Files
Paradise/code/game/objects/items/devices/autopsy.dm
kyunkyunkyun b0463d3c83 Convert most spans to defines (#31080)
* spanish?

* aaaagain

* keep maptext

* Update robot_items.dm

* Update span_defines.dm

* compiles

* Update silicon_mob.dm

* compile
2025-12-13 23:55:48 +00:00

208 lines
6.8 KiB
Plaintext

#define PRINT_TIMER 5 SECONDS
/obj/item/autopsy_scanner
name = "autopsy scanner"
desc = "Extracts information on wounds."
icon = 'icons/obj/surgery.dmi'
icon_state = "autopsy_scanner"
flags = CONDUCT
slot_flags = ITEM_SLOT_BELT
w_class = WEIGHT_CLASS_SMALL
origin_tech = "magnets=1;biotech=1"
var/list/datum/autopsy_data_scanner/wdata = list()
var/list/chemtraces = list()
var/target_name = null
var/target_UID = null
var/timeofdeath = null
var/target_rank = null
STATIC_COOLDOWN_DECLARE(print_cooldown)
new_attack_chain = TRUE
/obj/item/autopsy_scanner/Destroy()
QDEL_LIST_ASSOC_VAL(wdata)
return ..()
/datum/autopsy_data_scanner
var/weapon = null // this is the DEFINITE weapon type that was used
var/list/organs_scanned = list() // this maps a number of scanned organs to
// the wounds to those organs with this data's weapon type
var/organ_names = ""
/datum/autopsy_data_scanner/Destroy()
QDEL_LIST_ASSOC_VAL(organs_scanned)
return ..()
/datum/autopsy_data
var/weapon = null
var/damage = 0
var/hits = 0
var/time_inflicted = 0
/datum/autopsy_data/proc/copy()
var/datum/autopsy_data/W = new()
W.weapon = weapon
W.damage = damage
W.hits = hits
W.time_inflicted = time_inflicted
return W
/obj/item/autopsy_scanner/proc/add_data(obj/item/organ/O)
if(length(O.autopsy_data))
for(var/V in O.autopsy_data)
var/datum/autopsy_data/W = O.autopsy_data[V]
var/datum/autopsy_data_scanner/D = wdata[V]
if(!D)
D = new()
D.weapon = W.weapon
wdata[V] = D
if(!D.organs_scanned[O.name])
if(D.organ_names == "")
D.organ_names = O.name
else
D.organ_names += ", [O.name]"
qdel(D.organs_scanned[O.name])
D.organs_scanned[O.name] = W.copy()
if(length(O.trace_chemicals))
for(var/V in O.trace_chemicals)
if(O.trace_chemicals[V] > 0 && !chemtraces.Find(V))
chemtraces += V
/obj/item/autopsy_scanner/examine(mob/user)
. = ..()
if(Adjacent(user))
. += SPAN_NOTICE("You can use a pen on it to quickly write a coroner's report.")
/obj/item/autopsy_scanner/item_interaction(mob/living/user, obj/item/used, list/modifiers)
if(!is_pen(used))
return ..()
if(!COOLDOWN_FINISHED(src, print_cooldown))
to_chat(user, SPAN_WARNING("[src] is busy, try again in a few seconds."))
return ITEM_INTERACT_COMPLETE
var/dead_name = tgui_input_text(user, "Insert name of deceased individual", default = target_name, title = "Coroner's Report", max_length = 60)
var/rank = tgui_input_text(user, "Insert rank of deceased individual", default = target_rank, title = "Coroner's Report", max_length = 60)
var/tod = tgui_input_text(user, "Insert time of death", default = station_time_timestamp("hh:mm", timeofdeath), title = "Coroner's Report", max_length = 60)
var/cause = tgui_input_text(user, "Insert cause of death", title = "Coroner's Report", max_length = 60)
var/chems = tgui_input_text(user, "Insert any chemical traces", multiline = TRUE, title = "Coroner's Report")
var/notes = tgui_input_text(user, "Insert any relevant notes", multiline = TRUE, title = "Coroner's Report")
COOLDOWN_START(src, print_cooldown, PRINT_TIMER)
var/obj/item/paper/R = new(user.loc)
R.name = "Official Coroner's Report - [dead_name]"
