Files
Paradise/code/modules/paperwork/handlabeler.dm
kyunkyunkyun b0463d3c83 Convert most spans to defines (#31080)
* spanish?

* aaaagain

* keep maptext

* Update robot_items.dm

* Update span_defines.dm

* compiles

* Update silicon_mob.dm

* compile
2025-12-13 23:55:48 +00:00

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#define LABEL_MODE_OFF 0
#define LABEL_MODE_NORMAL 1
#define LABEL_MODE_GOAL 2
/obj/item/hand_labeler
name = "hand labeler"
desc = "A combined label printer, applicator, and remover, all in a single portable device. Designed to be easy to operate and use."
icon = 'icons/obj/bureaucracy.dmi'
icon_state = "labeler0"
var/label = null
var/labels_left = 30
var/mode = LABEL_MODE_OFF
new_attack_chain = TRUE
/obj/item/hand_labeler/examine(mob/user)
. = ..()
. += SPAN_NOTICE("There [labels_left == 1 ? "is" : "are"] [labels_left] label\s remaining.")
if(label)
. += SPAN_NOTICE("The label is currently set to \"[label]\".")
/obj/item/hand_labeler/interact_with_atom(atom/target, mob/living/user, list/modifiers)
if(iseffect(target))
to_chat(user, SPAN_WARNING("\The [target] doesn't seem solid enough to label!"))
return ITEM_INTERACT_COMPLETE
if(!mode == LABEL_MODE_OFF)
apply_label(target, user)
return ITEM_INTERACT_COMPLETE
if(remove_label(target, user))
return ITEM_INTERACT_COMPLETE
/obj/item/hand_labeler/proc/remove_label(atom/target, mob/living/user)
if(SEND_SIGNAL(target, COMSIG_LABEL_REMOVE)) // sends a signal to label.dm
playsound(target, 'sound/items/poster_ripped.ogg', 20, TRUE)
to_chat(user, SPAN_WARNING("You remove the label from [target]."))
return TRUE
/obj/item/hand_labeler/proc/apply_label(atom/target, mob/living/user)
if(!labels_left)
to_chat(user, SPAN_WARNING("No labels left!"))
return
if(!label || !length(label))
to_chat(user, SPAN_WARNING("No text set!"))
return
if(ismob(target))
to_chat(user, SPAN_WARNING("You can't label creatures!")) // use a collar
return
if(mode == LABEL_MODE_GOAL)
if(isturf(target))
to_chat(user, SPAN_WARNING("You can't just claim a bit of [target] as yours!"))
return
user.visible_message(SPAN_NOTICE("[user] labels [target] as part of a secondary goal for [label]."), \
SPAN_NOTICE("You label [target] as part of a secondary goal for [label]."))
target.AddComponent(/datum/component/label/goal, label)
return
if(length(target.name) + length(label) > 64)
to_chat(user, SPAN_WARNING("Label too big!"))
return
user.visible_message(SPAN_NOTICE("[user] labels [target] as [label]."), \
SPAN_NOTICE("You label [target] as [label]."))
investigate_log("[key_name(user)] ([ADMIN_FLW(user,"FLW")]) labelled \"[target]\" ([ADMIN_VV(target, "VV")]) with \"[label]\" at [COORD(target.loc)] [ADMIN_JMP(target)].", INVESTIGATE_RENAME) // Investigate goes BEFORE rename so the original name is preserved in the log
target.AddComponent(/datum/component/label, label)
playsound(target, 'sound/items/handling/component_pickup.ogg', 20, TRUE)
labels_left--
/obj/item/hand_labeler/activate_self(mob/user)
if(..())
return
// off -> normal
// normal or goal -> off
mode = !mode
icon_state = "labeler[mode]"
if(mode)
to_chat(user, SPAN_NOTICE("You turn on \the [src]."))
//Now let them chose the text.
var/str = reject_bad_text(tgui_input_text(user,"Label text?", "Set label"))
if(!str || !length(str))
to_chat(user, SPAN_NOTICE("Invalid text."))
return
label = str
to_chat(user, SPAN_NOTICE("You set the text to '[str]'."))
else
to_chat(user, SPAN_NOTICE("You turn off \the [src]."))
/obj/item/hand_labeler/item_interaction(mob/living/user, obj/item/used, list/modifiers)
if(..())
return ITEM_INTERACT_COMPLETE
if(istype(used, /obj/item/hand_labeler_refill))
to_chat(user, SPAN_NOTICE("You insert [used] into [src]."))
user.drop_item()
qdel(used)
labels_left = initial(labels_left) //Yes, it's capped at its initial value
return ITEM_INTERACT_COMPLETE
else if(istype(used, /obj/item/card/id))
var/obj/item/card/id/id = used
if(istype(id, /obj/item/card/id/guest) || !id.registered_name)
to_chat(user, SPAN_WARNING("Invalid ID card."))
return ITEM_INTERACT_COMPLETE
else
label = id.registered_name
mode = LABEL_MODE_GOAL
to_chat(user, SPAN_NOTICE("You configure the hand labeler with [used]."))
icon_state = "labeler1"
return ITEM_INTERACT_COMPLETE
/obj/item/hand_labeler_refill
name = "hand labeler paper roll"
desc = "A roll of paper. Use it on a hand labeler to refill it."
icon = 'icons/obj/bureaucracy.dmi'
icon_state = "labeler_refill"
inhand_icon_state = "electropack"
w_class = WEIGHT_CLASS_TINY
#undef LABEL_MODE_OFF
#undef LABEL_MODE_NORMAL
#undef LABEL_MODE_GOAL