mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-01-29 19:00:38 +00:00
* skulk.dm placeholder for testing purposes
* Made an oopsie, fixed
* Skulk flesh color and language color testing
* Adding working language key, fixed language color
* Changed skulk flesh color, may change it again soon
* Ran tgui, hopefully fixed language color
* Changed skulk language color, hopefully for good this time
* Missed a spot
* Tgui fuckery
* If at first you don't succeed, cry to yourself for a bit then try again
* Tgui makes me violent
* Eyewear no longer save Skkulakin from flashes
* Skulk bones now hurt really bad
* Adds Skulk Sprites, Back Accessories, and other Placeholders
* Desperately trying to get body_accessories to work
* Minor name changes
* Skkulakin now have colorable eyes
* Makes the silk-spinning ability somewhat work, more changes need to be made
* Fixes the Skulks' ability to spin silk, however still needs changes
* Changed Skulks easier bone breaks into a trait
* Skulks (Now with 100% ethically sourced back spines!)
* Gives Skkulakin the Vox clothing sprites (Not counting head, glasses, or masks)
* Added update_spines_layer() for testing and help purposes
* Working on getting Skulk Backspines to change color depending on preset
* Skulk Backspines are now colored the same as your preset up spawning in (Thank you, Qwerty)
* Undefines SILK_NUTRITION_AMOUNT (I made a woopsie)
* Readds a return I may have accidentally removed at some point
* Skkulakin can now chitter
* Silk now be used to craft cloth and has an icon
* TGUI is going to make me do things
* Fixes the Brittle Bones Trait to work with Frail Quirk
* Sprite Fix
* Adds masking helpers
* Made a small woopsie
* I'm genuinely a fucking idiot
* Adds a bunch of new clothing
* Changes some clothing descriptions
* Fixes more placeholders and adds two new outfits
* Made small mistake, fixed
* Temporary change (Will revert soon)
* Reverted previous changes as the event is now over
* New Skulk Clothing, added some to the racial tab in the loadout, and made low-inquis robes orderable from cargo
* Adds High-Inquis Robes into cargo console
* Adds Skkulakin Flag (Orderable From Merch Vendor)
* Made small mistake, fixed it
* Inquisitorial Crate only has Low-Inquisitor clothing again
* Commits all offered suggestions
* Converts spans to defines and sorts out the rest of Skulk clothing (No MODs just yet)
* Gives Skulks the Nian Butt Sprite for now
* Fixes a small error with biosuits
* Fixes small coding error
* Fixes a few mor small coding errors
* Update code/modules/mob/living/carbon/human/appearance.dm
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Signed-off-by: AVeryReluctantSpider <102713858+AVeryReluctantSpider@users.noreply.github.com>
* Update code/game/objects/items/stacks/sheets/sheet_types.dm
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Signed-off-by: AVeryReluctantSpider <102713858+AVeryReluctantSpider@users.noreply.github.com>
* Update code/modules/economy/merch_items.dm
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Signed-off-by: AVeryReluctantSpider <102713858+AVeryReluctantSpider@users.noreply.github.com>
* Removes 'collective' from outfit_admin.dm
* Basic Pixel-Shifting (Not Yet Complete)
* improve skulk headwear offset
* Revert "improve skulk headwear offset"
This reverts commit 2d93d61699.
* improve skulk headwear offset
* Cleans up some code and fixes ALL hats for Skkulakin
* Lets the AI speak Skkula-Runespeak, fixes Bomber Jackets and Winter Coats, makes Backpacks look better, fixes other small sprite issues
* Let them wear pants
* Update code/modules/mob/language.dm
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: AVeryReluctantSpider <102713858+AVeryReluctantSpider@users.noreply.github.com>
* Fixes masks and glasses for skkulakin
* Fixes Inquisitor Masks and adds missing Engineering Outfits
* Fixes Explorer Suits and HECK Suit for Skulks
* Fixes a few small issues and resolves some suggested changes
* Rebuilds TGUI
* Fixes Science Jumpsuits & Radsuits
* Fix Skkulakin chef belt disappearance.
