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* spanish? * aaaagain * keep maptext * Update robot_items.dm * Update span_defines.dm * compiles * Update silicon_mob.dm * compile
282 lines
8.8 KiB
Plaintext
282 lines
8.8 KiB
Plaintext
/obj/machinery/computer
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name = "computer"
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icon = 'icons/obj/computer.dmi'
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icon_state = "computer"
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density = TRUE
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anchored = TRUE
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idle_power_consumption = 300
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active_power_consumption = 300
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integrity_failure = 100
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armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, RAD = 0, FIRE = 40, ACID = 20)
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var/obj/item/circuitboard/circuit = null //if circuit==null, computer can't disassembly
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var/icon_keyboard = "generic_key"
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var/icon_screen = "generic"
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var/light_range_on = 2
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var/light_power_on = 0.9
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/// Are we in the middle of a flicker event?
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var/flickering = FALSE
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/// Are we forcing the icon to be represented in a no-power state?
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var/force_no_power_icon_state = FALSE
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/// Cached list of colors associated with overlays
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var/list/cached_emissive_color = list()
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/// Reference to active download animation effect
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var/obj/effect/temp_visual/computer_download/active_download_effect
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/obj/machinery/computer/Initialize(mapload)
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. = ..()
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power_change()
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update_icon()
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/obj/machinery/computer/process()
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if(stat & (NOPOWER|BROKEN))
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return FALSE
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return TRUE
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/obj/machinery/computer/extinguish_light(force = FALSE)
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set_light(0)
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underlays.Cut()
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visible_message(SPAN_DANGER("[src] grows dim, its screen barely readable."))
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/*
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* Reimp, flash the screen on and off repeatedly.
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*/
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/obj/machinery/computer/flicker()
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if(flickering)
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return FALSE
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if(stat & (BROKEN|NOPOWER))
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return FALSE
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flickering = TRUE
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INVOKE_ASYNC(src, TYPE_PROC_REF(/obj/machinery/computer, flicker_event))
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return TRUE
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/*
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* Proc to be called by invoke_async in the above flicker() proc.
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*/
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/obj/machinery/computer/proc/flicker_event()
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var/amount = rand(5, 15)
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for(var/i in 1 to amount)
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force_no_power_icon_state = TRUE
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update_icon()
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sleep(rand(1, 3))
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force_no_power_icon_state = FALSE
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update_icon()
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sleep(rand(1, 10))
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update_icon()
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flickering = FALSE
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/obj/machinery/computer/update_overlays()
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. = ..()
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underlays.Cut()
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if((stat & NOPOWER) || force_no_power_icon_state)
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if(icon_keyboard)
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. += "[icon_keyboard]_off"
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return
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// This whole block lets screens and keyboards ignore lighting and be visible even in the darkest room
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var/overlay_state = icon_screen
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if(stat & BROKEN)
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overlay_state = "[icon_state]_broken"
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. += "[overlay_state]"
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if(!(stat & BROKEN) && light)
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underlays += emissive_appearance(icon, "[icon_state]_lightmask")
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if(icon_keyboard)
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. += "[icon_keyboard]"
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underlays += emissive_appearance(icon, "[icon_keyboard]_lightmask")
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if(!(stat & BROKEN))
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if(!cached_emissive_color[overlay_state])
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// Get the average color of the computer screen so it can be used as a tinted glow
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// Shamelessly stolen from /tg/'s /datum/component/customizable_reagent_holder.
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var/icon/emissive_avg_screen_color = new(icon, overlay_state)
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emissive_avg_screen_color.Scale(1, 1)
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cached_emissive_color[overlay_state] = copytext(emissive_avg_screen_color.GetPixel(1, 1), 1, 8) // remove opacity
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set_light(light_range_on, light_power_on, cached_emissive_color[overlay_state])
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/obj/machinery/computer/power_change()
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. = ..() //we don't check parent return due to this also being contigent on the BROKEN stat flag
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if((stat & (BROKEN|NOPOWER)))
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set_light(0)
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else
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set_light(light_range_on, light_power_on)
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if(.)
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update_icon()
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/obj/machinery/computer/play_attack_sound(damage_amount, damage_type = BRUTE, damage_flag = 0)
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switch(damage_type)
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if(BRUTE)
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if(stat & BROKEN)
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playsound(src.loc, 'sound/effects/hit_on_shattered_glass.ogg', 70, TRUE)
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else
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playsound(src.loc, 'sound/effects/glasshit.ogg', 75, TRUE)
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if(BURN)
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playsound(src.loc, 'sound/items/welder.ogg', 100, TRUE)
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/obj/machinery/computer/obj_break(damage_flag)
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if(circuit && !(flags & NODECONSTRUCT)) //no circuit, no breaking
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if(!(stat & BROKEN))
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playsound(loc, 'sound/effects/glassbr3.ogg', 100, TRUE)
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stat |= BROKEN
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update_icon()
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set_light(0)
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/obj/machinery/computer/emp_act(severity)
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..()
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switch(severity)
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if(EMP_HEAVY)
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if(prob(50))
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obj_break(ENERGY)
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if(EMP_LIGHT)
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if(prob(10))
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obj_break(ENERGY)
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/obj/machinery/computer/Destroy()
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if(active_download_effect)
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qdel(active_download_effect)
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active_download_effect = null
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return ..()
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/obj/machinery/computer/deconstruct(disassembled = TRUE, mob/user)
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on_deconstruction()
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// Destroy flayer download effect if present
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if(active_download_effect)
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qdel(active_download_effect)
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active_download_effect = null
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if(!(flags & NODECONSTRUCT))
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if(circuit) //no circuit, no computer frame
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var/obj/structure/computerframe/A = new /obj/structure/computerframe(loc)
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var/obj/item/circuitboard/M = new circuit(A)
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A.name += " ([M.board_name])"
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A.setDir(dir)
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A.circuit = M
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A.anchored = TRUE
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if(stat & BROKEN)
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if(user)
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to_chat(user, SPAN_NOTICE("The broken glass falls out."))
