mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-01-05 07:02:36 +00:00
Fixes #3687 Mobs no longer act as if they've moved when in a locker whilst it's opened and closed. The new proc does everything forceMove does except trigger /crossed on /items and run the extra code in turfs\simulated\Entered (still makes the parent call) Also removed some now unneeded code from the /slip proc as this makes it redundant