Files
Paradise/code/controllers/subsystem/input.dm
S34N 3f95392c82 Lets go rebind things (#18166)
* SSinput Rewrite, Custom Keybindings

* hmm yes, safety

* azerty begone

* address AA and SteelSlayer

* Address the old man

* what

* CI dbconfig too

* Address TM issues

Unicode support
Better numpad support
Fix no perms message
Fix modifier screwing movement

* pre-TM tweak, nitfix

* pre TM change 2

* Display others

* MERGE ME

* unduplicates your rows

* reverts some changes, makes this work for now (not TM safe)

* fixes direction facing, removes hotkey help item

* weird keys

* TM commit revert later

* fixed asay/msay keybind

* adds ALL the emotes

* flip and spin

* makes old people happy

* and fixes admins not being able to msay

* lets borgs stow modules

* saves prefs when someone changes a keybind

* reverts skin changes and manually applies
HEAVEN HELP YOU IF YOU USE THE DM SKIN EDITOR IT BREAKS EVERYTHING

* tidies menu, unduplicates rest

* sql file pls come back

* Update SQL/updates/40-41.sql

* why did you not throw an error?!

* inits keybinds if your prefs somehow fail, i guess

* restores these spaces, i guess

* fixes local testing, i guess

* emote cooldown returns (oops)

* movement lock improvements

* Pageup does Swap Hands

* LOOC

* whisper for living mobs

* oops

* fix dsay

* fix IPC silicon emote hotkeys

* category name

* backspace only clears if input is focused

* Makes TAB and BACKSPACE rebindable

* charlie review

* define move

* yeet

* Lewcc review

* brings back legacy mode

* restores legacy mode

* tell legacy mode what is going on

* Update code/controllers/subsystem/input.dm

* Update code/controllers/subsystem/input.dm

Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>

* safeties!

* legacy mode is a pref now

* undo TM changes

* null prefs safeties

* Revert "legacy mode is a pref now"

This reverts commit b45af65139.

* revert this too thanks

Co-authored-by: mochi <shenesis@gmail.com>
Co-authored-by: dearmochi <1496804+dearmochi@users.noreply.github.com>
Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>
2022-07-13 21:34:41 +01:00

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///Culling occurs when a client has not pressed a key in over 60 seconds. We stop processing their inputs until they press another key down.
#define AUTO_CULL_TIME 60 SECONDS
SUBSYSTEM_DEF(input)
name = "Input"
wait = 1 // SS_TICKER means this runs every tick
flags = SS_TICKER
init_order = INIT_ORDER_INPUT
priority = FIRE_PRIORITY_INPUT
runlevels = RUNLEVELS_DEFAULT | RUNLEVEL_LOBBY
offline_implications = "Player input will no longer be recognised. Immediate server restart recommended."
/// List of clients whose input to process in loop.
var/list/client/processing = list()
/datum/controller/subsystem/input/Initialize()
initialized = TRUE
refresh_client_macro_sets()
return ..()
/datum/controller/subsystem/input/get_stat_details()
return "P: [length(processing)]"
/datum/controller/subsystem/input/fire(resumed = FALSE)
var/list/to_cull
for(var/client/C in processing)
if(processing[C] + AUTO_CULL_TIME < world.time)
if(!length(C.input_data.keys_held))
LAZYADD(to_cull, C)
else
continue // they fell asleep on their keyboard or w/e, let them
C.key_loop()
if(to_cull)
processing -= to_cull
/datum/controller/subsystem/input/proc/refresh_client_macro_sets()
var/list/clients = GLOB.clients
for(var/i in 1 to length(clients))
var/client/user = clients[i]
user.set_macros()
#undef AUTO_CULL_TIME