Files
Paradise/code/modules/asset_cache/assets/asset_chem_master.dm
T
ea7295bc9b Fully adpots previously ported bottle sprite and fixes reagent overlays (#26962)
* test 1

* Bottles

* quick fix

* brighter reagent bottle

* removes old lids

* Update code/modules/reagents/reagent_containers/chemical_bottle.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com>

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Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Co-authored-by: Bmon <no@email.com>
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
2024-11-18 23:53:17 +00:00

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Plaintext

/// Pill sprites for UIs
/datum/asset/spritesheet/chem_master
name = "chem_master"
/datum/asset/spritesheet/chem_master/create_spritesheets()
for(var/pill_type = 1 to 20)
Insert("pill[pill_type]", 'icons/obj/chemical.dmi', "pill[pill_type]")
for(var/bottle_type in list("bottle", "reagent_bottle"))
Insert(bottle_type, 'icons/obj/chemical.dmi', bottle_type)
/datum/asset/spritesheet/chem_master/ModifyInserted(icon/pre_asset)
pre_asset.Scale(64, 64)
pre_asset.Crop(16,16,48,48)
pre_asset.Scale(32, 32)
return pre_asset