Files
Paradise/code/game/objects/items/cosmetics.dm
kyunkyunkyun b0463d3c83 Convert most spans to defines (#31080)
* spanish?

* aaaagain

* keep maptext

* Update robot_items.dm

* Update span_defines.dm

* compiles

* Update silicon_mob.dm

* compile
2025-12-13 23:55:48 +00:00

184 lines
6.5 KiB
Plaintext

/obj/item/lipstick
name = "red lipstick"
desc = "A generic brand of lipstick."
icon_state = "lipstick"
w_class = WEIGHT_CLASS_TINY
var/colour = "red"
var/open = FALSE
var/static/list/lipstick_colors
/obj/item/lipstick/Initialize(mapload)
. = ..()
if(!lipstick_colors)
lipstick_colors = list(
"black" = "#000000",
"white" = "#FFFFFF",
"red" = "#FF0000",
"green" = "#00C000",
"blue" = "#0000FF",
"purple" = "#D55CD0",
"jade" = "#216F43",
"lime" = "#00FF00",
)
/obj/item/lipstick/purple
name = "purple lipstick"
colour = "purple"
/obj/item/lipstick/jade
name = "jade lipstick"
colour = "jade"
/obj/item/lipstick/lime
name = "lime lipstick"
colour = "lime"
/obj/item/lipstick/black
name = "black lipstick"
colour = "black"
/obj/item/lipstick/green
name = "green lipstick"
colour = "green"
/obj/item/lipstick/blue
name = "blue lipstick"
colour = "blue"
/obj/item/lipstick/white
name = "white lipstick"
colour = "white"
/obj/item/lipstick/random
name = "lipstick"
/obj/item/lipstick/random/Initialize(mapload)
. = ..()
colour = pick(lipstick_colors)
name = "[colour] lipstick"
/obj/item/lipstick/attack_self__legacy__attackchain(mob/user)
cut_overlays()
to_chat(user, SPAN_NOTICE("You twist \the [src] [open ? "closed" : "open"]."))
open = !open
if(open)
var/mutable_appearance/colored = mutable_appearance('icons/obj/items.dmi', "lipstick_uncap_color")
colored.color = lipstick_colors[colour]
icon_state = "lipstick_uncap"
add_overlay(colored)
else
icon_state = "lipstick"
/obj/item/lipstick/attack__legacy__attackchain(mob/M, mob/user)
if(!open || !istype(M))
return
if(ishuman(M))
var/mob/living/carbon/human/H = M
if(H.lip_style) // If they already have lipstick on
to_chat(user, SPAN_NOTICE("You need to wipe off the old lipstick first!"))
return
if(H == user)
user.visible_message(SPAN_NOTICE("[user] does [user.p_their()] lips with [src]."), \
SPAN_NOTICE("You take a moment to apply [src]. Perfect!"))
H.lip_style = "lipstick"
H.lip_color = lipstick_colors[colour]
H.update_body()
else
user.visible_message(SPAN_WARNING("[user] begins to do [H]'s lips with \the [src]."), \
SPAN_NOTICE("You begin to apply \the [src]."))
if(do_after(user, 20, target = H))
user.visible_message(SPAN_NOTICE("[user] does [H]'s lips with \the [src]."), \
SPAN_NOTICE("You apply \the [src]."))
H.lip_style = "lipstick"
H.lip_color = lipstick_colors[colour]
H.update_body()
else
to_chat(user, SPAN_NOTICE("Where are the lips on that?"))
/obj/item/razor
name = "electric razor"
desc = "The latest and greatest power razor born from the science of shaving."
icon_state = "razor"
flags = CONDUCT
w_class = WEIGHT_CLASS_TINY
usesound = 'sound/items/welder2.ogg'
/obj/item/razor/attack__legacy__attackchain(mob/living/carbon/M as mob, mob/user as mob)
if(ishuman(M))
var/mob/living/carbon/human/H = M
var/obj/item/organ/external/head/C = H.get_organ("head")
if(!istype(C))
to_chat(user, SPAN_WARNING("There's nothing to cut, [M] [M.p_are()] missing [M.p_their()] head!"))
