Files
Paradise/code/controllers/subsystem/server_queue.dm
2021-08-13 22:24:25 +01:00

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#define QUEUE_DATA_FILE "data/queue_data.json"
// These are defines for the sake of making sure we get the right keys
#define QUEUE_DATA_FILE_THRESHOLD_KEY "threshold"
#define QUEUE_DATA_FILE_ENABLED_KEY "enabled"
#define QUEUE_DATA_FILE_PERSISTENT_KEY "persistent"
SUBSYSTEM_DEF(queue)
name = "Server Queue"
init_order = INIT_ORDER_QUEUE // 100
flags = SS_NO_FIRE
/// Threshold of players to queue new people
var/queue_threshold = 0
/// Whether the queue is enabled or not
var/queue_enabled = FALSE
/// Whether to persist these settings over multiple rounds
var/persist_queue = FALSE
/// List of ckeys allowed to bypass queue this round
var/list/queue_bypass_list = list()
/// Last world.time we let a ckey in. 3 second delay between each letin to avoid a mass bubble
var/last_letin_time = 0
/datum/controller/subsystem/queue/Initialize(start_timeofday)
if(fexists(QUEUE_DATA_FILE))
try
var/F = file2text(QUEUE_DATA_FILE)
var/list/data = json_decode(F)
queue_threshold = data[QUEUE_DATA_FILE_THRESHOLD_KEY]
queue_enabled = data[QUEUE_DATA_FILE_ENABLED_KEY]
persist_queue = data[QUEUE_DATA_FILE_PERSISTENT_KEY]
catch
stack_trace("Failed to load [QUEUE_DATA_FILE] from disk due to malformed JSON. You may need to setup the queue again.")
return ..()
/datum/controller/subsystem/queue/Shutdown()
// Save if persistent
if(persist_queue)
if(fexists(QUEUE_DATA_FILE))
fdel(QUEUE_DATA_FILE)
var/data = list()
data[QUEUE_DATA_FILE_THRESHOLD_KEY] = queue_threshold
data[QUEUE_DATA_FILE_ENABLED_KEY] = queue_enabled
data[QUEUE_DATA_FILE_PERSISTENT_KEY] = persist_queue
var/json_data = json_encode(data)
text2file(json_data, QUEUE_DATA_FILE)