* fix string assoc lookups for alists
* Update code/game/objects/structures/mirror.dm
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Signed-off-by: AVeryReluctantSpider <102713858+AVeryReluctantSpider@users.noreply.github.com>
* Update code/modules/mob/living/carbon/human/species/skulk.dm
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: AVeryReluctantSpider <102713858+AVeryReluctantSpider@users.noreply.github.com>
---------
Signed-off-by: AVeryReluctantSpider <102713858+AVeryReluctantSpider@users.noreply.github.com>
Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Co-authored-by: Alfalfa Scout <alfalfascout@proton.me>
381 lines
18 KiB
Plaintext
381 lines
18 KiB
Plaintext
/obj/item/storage/bag/garment
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name = "garment bag"
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desc = "A bag for storing extra clothes and shoes."
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icon_state = "garment_bag"
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slot_flags = NONE
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w_class = WEIGHT_CLASS_BULKY
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max_w_class = WEIGHT_CLASS_NORMAL
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display_contents_with_number = FALSE
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max_combined_w_class = 200
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storage_slots = 27
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resistance_flags = FLAMMABLE
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can_hold = list(/obj/item/clothing)
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cant_hold = list(
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/obj/item/storage,
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/obj/item/clothing/suit/space,
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/obj/item/clothing/mask/cigarette,
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/obj/item/clothing/mask/facehugger, //Why would you do this
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/obj/item/clothing/accessory/medal,
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/obj/item/clothing/suit/armor/riot,
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/obj/item/clothing/suit/armor/reactive,
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/obj/item/clothing/suit/armor/laserproof,
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/obj/item/clothing/suit/hooded/ablative,
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/obj/item/clothing/gloves/color/black/krav_maga,
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)
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/obj/item/storage/bag/garment/head_of_personnel
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name = "head of personnel's garment bag"
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desc = "A bag for storing extra clothes and shoes. This one belongs to the head of personnel."
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/obj/item/storage/bag/garment/head_of_personnel/populate_contents()
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new /obj/item/clothing/head/hop(src)
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new /obj/item/clothing/head/beret/hop(src)
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new /obj/item/clothing/neck/cloak/head_of_personnel(src)
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new /obj/item/clothing/neck/cloak/hop_mantle(src)
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new /obj/item/clothing/suit/armor/vest(src)
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new /obj/item/clothing/suit/hopcoat(src)
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new /obj/item/clothing/suit/hooded/wintercoat/hop(src)
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new /obj/item/clothing/under/rank/civilian/hop(src)
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new /obj/item/clothing/under/rank/civilian/hop/skirt(src)
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new /obj/item/clothing/under/rank/civilian/hop/dress(src)
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new /obj/item/clothing/under/rank/civilian/hop/formal(src)
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new /obj/item/clothing/under/rank/civilian/hop/oldman(src)
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new /obj/item/clothing/under/suit/female(src)
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new /obj/item/clothing/under/rank/civilian/hop/turtleneck(src)
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new /obj/item/clothing/shoes/brown(src)
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new /obj/item/clothing/shoes/black(src)
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new /obj/item/clothing/shoes/leather(src)
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new /obj/item/clothing/shoes/white(src)
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new /obj/item/clothing/glasses/sunglasses(src)
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new /obj/item/clothing/glasses/hud/skills/sunglasses(src)
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new /obj/item/clothing/head/helmet/space/plasmaman/hop(src)
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new /obj/item/clothing/under/plasmaman/hop(src)
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/obj/item/storage/bag/garment/head_of_security
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name = "head of security's garment bag"
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desc = "A bag for storing extra clothes and shoes. This one belongs to the head of security."
