Files
Paradise/code/game/objects/items/ashtray.dm
CRUNCH eeb980f191 Adds Reycleable Materials to a Bunch of Objects (#31320)
* recycle

* moar

* Update glass_containers.dm

* Update spray.dm

* cost adjustment because sheets are 2000, not 1000

* Update hydroitemdefines.dm

* Update hydroitemdefines.dm
2025-12-25 21:03:22 +00:00

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/obj/item/ashtray
icon = 'icons/ashtray.dmi'
var/max_butts = 0
var/icon_half = ""
var/icon_full = ""
var/material = /obj/item/stack/sheet/metal
/obj/item/ashtray/attackby__legacy__attackchain(obj/item/I, mob/user, params)
if(istype(I, /obj/item/cigbutt) || istype(I, /obj/item/clothing/mask/cigarette) || istype(I, /obj/item/match))
if(length(contents) >= max_butts)
to_chat(user, "This ashtray is full.")
return
if(!user.unequip(I))
return
I.forceMove(src)
if(istype(I, /obj/item/clothing/mask/cigarette))
var/obj/item/clothing/mask/cigarette/cig = I
if(cig.lit)
visible_message("[user] crushes [cig] in [src], putting it out.")
var/obj/item/butt = new cig.butt_type(src)
cig.transfer_fingerprints_to(butt)
qdel(cig)
else
to_chat(user, "You place [cig] in [src] without even smoking it. Why would you do that?")
visible_message("[user] places [I] in [src].")
add_fingerprint(user)
update_appearance(UPDATE_DESC|UPDATE_ICON_STATE)
else
return ..()
/obj/item/ashtray/update_icon_state()
if(length(contents) == max_butts)
icon_state = icon_full
else if(length(contents) > max_butts * 0.5)
icon_state = icon_half
else
icon_state = initial(icon_state)
/obj/item/ashtray/update_desc()
. = ..()
if(length(contents) == max_butts)
desc = initial(desc) + " It's stuffed full."
else if(length(contents) > max_butts * 0.5)
desc = initial(desc) + " It's half-filled."
else
desc = initial(desc)
/obj/item/ashtray/proc/empty_tray()
for(var/obj/item/I in contents)
I.forceMove(loc)
update_appearance(UPDATE_DESC|UPDATE_ICON_STATE)
/obj/item/ashtray/throw_impact(atom/hit_atom)
if(length(contents))
visible_message(SPAN_WARNING("[src] slams into [hit_atom] spilling its contents!"))
empty_tray()
return ..()
/obj/item/ashtray/wrench_act(mob/user, obj/item/I)
. = TRUE
if(!I.use_tool(src, user, volume = I.tool_volume))
return
empty_tray()
new material(drop_location(), 1)
deconstruct()
/obj/item/ashtray/plastic
name = "plastic ashtray"
desc = "Cheap plastic ashtray."
icon_state = "ashtray_bl"
icon_half = "ashtray_half_bl"
icon_full = "ashtray_full_bl"
max_butts = 8
max_integrity = 8
throwforce = 3
material = /obj/item/stack/sheet/plastic
materials = list(MAT_PLASTIC = 2000)
/obj/item/ashtray/bronze
name = "bronze ashtray"
desc = "Massive bronze ashtray."
icon_state = "ashtray_br"
icon_half = "ashtray_half_br"
icon_full = "ashtray_full_br"
max_butts = 16
max_integrity = 16
throwforce = 10
materials = list(MAT_METAL = 2000)
/obj/item/ashtray/glass
name = "glass ashtray"
desc = "Glass ashtray. Looks fragile."
icon_state = "ashtray_gl"
icon_half = "ashtray_half_gl"
icon_full = "ashtray_full_gl"
max_butts = 12
max_integrity = 12
throwforce = 6
material = /obj/item/stack/sheet/glass
materials = list(MAT_GLASS = 2000)