return ..()
var/datum/robolimb/robohead = GLOB.all_robolimbs[C.model]
if(user.zone_selected == "mouth")
if(!get_location_accessible(H, "mouth"))
to_chat(user, SPAN_WARNING("The mask is in the way."))
return
if((C.dna.species.bodyflags & ALL_RPARTS) && robohead.is_monitor) //If the target is of a species that can have prosthetic heads, but the head doesn't support human hair 'wigs'...
to_chat(user, SPAN_WARNING("You find yourself disappointed at the appalling lack of facial hair."))
return
if(C.f_style == "Shaved")
to_chat(user, SPAN_NOTICE("Already clean-shaven."))
return
if(H == user) //shaving yourself
user.visible_message(SPAN_NOTICE("[user] starts to shave [user.p_their()] facial hair with [src]."), \
SPAN_NOTICE("You take a moment shave your facial hair with \the [src]."))
if(do_after(user, 50 * toolspeed, target = H))
user.visible_message(SPAN_NOTICE("[user] shaves [user.p_their()] facial hair clean with [src]."), \
SPAN_NOTICE("You finish shaving with [src]. Fast and clean!"))
C.f_style = "Shaved"
H.update_fhair()
playsound(src.loc, usesound, 20, 1)
else
var/turf/user_loc = user.loc
var/turf/H_loc = H.loc
user.visible_message(SPAN_DANGER("[user] tries to shave [H]'s facial hair with \the [src]."), \
SPAN_WARNING("You start shaving [H]'s facial hair."))
if(do_after(user, 50 * toolspeed, target = H))
if(user_loc == user.loc && H_loc == H.loc)
user.visible_message(SPAN_DANGER("[user] shaves off [H]'s facial hair with \the [src]."), \
SPAN_NOTICE("You shave [H]'s facial hair clean off."))
C.f_style = "Shaved"
H.update_fhair()
playsound(src.loc, usesound, 20, 1)
if(user.zone_selected == "head")
if(!get_location_accessible(H, "head"))
to_chat(user, SPAN_WARNING("The headgear is in the way."))
return
if((C.dna.species.bodyflags & ALL_RPARTS) && robohead.is_monitor) //If the target is of a species that can have prosthetic heads, but the head doesn't support human hair 'wigs'...
to_chat(user, SPAN_WARNING("You find yourself disappointed at the appalling lack of hair."))
return
if(C.h_style == "Bald" || C.h_style == "Balding Hair" || C.h_style == "Skinhead")
to_chat(user, SPAN_NOTICE("There is not enough hair left to shave..."))
return
if(isskrell(M))
to_chat(user, SPAN_WARNING("Your razor isn't going to cut through tentacles."))
return
if(H == user) //shaving yourself
user.visible_message(SPAN_WARNING("[user] starts to shave [user.p_their()] head with [src]."), \
SPAN_WARNING("You start to shave your head with \the [src]."))
if(do_after(user, 50 * toolspeed, target = H))
user.visible_message(SPAN_NOTICE("[user] shaves [user.p_their()] head with [src]."), \
SPAN_NOTICE("You finish shaving with \the [src]."))
C.h_style = "Skinhead"
H.update_hair()
playsound(src.loc, usesound, 40, 1)
else
var/turf/user_loc = user.loc
var/turf/H_loc = H.loc
user.visible_message(SPAN_DANGER("[user] tries to shave [H]'s head with \the [src]!"), \
SPAN_WARNING("You start shaving [H]'s head."))
if(do_after(user, 50 * toolspeed, target = H))
if(user_loc == user.loc && H_loc == H.loc)
user.visible_message(SPAN_DANGER("[user] shaves [H]'s head bald with \the [src]!"), \
SPAN_WARNING("You shave [H]'s head bald."))
C.h_style = "Skinhead"
H.update_hair()
playsound(src.loc, usesound, 40, 1)
else
..()
else
..()