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/obj/item/storage/bag/garment/head_of_security/populate_contents()
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new /obj/item/clothing/head/hos(src)
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new /obj/item/clothing/head/beret/hos(src)
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new /obj/item/clothing/neck/cloak/head_of_security(src)
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new /obj/item/clothing/suit/armor/hos(src)
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new /obj/item/clothing/suit/armor/hos/alt(src)
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new /obj/item/clothing/neck/cloak/hos_mantle(src)
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new /obj/item/clothing/under/rank/security/head_of_security(src)
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new /obj/item/clothing/under/rank/security/formal/head_of_security(src)
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new /obj/item/clothing/under/rank/security/head_of_security/corporate(src)
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new /obj/item/clothing/under/rank/security/head_of_security/skirt(src)
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new /obj/item/clothing/under/rank/security/head_of_security/skirt/corporate(src)
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new /obj/item/clothing/under/rank/security/head_of_security/turtleneck(src)
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new /obj/item/clothing/glasses/hud/security/sunglasses(src)
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new /obj/item/clothing/head/helmet/space/plasmaman/security/hos(src)
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new /obj/item/clothing/under/plasmaman/security/hos(src)
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new /obj/item/clothing/suit/hooded/highinquis (src)
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new /obj/item/clothing/mask/highinquis (src)
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/obj/item/storage/bag/garment/research_director
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name = "research director's garment bag"
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desc = "A bag for storing extra clothes and shoes. This one belongs to the research director."
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/obj/item/storage/bag/garment/research_director/populate_contents()
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new /obj/item/clothing/head/rd (src)
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new /obj/item/clothing/head/beret/rd(src)
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new /obj/item/clothing/neck/cloak/research_director(src)
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new /obj/item/clothing/under/rank/rnd/rd(src)
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new /obj/item/clothing/under/rank/rnd/rd/skirt(src)
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new /obj/item/clothing/under/rank/rnd/rd/turtleneck(src)
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new /obj/item/clothing/under/rank/rnd/rd/whimsy(src)
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new /obj/item/clothing/under/rank/rnd/rd/skirt/whimsy(src)
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new /obj/item/clothing/suit/storage/labcoat/rd(src)
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new /obj/item/clothing/neck/cloak/rd_mantle(src)
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new /obj/item/clothing/suit/storage/labcoat(src)
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new /obj/item/clothing/shoes/white(src)
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new /obj/item/clothing/gloves/color/latex(src)
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new /obj/item/clothing/glasses/science(src)
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new /obj/item/clothing/glasses/welding/superior(src)
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new /obj/item/clothing/glasses/hud/diagnostic/sunglasses(src)
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new /obj/item/clothing/head/helmet/space/plasmaman/rd(src)
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new /obj/item/clothing/under/plasmaman/rd(src)
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/obj/item/storage/bag/garment/chief_medical_officer
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name = "chief medical officer's garment bag"
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desc = "A bag for storing extra clothes and shoes. This one belongs to the chief medical officer."
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/obj/item/storage/bag/garment/chief_medical_officer/populate_contents()
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new /obj/item/clothing/head/cmo (src)
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new /obj/item/clothing/head/beret/cmo (src)
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new /obj/item/clothing/head/surgery/blue(src)
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new /obj/item/clothing/head/surgery/green(src)
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new /obj/item/clothing/head/surgery/purple(src)
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new /obj/item/clothing/neck/cloak/chief_medical_officer(src)
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new /obj/item/clothing/under/rank/medical/cmo(src)
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new /obj/item/clothing/under/rank/medical/cmo/skirt(src)
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new /obj/item/clothing/under/rank/medical/cmo/turtleneck(src)
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new /obj/item/clothing/under/rank/medical/scrubs(src)
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new /obj/item/clothing/under/rank/medical/scrubs/green(src)
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new /obj/item/clothing/under/rank/medical/scrubs/purple(src)
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new /obj/item/clothing/suit/storage/labcoat/cmo(src)
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new /obj/item/clothing/neck/cloak/cmo_mantle(src)
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new /obj/item/clothing/shoes/white(src)
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new /obj/item/clothing/shoes/brown (src)
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new /obj/item/clothing/gloves/color/latex/nitrile(src)
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new /obj/item/clothing/head/helmet/space/plasmaman/cmo(src)
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new /obj/item/clothing/under/plasmaman/cmo(src)
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/obj/item/storage/bag/garment/chief_engineer
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name = "chief engineer's garment bag"
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desc = "A bag for storing extra clothes and shoes. This one belongs to the chief engineer."
