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Paradise/code/game/objects/items/weapons/wires.dm
johnsonmt88@gmail.com 2e7b008d27 File structure again.
This cleans up all of the files in code/game/objects/items/weapons. Meaning that the re-organizing part of this endeavour is complete. All that is left is to start dragging down all of the object definitions from code/defines/ into their proper places.

While I'm certain this is all good, I'll apologize now if files or paths end up broken.

Again: Make sure your .dme is up to date! Delete it if necessary to SVN Upload it to the current revision.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4550 316c924e-a436-60f5-8080-3fe189b3f50e
2012-08-26 05:20:27 +00:00

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// WIRES
/obj/item/weapon/wire/proc/update()
if (src.amount > 1)
src.icon_state = "spool_wire"
src.desc = text("This is just spool of regular insulated wire. It consists of about [] unit\s of wire.", src.amount)
else
src.icon_state = "item_wire"
src.desc = "This is just a simple piece of regular insulated wire."
return
/obj/item/weapon/wire/attack_self(mob/user as mob)
if (src.laying)
src.laying = 0
user << "\blue You're done laying wire!"
else
user << "\blue You are not using this to lay wire..."
return