Files
Paradise/code/__DEFINES/reagents_defines.dm
T
279071ab91 Make Syringe Guns shoot Syringes in Inject mode (#23088)
* Automatically set launched syringes to inject

* Implement for normal syringe guns too

* Put mech syringe back to draw mode if emptied when shot

* Use syringe's defines

* Move defines

* update paradise.dme

* Add comment for defines

* do not set RSG syringes to inject

---------

Co-authored-by: Arthri <41360489+a@users.noreply.github.com>
2023-11-03 11:08:38 +00:00

32 lines
1.2 KiB
Plaintext

#define SOLID 1
#define LIQUID 2
#define GAS 3
#define REAGENT_OVERDOSE_EFFECT 1
#define REAGENT_OVERDOSE_FLAGS 2
// container_type defines
#define INJECTABLE 1 // Makes it possible to add reagents through droppers and syringes.
#define DRAWABLE 2 // Makes it possible to remove reagents through syringes.
#define REFILLABLE 4 // Makes it possible to add reagents through any reagent container.
#define DRAINABLE 8 // Makes it possible to remove reagents through any reagent container.
#define TRANSPARENT 16 // Used on containers which you want to be able to see the reagents off.
#define AMOUNT_VISIBLE 32 // For non-transparent containers that still have the general amount of reagents in them visible.
// Is an open container for all intents and purposes.
#define OPENCONTAINER (REFILLABLE | DRAINABLE | TRANSPARENT)
#define REAGENT_TOUCH 1
#define REAGENT_INGEST 2
///Health threshold for synthflesh and rezadone to unhusk someone
#define UNHUSK_DAMAGE_THRESHOLD 50
///Amount of synthflesh required to unhusk someone
#define SYNTHFLESH_UNHUSK_AMOUNT 100
///Syringe mob interaction modes
#define SYRINGE_DRAW 0
#define SYRINGE_INJECT 1
#define SYRINGE_BROKEN 2