Files
Paradise/code/game/objects/cleaning.dm
GDN 5ebefe9fa1 Reworks xenomorphs (#23054)
* reworks xenomorphs

* part 2 electric boogaloo

* more tweaks

* more tweaks

* lints

* Update code/modules/mob/living/carbon/alien/alien_death.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* Update code/modules/surgery/organs/subtypes/xenos.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* Update code/game/objects/structures/stool_bed_chair_nest/alien_nests.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* Update code/datums/spells/alien_spells/transfer_plasma.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* reviews

* sprite fix

* high priority fix

* reverts most alien nerfs

---------

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
2024-02-24 18:13:31 +00:00

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#define CMAG_CLEANTIME 50 //The cleaning time for cmagged objects is locked to this, for balance reasons
//For handling standard click-to-clean items like soap and mops.
//text_verb and text_description carry strings that, when pieced together by this proc, make the cleaning messages.
//text_verb is the verb that'll be used for cleaning, i.e. "User begins to [mop] the floor."
//text_description by default appends the name of the cleaning object to the cleaning message, i.e. "User begins to clean the floor[ with soap.]"
//If text_description is ".", the sentence will end early (so you don't say "Lusty Xenomorph Maid begins to clean the floor with the Lusty Xenomorph Maid")
//text_targetname is the name of the object being interacted with, i.e. "User begins to scrub out the [rune] with the damp rag."
//Can normally be left alone, but needs to be defined if the thing being cleaned isn't necessarily the thing being clicked on,
//such as /obj/effect/rune/cleaning_act() bouncing to turf/simulated/cleaning_act().
/atom/proc/cleaning_act(mob/user, atom/cleaner, cleanspeed = 5 SECONDS, text_verb = "clean", text_description = " with [cleaner].", text_targetname = name)
var/is_cmagged = FALSE
if(user.client && (src in user.client.screen)) //You can't clean items you're wearing for technical reasons
to_chat(user, "<span class='notice'>You need to take that [text_targetname] off before cleaning it.</span>")
return FALSE
if(HAS_TRAIT(src, TRAIT_CMAGGED)) //So we don't need a cleaning_act for every cmaggable object
is_cmagged = TRUE
text_verb = "clean the ooze off"
cleanspeed = CMAG_CLEANTIME
user.visible_message("<span class='warning'>[user] begins to [text_verb] \the [text_targetname][text_description]</span>", "<span class='warning'>You begin to [text_verb] \the [text_targetname][text_description]</span>")
if(!do_after(user, cleanspeed, target = src))
return FALSE
if(!cleaner.can_clean())
cleaner.post_clean(src, user)
return FALSE
cleaner.post_clean(src, user)
to_chat(user, "<span class='notice'>You [text_verb] \the [text_targetname][text_description]</span>")
if(is_cmagged) //If we've cleaned a cmagged object
REMOVE_TRAIT(src, TRAIT_CMAGGED, CLOWN_EMAG)
uncmag()
return TRUE
else
//Generic cleaning functionality
var/obj/effect/decal/cleanable/C = locate() in src
qdel(C)
clean_blood()
SEND_SIGNAL(src, COMSIG_COMPONENT_CLEAN_ACT)
return TRUE
/atom/proc/can_clean() //For determining if a cleaning object can actually remove decals
return FALSE
/atom/proc/post_clean(atom/target, mob/user) //For specific cleaning object behaviors after cleaning, such as mops making floors slippery.
return