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/obj/item/storage/bag/garment/chief_engineer/populate_contents()
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new /obj/item/clothing/head/hardhat/white(src)
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new /obj/item/clothing/head/beret/ce(src)
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new /obj/item/clothing/head/beret/eng(src)
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new /obj/item/clothing/neck/cloak/chief_engineer(src)
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new /obj/item/clothing/under/rank/engineering/chief_engineer(src)
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new /obj/item/clothing/under/rank/engineering/chief_engineer/skirt(src)
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new /obj/item/clothing/under/rank/engineering/chief_engineer/turtleneck(src)
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new /obj/item/clothing/neck/cloak/ce_mantle(src)
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new /obj/item/clothing/suit/storage/hazardvest/ce(src)
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new /obj/item/clothing/shoes/brown(src)
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new /obj/item/clothing/glasses/welding/superior(src)
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new /obj/item/clothing/glasses/meson/sunglasses(src)
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new /obj/item/clothing/gloves/color/yellow(src)
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new /obj/item/clothing/head/helmet/space/plasmaman/engineering/ce(src)
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new /obj/item/clothing/under/plasmaman/engineering/ce(src)
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/obj/item/storage/bag/garment/nanotrasen_representative
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name = "\improper Nanotrasen representative's garment bag"
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desc = "A bag for storing extra clothes and shoes. This one belongs to the Nanotrasen representative."
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/obj/item/storage/bag/garment/nanotrasen_representative/populate_contents()
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new /obj/item/clothing/head/ntrep(src)
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new /obj/item/clothing/under/rank/procedure/representative(src)
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new /obj/item/clothing/under/rank/procedure/representative/skirt(src)
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new /obj/item/clothing/under/rank/procedure/representative/formal(src)
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new /obj/item/clothing/under/suit/female(src)
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new /obj/item/clothing/shoes/centcom(src)
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new /obj/item/clothing/shoes/sandal/fancy(src)
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new /obj/item/clothing/glasses/hud/skills/sunglasses(src)
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new /obj/item/clothing/glasses/sunglasses(src)
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new /obj/item/clothing/gloves/color/white(src)
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new /obj/item/clothing/head/helmet/space/plasmaman/white(src)
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new /obj/item/clothing/under/plasmaman/enviroslacks(src)
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/obj/item/storage/bag/garment/magistrate
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name = "magistrate's garment bag"
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desc = "A bag for storing extra clothes and shoes. This one belongs to the magistrate."
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/obj/item/storage/bag/garment/magistrate/populate_contents()
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new /obj/item/clothing/head/justice_wig(src)
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new /obj/item/clothing/head/powdered_wig(src)
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new /obj/item/clothing/under/rank/procedure/magistrate(src)
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new /obj/item/clothing/under/rank/procedure/magistrate/skirt(src)
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new /obj/item/clothing/under/rank/procedure/magistrate/formal(src)
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new /obj/item/clothing/suit/magirobe(src)
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new /obj/item/clothing/shoes/centcom(src)
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new /obj/item/clothing/glasses/sunglasses(src)
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new /obj/item/clothing/gloves/color/white(src)
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new /obj/item/clothing/head/helmet/space/plasmaman/white(src)
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new /obj/item/clothing/under/plasmaman/enviroslacks(src)
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/obj/item/storage/bag/garment/blueshield
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name = "blueshield's garment bag"
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desc = "A bag for storing extra clothes and shoes. This one belongs to the blueshield."
