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mirror of https://github.com/ParadiseSS13/Paradise.git synced 2026-01-08 00:21:43 +00:00
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10bef3e8dda8fe5f544fae3e60638e9a40e6714c
Paradise/code/game/objects
History
ZomgPonies 10bef3e8dd Rods now change sprite depending on how much in the stack
2015-02-26 09:21:13 -05:00
..
closets
…
effects
Adds a "params" parameter to attackby(), so it keeps track of pixel_x and pixel_y among other things
2015-02-22 22:12:11 +01:00
items
Rods now change sprite depending on how much in the stack
2015-02-26 09:21:13 -05:00
random
Table crafting refactor
2015-02-22 01:50:57 +01:00
structures
vg Garbage Collector
2015-02-23 17:18:38 -05:00
empulse.dm
…
explosion_recursive.dm
…
explosion.dm
Explosions go to attack logs.
2014-06-21 07:27:31 -04:00
items.dm
Adds a "params" parameter to attackby(), so it keeps track of pixel_x and pixel_y among other things
2015-02-22 22:12:11 +01:00
objs.dm
Fix AI tracking, atmospherics construction, blob talk fix, ERT radio fix
2015-02-21 20:56:55 +01:00
structures.dm
vg Garbage Collector
2015-02-23 17:18:38 -05:00
weapons.dm
…
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