R.info = "<b><center>[station_name()] - Coroner's Report</b></center><br><br><b>Name of Deceased:</b> [dead_name]</br><br><b>Rank of Deceased:</b> [rank]<br><br><b>Time of Death:</b> [tod]<br><br><b>Cause of Death:</b> [cause]<br><br><b>Trace Chemicals:</b> [chems]<br><br><b>Additional Coroner's Notes:</b> [notes]<br><br><b>Coroner's Signature:</b> <span class=\"paper_field\">"
playsound(loc, 'sound/goonstation/machines/printer_thermal.ogg', 50, TRUE)
user.put_in_hands(R)
return ITEM_INTERACT_COMPLETE
/obj/item/autopsy_scanner/activate_self(mob/user)
if(..())
return FINISH_ATTACK
if(!COOLDOWN_FINISHED(src, print_cooldown))
to_chat(user, SPAN_WARNING("[src] is busy, try again in a few seconds."))
return
COOLDOWN_START(src, print_cooldown, PRINT_TIMER)
var/scan_data = ""
if(timeofdeath)
scan_data += "<b>Time of death:</b> [station_time_timestamp("hh:mm:ss", timeofdeath)]<br><br>"
else
scan_data += "<b>Time of death:</b> Unknown / Still alive<br><br>"
if(length(wdata))
var/n = 1
for(var/wdata_idx in wdata)
var/datum/autopsy_data_scanner/D = wdata[wdata_idx]
var/total_hits = 0
var/total_score = 0
var/age = 0
for(var/wound_idx in D.organs_scanned)
var/datum/autopsy_data/W = D.organs_scanned[wound_idx]
total_hits += W.hits
total_score+=W.damage
var/wound_age = W.time_inflicted
age = max(age, wound_age)
var/damage_desc
// total score happens to be the total damage
switch(total_score)
if(1 to 5)
damage_desc = "<font color='green'>negligible</font>"
if(5 to 15)
damage_desc = "<font color='green'>light</font>"
if(15 to 30)
damage_desc = "<font color='orange'>moderate</font>"
if(30 to 1000)
damage_desc = "<font color='red'>severe</font>"
else
damage_desc = "Unknown"
var/damaging_weapon = (total_score != 0)
scan_data += "<b>Weapon #[n]</b><br>"
if(damaging_weapon)
scan_data += "Severity: [damage_desc]<br>"
scan_data += "Hits by weapon: [total_hits]<br>"
scan_data += "Approximate time of wound infliction: [station_time_timestamp("hh:mm", age)]<br>"
scan_data += "Affected limbs: [D.organ_names]<br>"
scan_data += "Weapon: [D.weapon]<br>"
scan_data += "<br>"
n++
if(length(chemtraces))
scan_data += "<b>Trace Chemicals: </b><br>"
for(var/chemID in chemtraces)
scan_data += chemID
scan_data += "<br>"
user.visible_message(SPAN_WARNING("[src] rattles and prints out a sheet of paper."))
playsound(loc, 'sound/goonstation/machines/printer_thermal.ogg', 50, 1)
sleep(10)
var/obj/item/paper/P = new(user.loc)
P.name = "Autopsy Data ([target_name])"
P.info = "<tt>[scan_data]</tt>"
P.overlays += "paper_words"
user.put_in_hands(P)
/obj/item/autopsy_scanner/interact_with_atom(mob/living/carbon/human/target, mob/living/user, list/modifiers)
if(!istype(target))
return ..()
user.changeNext_move(CLICK_CD_MELEE) // Need this so we don't speedrun autopsies
if(!on_operable_surface(target))
return ITEM_INTERACT_COMPLETE
if(target_UID != target.UID())
target_UID = target.UID()
target_name = target.name
target_rank = target.get_assignment(if_no_id = "Unknown", if_no_job = null)
wdata.Cut()
chemtraces.Cut()
timeofdeath = null
to_chat(user, SPAN_WARNING("A new patient has been registered. Purging data for previous patient."))
timeofdeath = target.timeofdeath
var/obj/item/organ/external/S = target.get_organ(user.zone_selected)
if(!S)
to_chat(user, SPAN_WARNING("You can't scan this body part."))
return ITEM_INTERACT_COMPLETE
target.visible_message(SPAN_WARNING("[user] scans the wounds on [target]'s [S.name] with [src]"))
add_data(S)
return ITEM_INTERACT_COMPLETE
#undef PRINT_TIMER