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/obj/item/storage/bag/garment/blueshield/populate_contents()
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new /obj/item/clothing/head/beret/centcom/officer(src)
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new /obj/item/clothing/head/beret/centcom/officer/navy(src)
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new /obj/item/clothing/under/rank/procedure/blueshield(src)
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new /obj/item/clothing/under/rank/procedure/blueshield/skirt(src)
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new /obj/item/clothing/under/rank/procedure/blueshield/formal(src)
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new /obj/item/clothing/under/rank/procedure/blueshield/turtleneck(src)
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new /obj/item/clothing/suit/armor/vest/blueshield(src)
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new /obj/item/clothing/suit/storage/blueshield(src)
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new /obj/item/clothing/shoes/centcom(src)
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new /obj/item/clothing/shoes/jackboots/jacksandals(src)
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new /obj/item/clothing/mask/gas/sechailer(src)
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new /obj/item/clothing/glasses/sunglasses(src)
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new /obj/item/clothing/glasses/hud/security/sunglasses(src)
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new /obj/item/clothing/glasses/hud/health/sunglasses(src)
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new /obj/item/clothing/glasses/hud/skills/sunglasses(src)
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new /obj/item/clothing/neck/tie/blue(src)
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new /obj/item/clothing/head/helmet/space/plasmaman/blueshield(src)
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new /obj/item/clothing/under/plasmaman/blueshield(src)
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/obj/item/storage/bag/garment/quartermaster
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name = "quartermaster's garment bag"
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desc = "A bag for storing extra clothes and shoes. This one belongs to the quartermaster."
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/obj/item/storage/bag/garment/quartermaster/populate_contents()
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new /obj/item/clothing/under/rank/cargo/qm(src)
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new /obj/item/clothing/under/rank/cargo/qm/skirt(src)
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new /obj/item/clothing/under/rank/cargo/qm/dress(src)
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new /obj/item/clothing/under/rank/cargo/qm/formal(src)
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new /obj/item/clothing/under/rank/cargo/qm/whimsy(src)
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new /obj/item/clothing/under/rank/cargo/qm/turtleneck(src)
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new /obj/item/clothing/shoes/brown(src)
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new /obj/item/clothing/head/qm(src)
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new /obj/item/clothing/head/beret/qm(src)
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new /obj/item/clothing/neck/cloak/quartermaster(src)
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new /obj/item/clothing/head/hardhat/orange(src)
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new /obj/item/clothing/suit/qmcoat(src)
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new /obj/item/clothing/neck/cloak/qm_mantle(src)
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new /obj/item/clothing/suit/storage/hazardvest/qm(src)
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new /obj/item/clothing/gloves/color/black(src)
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new /obj/item/tank/internals/emergency_oxygen/double(src)
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new /obj/item/clothing/head/helmet/space/plasmaman/cargo(src)
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new /obj/item/clothing/under/plasmaman/cargo(src)
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/obj/item/storage/bag/garment/warden
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name = "warden's garment bag"
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desc = "A bag for storing extra clothes and shoes. This one belongs to the warden."
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/obj/item/storage/bag/garment/warden/populate_contents()
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new /obj/item/clothing/suit/armor/vest/warden(src)
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new /obj/item/clothing/head/warden(src)
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new /obj/item/clothing/suit/armor/vest/warden/alt(src)
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new /obj/item/clothing/head/beret/warden(src)
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new /obj/item/clothing/under/rank/security/warden(src)
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new /obj/item/clothing/under/rank/security/formal/warden(src)
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new /obj/item/clothing/under/rank/security/warden/corporate(src)
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new /obj/item/clothing/under/rank/security/warden/skirt(src)
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new /obj/item/clothing/under/rank/security/warden/skirt/corporate(src)
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new /obj/item/clothing/under/rank/security/warden/turtleneck(src)
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new /obj/item/clothing/mask/gas/sechailer/swat/warden(src)
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new /obj/item/clothing/glasses/hud/security/sunglasses(src)
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new /obj/item/clothing/head/helmet/space/plasmaman/security/warden(src)
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new /obj/item/clothing/under/plasmaman/security/warden(src)
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/obj/item/storage/bag/garment/detective
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name = "detective's garment bag"
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desc = "A bag for storing extra clothes and shoes. This one belongs to the detective."
