket."
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name = "paint bucket"
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icon = 'icons/obj/items.dmi'
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icon_state = "paint_neutral"
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item_state = "paintcan"
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materials = list(MAT_METAL=200)
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w_class = WEIGHT_CLASS_NORMAL
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resistance_flags = FLAMMABLE
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max_integrity = 100
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amount_per_transfer_from_this = 5
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possible_transfer_amounts = list(5,10,20,30,50,70)
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volume = 70
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container_type = OPENCONTAINER
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blocks_emissive = EMISSIVE_BLOCK_GENERIC
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/obj/item/reagent_containers/glass/paint/afterattack(turf/simulated/target, mob/user, proximity)
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if(!proximity)
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return
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if(!is_open_container())
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return
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if(istype(target) && reagents.total_volume >= 5)
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user.visible_message("<span class='warning'>[target] has been splashed with something by [user]!</span>")
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spawn(5)
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reagents.reaction(target, REAGENT_TOUCH)
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reagents.remove_any(5)
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else
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return ..()
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/obj/item/reagent_containers/glass/paint/red
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name = "red paint bucket"
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icon_state = "paint_red"
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list_reagents = list("paint_red" = 70)
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/obj/item/reagent_containers/glass/paint/green
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name = "green paint bucket"
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icon_state = "paint_green"
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list_reagents = list("paint_green" = 70)
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/obj/item/reagent_containers/glass/paint/blue
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name = "blue paint bucket"
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icon_state = "paint_blue"
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list_reagents = list("paint_blue" = 70)
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/obj/item/reagent_containers/glass/paint/yellow
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name = "yellow paint bucket"
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icon_state = "paint_yellow"
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list_reagents = list("paint_yellow" = 70)
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/obj/item/reagent_containers/glass/paint/violet
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name = "violet paint bucket"
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icon_state = "paint_violet"
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list_reagents = list("paint_violet" = 70)
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/obj/item/reagent_containers/glass/paint/black
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name = "black paint bucket"
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icon_state = "paint_black"
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list_reagents = list("paint_black" = 70)
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/obj/item/reagent_containers/glass/paint/white
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name = "white paint bucket"
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icon_state = "paint_white"
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list_reagents = list("paint_white" = 70)
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/obj/item/reagent_containers/glass/paint/remover
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name = "paint remover bucket"
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list_reagents = list("paint_remover" = 70)
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