Files
Paradise/code/game/gamemodes/blob/blobs/node.dm
AffectedArc07 210f8badf4 Makes all global variables handled by the GLOB controller (#13152)
* Handlers converted, now to fix 3532 compile errors

* 3532 compile fixes later, got runtimes on startup

* Well the server loads now atleast

* Take 2

* Oops
2020-03-20 21:56:37 -06:00

37 lines
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/obj/structure/blob/node
name = "blob node"
icon = 'icons/mob/blob.dmi'
icon_state = "blank_blob"
max_integrity = 200
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 65, "acid" = 90)
point_return = 18
/obj/structure/blob/node/New(loc, var/h = 100)
GLOB.blob_nodes += src
START_PROCESSING(SSobj, src)
..(loc, h)
/obj/structure/blob/node/adjustcolors(var/a_color)
overlays.Cut()
color = null
var/image/I = new('icons/mob/blob.dmi', "blob")
I.color = a_color
src.overlays += I
var/image/C = new('icons/mob/blob.dmi', "blob_node_overlay")
src.overlays += C
/obj/structure/blob/node/Destroy()
GLOB.blob_nodes -= src
STOP_PROCESSING(SSobj, src)
return ..()
/obj/structure/blob/node/Life(seconds, times_fired)
if(overmind)
for(var/i = 1; i < 8; i += i)
Pulse(5, i, overmind.blob_reagent_datum.color)
else
for(var/i = 1; i < 8; i += i)
Pulse(5, i, color)
obj_integrity = min(max_integrity, obj_integrity + 1)
color = null