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/obj/item/storage/bag/garment/detective/populate_contents()
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new /obj/item/clothing/under/rank/security/detective(src)
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new /obj/item/clothing/suit/storage/det_suit(src)
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new /obj/item/clothing/suit/storage/det_suit/forensics/blue(src)
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new /obj/item/clothing/suit/storage/det_suit/forensics/red(src)
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new /obj/item/clothing/gloves/color/black/forensics(src)
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new /obj/item/clothing/head/det_hat(src)
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new /obj/item/clothing/shoes/brown(src)
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new /obj/item/clothing/suit/armor/vest/det_suit(src)
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new /obj/item/clothing/neck/tie/black(src)
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new /obj/item/clothing/accessory/holster/armpit(src)
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new /obj/item/clothing/glasses/sunglasses/yeah(src)
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/obj/item/storage/bag/garment/chaplain
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name = "chaplain's garment bag"
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desc = "A bag for storing extra clothes and shoes. This one belongs to the chaplain."
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/obj/item/storage/bag/garment/chaplain/populate_contents()
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new /obj/item/clothing/suit/hooded/dark_robes(src)
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new /obj/item/clothing/head/helmet/riot/knight/templar(src)
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new /obj/item/clothing/suit/armor/riot/knight/templar(src)
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new /obj/item/clothing/head/helmet/space/plasmaman/chaplain/green(src)
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new /obj/item/clothing/under/plasmaman/chaplain/green(src)
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/obj/item/storage/bag/garment/librarian
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name = "librarian's garment bag"
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desc = "A bag for storing extra clothes and shoes. This one belongs to the librarian."
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/obj/item/storage/bag/garment/librarian/populate_contents()
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new /obj/item/clothing/under/rank/civilian/librarian(src)
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new /obj/item/clothing/shoes/black(src)
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new /obj/item/clothing/suit/librarian(src)
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new /obj/item/clothing/suit/librarian/argyle(src)
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new /obj/item/clothing/suit/armor/vest/press(src)
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new /obj/item/clothing/head/helmet/space/plasmaman/librarian(src)
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new /obj/item/clothing/under/plasmaman/librarian(src)
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|
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/obj/item/storage/bag/garment/psychologist
|
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name = "psychologist's garment bag"
|
|
desc = "A bag for storing extra clothes and shoes. This one belongs to the psychologist."
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|
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/obj/item/storage/bag/garment/psychologist/populate_contents()
|
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new /obj/item/clothing/under/rank/medical/psych(src)
|
|
new /obj/item/clothing/under/rank/medical/psych/turtleneck(src)
|
|
new /obj/item/clothing/under/rank/medical/doctor(src)
|
|
new /obj/item/clothing/under/rank/medical/doctor/skirt(src)
|
|
new /obj/item/clothing/suit/storage/labcoat/psych(src)
|
|
new /obj/item/clothing/shoes/laceup(src)
|
|
new /obj/item/clothing/glasses/hud/health(src)
|
|
new /obj/item/clothing/glasses/hud/skills(src)
|
|
new /obj/item/clothing/neck/tie/blue(src)
|
|
new /obj/item/clothing/head/helmet/space/plasmaman(src)
|
|
new /obj/item/clothing/under/plasmaman(src)
|
|
|
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/obj/item/storage/bag/garment/paramedic
|
|
name = "paramedic's garment bag"
|
|
desc = "A bag for storing extra clothes and shoes. This one belongs to the paramedic."