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else
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playsound(src, 'sound/effects/hit_on_shattered_glass.ogg', 70, TRUE)
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new /obj/item/shard(drop_location())
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new /obj/item/shard(drop_location())
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A.state = 4
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else
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if(user)
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to_chat(user, SPAN_NOTICE("You disconnect the monitor."))
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A.state = 5
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A.update_icon()
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for(var/obj/C in src)
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C.forceMove(loc)
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qdel(src)
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/obj/machinery/computer/proc/set_broken()
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if(!(resistance_flags & INDESTRUCTIBLE))
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stat |= BROKEN
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update_icon()
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/obj/machinery/computer/proc/decode(text)
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// Adds line breaks
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text = replacetext(text, "\n", "<BR>")
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return text
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/obj/machinery/computer/attack_ghost(mob/user)
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return attack_hand(user)
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/obj/machinery/computer/attack_hand(mob/user)
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/* Observers can view computers, but not actually use them via Topic*/
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if(isobserver(user))
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return FALSE
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return ..()
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/obj/machinery/computer/attack_by(obj/item/I, mob/user, params)
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// Check if someone is trying to Download using a power cable
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if(!istype(I, /obj/item/apc_powercord) || !ishuman(user))
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return ..()
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var/mob/living/carbon/human/H = user
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var/datum/antagonist/mindflayer/flayer_datum = H.mind?.has_antag_datum(/datum/antagonist/mindflayer)
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if(flayer_datum)
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for(var/datum/objective/download/download_obj in flayer_datum.get_antag_objectives())
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if(download_obj.target_console == src)
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var/old_icon_screen = icon_screen
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to_chat(user, SPAN_BOLDNOTICE("You insert your power cable into the data port on the console and begin the transfer..."))
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active_download_effect = new /obj/effect/temp_visual/computer_download(get_turf(src), src)
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if(do_after(user, 18 SECONDS, target = src))
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download_obj.complete_objective()
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if(active_download_effect)
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qdel(active_download_effect)
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active_download_effect = null
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icon_screen = old_icon_screen
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return TRUE
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else
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to_chat(user, SPAN_WARNING("Your power cable is ejected, interrupting the transfer."))
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if(active_download_effect)
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qdel(active_download_effect)
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active_download_effect = null
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icon_screen = old_icon_screen
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return TRUE
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// Not a flayer, or wrong download console.
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to_chat(user, SPAN_BOLDNOTICE("You insert your power cable into the data port on the console, hoping to find something interesting."))
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if(do_after(user, 18 SECONDS, target = src))
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show_random_download_message(user)
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return TRUE
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else
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to_chat(user, SPAN_WARNING("Your power cable is ejected, interrupting the transfer."))
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return TRUE
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/obj/machinery/computer/proc/show_random_download_message(mob/user)
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var/list/download_messages = list(
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SPAN_NOTICE("A message flashes on the screen: \"[user.name] is not in the sudoers file. This incident will be reported.\"")
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)
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var/message = pick(download_messages)
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to_chat(user, message)
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/obj/machinery/computer/screwdriver_act(mob/user, obj/item/I)
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. = TRUE
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if(!I.tool_start_check(src, user, 0))
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return
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if(circuit && !(flags & NODECONSTRUCT))
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if(I.use_tool(src, user, 20, volume = I.tool_volume))
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deconstruct(TRUE, user)
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/obj/machinery/computer/hit_by_thrown_mob(mob/living/C, datum/thrownthing/throwingdatum, damage, mob_hurt, self_hurt)
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if(!self_hurt && prob(50 * (damage / 15)))
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obj_break(MELEE)
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take_damage(damage, BRUTE)
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self_hurt = TRUE
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return ..()
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/obj/machinery/computer/nonfunctional
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name = "derelict computer"
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desc = "A computer long since rendered non-functional due to lack of maintenance. \
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It is spitting out error messages."
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circuit = /obj/item/circuitboard/nonfunctional
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// Temp effect for download objective
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/obj/effect/temp_visual/computer_download
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icon = 'icons/obj/computer.dmi'
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icon_state = "flayer_downloading_transparent"
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duration = 180
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layer = OBJ_LAYER - 0.1
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randomdir = FALSE
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var/obj/machinery/computer/target_computer
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/obj/effect/temp_visual/computer_download/Initialize(mapload, obj/machinery/computer/computer)
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if(computer)
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target_computer = computer
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setDir(target_computer.dir)
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pixel_x = target_computer.pixel_x
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pixel_y = target_computer.pixel_y
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. = ..()
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/obj/effect/temp_visual/computer_download/Destroy()
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if(target_computer)
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target_computer.active_download_effect = null
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target_computer = null
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return ..()
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