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Paradise/code/game/objects/structures/tank_dispenser.dm
kyunkyunkyun b0463d3c83 Convert most spans to defines (#31080)
* spanish?

* aaaagain

* keep maptext

* Update robot_items.dm

* Update span_defines.dm

* compiles

* Update silicon_mob.dm

* compile
2025-12-13 23:55:48 +00:00

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#define MAX_TANK_STORAGE 10
/obj/structure/dispenser
name = "tank storage unit"
desc = "A simple yet bulky storage device for gas tanks. Has room for up to ten oxygen tanks, and ten plasma tanks."
icon = 'icons/obj/objects.dmi'
icon_state = "dispenser"
density = TRUE
anchored = TRUE
var/starting_oxygen_tanks = MAX_TANK_STORAGE // The starting amount of oxygen tanks the dispenser gets when it's spawned
var/starting_plasma_tanks = MAX_TANK_STORAGE // Starting amount of plasma tanks
var/list/stored_oxygen_tanks = list() // List of currently stored oxygen tanks
var/list/stored_plasma_tanks = list() // And plasma tanks
/obj/structure/dispenser/oxygen
starting_plasma_tanks = 0
/obj/structure/dispenser/plasma
starting_oxygen_tanks = 0
/obj/structure/dispenser/Initialize(mapload)
. = ..()
initialize_tanks()
update_icon(UPDATE_OVERLAYS)
/obj/structure/dispenser/Destroy()
QDEL_LIST_CONTENTS(stored_plasma_tanks)
QDEL_LIST_CONTENTS(stored_oxygen_tanks)
return ..()
/obj/structure/dispenser/proc/initialize_tanks()
for(var/I in 1 to starting_plasma_tanks)
var/obj/item/tank/internals/plasma/P = new(src)
stored_plasma_tanks.Add(P)
for(var/I in 1 to starting_oxygen_tanks)
var/obj/item/tank/internals/oxygen/O = new(src)
stored_oxygen_tanks.Add(O)
/obj/structure/dispenser/update_overlays()
. = ..()
var/oxy_tank_amount = LAZYLEN(stored_oxygen_tanks)
switch(oxy_tank_amount)
if(1 to 3)
. += "oxygen-[oxy_tank_amount]"
if(4 to INFINITY)
. += "oxygen-4"
var/pla_tank_amount = LAZYLEN(stored_plasma_tanks)
switch(pla_tank_amount)
if(1 to 4)
. += "plasma-[pla_tank_amount]"
if(5 to INFINITY)
. += "plasma-5"
/obj/structure/dispenser/attack_hand(mob/user)
if(..())
return 1
add_fingerprint(user)
ui_interact(user)
/obj/structure/dispenser/attack_ai(mob/user)
if(isrobot(user) && Adjacent(user)) //Robots can use it, but not the AI
attack_hand(user)
/obj/structure/dispenser/attack_ghost(mob/user)
ui_interact(user)
/obj/structure/dispenser/ui_state(mob/user)
return GLOB.default_state
/obj/structure/dispenser/ui_interact(mob/user, datum/tgui/ui = null)
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, "TankDispenser", name)
ui.open()
/obj/structure/dispenser/ui_data(user)
var/list/data = list()
data["o_tanks"] = LAZYLEN(stored_oxygen_tanks)
data["p_tanks"] = LAZYLEN(stored_plasma_tanks)
return data
/obj/structure/dispenser/ui_act(action, list/params)
if(..())
return
switch(action)
if("oxygen")
try_remove_tank(usr, stored_oxygen_tanks)
if("plasma")
try_remove_tank(usr, stored_plasma_tanks)
add_fingerprint(usr)
return TRUE
/obj/structure/dispenser/item_interaction(mob/living/user, obj/item/I, list/modifiers)
if(istype(I, /obj/item/tank/internals/oxygen) || istype(I, /obj/item/tank/internals/air) || istype(I, /obj/item/tank/internals/anesthetic))
try_insert_tank(user, stored_oxygen_tanks, I)
return ITEM_INTERACT_COMPLETE
if(istype(I, /obj/item/tank/internals/plasma))
try_insert_tank(user, stored_plasma_tanks, I)
return ITEM_INTERACT_COMPLETE
return ..()
/obj/structure/dispenser/wrench_act(mob/living/user, obj/item/I)
I.play_tool_sound(src, 50)
if(anchored)
to_chat(user, SPAN_NOTICE("You lean down and unwrench [src]."))
anchored = FALSE
else
to_chat(user, SPAN_NOTICE("You wrench [src] into place."))
anchored = TRUE
return TRUE
/// Called when the user clicks on the oxygen or plasma tank UI buttons, and tries to withdraw a tank.
/obj/structure/dispenser/proc/try_remove_tank(mob/living/user, list/tank_list)
if(!LAZYLEN(tank_list))
return // There are no tanks left to withdraw.
var/obj/item/tank/internals/T = tank_list[1]
tank_list.Remove(T)
if(!user.put_in_hands(T))
T.forceMove(loc) // If the user's hands are full, place it on the tile of the dispenser.
to_chat(user, SPAN_NOTICE("You take [T] out of [src]."))
update_icon(UPDATE_OVERLAYS)
/// Called when the user clicks on the dispenser with a tank. Tries to insert the tank into the dispenser, and updates the UI if successful.
/obj/structure/dispenser/proc/try_insert_tank(mob/living/user, list/tank_list, obj/item/tank/T)
if(LAZYLEN(tank_list) >= MAX_TANK_STORAGE)
to_chat(user, SPAN_WARNING("[src] is full."))
return
if(!user.drop_item()) // Antidrop check
to_chat(user, SPAN_WARNING("[T] is stuck to your hand!"))
return
T.forceMove(src)
tank_list.Add(T)
update_icon(UPDATE_OVERLAYS)
to_chat(user, SPAN_NOTICE("You put [T] in [src]."))
SStgui.update_uis(src)
/obj/structure/dispenser/deconstruct(disassembled = TRUE)
if(!(flags & NODECONSTRUCT))
for(var/X in src)
var/obj/item/I = X
I.forceMove(loc)
new /obj/item/stack/sheet/metal(loc, 2)
qdel(src)
#undef MAX_TANK_STORAGE