|
|
|
|
/obj/item/storage/bag/garment/paramedic/populate_contents()
|
|
new /obj/item/clothing/under/rank/medical/paramedic(src)
|
|
new /obj/item/clothing/under/rank/medical/paramedic/skirt(src)
|
|
new /obj/item/clothing/head/soft/paramedic(src)
|
|
new /obj/item/clothing/head/beret/paramedic(src)
|
|
new /obj/item/clothing/suit/storage/labcoat/emt(src)
|
|
new /obj/item/clothing/suit/storage/hazardvest/paramedic(src)
|
|
new /obj/item/clothing/suit/hooded/wintercoat/medical/paramedic(src)
|
|
new /obj/item/clothing/glasses/hud/health/sunglasses(src)
|
|
new /obj/item/clothing/gloves/color/latex(src)
|
|
new /obj/item/clothing/gloves/color/latex/nitrile(src)
|
|
new /obj/item/clothing/shoes/black(src)
|
|
new /obj/item/clothing/head/helmet/space/plasmaman/medical(src)
|
|
new /obj/item/clothing/under/plasmaman/medical(src)
|
|
|
|
/obj/item/storage/bag/garment/explorer
|
|
name = "explorer's garment bag"
|
|
desc = "A bag for storing extra clothes and shoes. This one belongs to the explorer."
|
|
|
|
/obj/item/storage/bag/garment/explorer/populate_contents()
|
|
new /obj/item/clothing/under/rank/cargo/expedition(src)
|
|
new /obj/item/clothing/under/rank/cargo/expedition/overalls(src)
|
|
new /obj/item/clothing/head/soft/expedition(src)
|
|
new /obj/item/clothing/head/beret/expedition(src)
|
|
new /obj/item/clothing/gloves/color/black(src)
|
|
new /obj/item/clothing/shoes/jackboots(src)
|
|
new /obj/item/clothing/mask/gas/explorer(src)
|
|
|
|
/obj/item/storage/bag/garment/smith
|
|
name = "smith's garment bag"
|
|
desc = "A bag for storing extra clothes and shoes. This one belongs to the smith."
|
|
|
|
/obj/item/storage/bag/garment/smith/populate_contents()
|
|
new /obj/item/clothing/under/rank/cargo/smith(src)
|
|
new /obj/item/clothing/under/rank/cargo/smith/skirt(src)
|
|
new /obj/item/clothing/under/rank/cargo/smith/overalls(src)
|
|
new /obj/item/clothing/suit/apron/smith(src)
|
|
new /obj/item/clothing/suit/jacket/bomber/smith(src)
|
|
new /obj/item/clothing/head/soft/smith(src)
|
|
new /obj/item/clothing/head/beret/smith(src)
|
|
new /obj/item/clothing/gloves/smithing(src)
|
|
new /obj/item/clothing/shoes/workboots/smithing(src)
|
|
new /obj/item/clothing/under/plasmaman/smith(src)
|
|
new /obj/item/clothing/head/helmet/space/plasmaman/smith(src)
|
|
|
|
/obj/item/storage/bag/garment/syndie
|
|
name = "suspicious garment bag"
|
|
icon_state = "garment_bag_syndie"
|
|
desc = "A bag for storing extra clothes and shoes. Judging by the colors, this one belongs to someone with malicious intent."
|
|
|
|
/obj/item/storage/bag/garment/syndie/populate_contents()
|
|
new /obj/item/clothing/under/syndicate/tacticool(src)
|
|
new /obj/item/clothing/under/syndicate(src)
|
|
new /obj/item/clothing/under/syndicate/combat(src)
|
|
new /obj/item/clothing/under/syndicate/greyman(src)
|
|
new /obj/item/clothing/under/syndicate/sniper(src)
|
|
new /obj/item/clothing/mask/gas/syndicate(src)
|
|
new /obj/item/clothing/mask/balaclava(src)
|
|
new /obj/item/clothing/suit/storage/iaa/blackjacket(src)
|
|
new /obj/item/clothing/suit/blacktrenchcoat(src)
|
|
new /obj/item/clothing/suit/hooded/wintercoat/syndicate(src)
|
|
new /obj/item/clothing/head/beret/syndicate(src)
|
|
new /obj/item/clothing/glasses/syndie(src)
|
|
new /obj/item/clothing/neck/cloak/syndicate(src)
|
|
new /obj/item/clothing/gloves/color/black(src)
|
|
new /obj/item/clothing/gloves/fingerless(src)
|
|
new /obj/item/clothing/shoes/combat(src)
|
|
new /obj/item/clothing/shoes/laceup(src)
|