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Paradise/code/modules/assembly/signaler.dm
AffectedArc07 aba452f785 Refactors signallers, assemblies, electropacks (#18689)
* Refactors signalers, assemblies, electropacks

* Update code/game/objects/items/devices/radio/electropack.dm

Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com>

* Apply suggestions from code review

Co-authored-by: Charlie <69320440+hal9000PR@users.noreply.github.com>

Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com>
Co-authored-by: Charlie <69320440+hal9000PR@users.noreply.github.com>
2022-08-15 16:36:34 +01:00

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GLOBAL_LIST_EMPTY(remote_signalers)
/obj/item/assembly/signaler
name = "remote signaling device"
desc = "Used to remotely activate devices."
icon_state = "signaller"
item_state = "signaler"
materials = list(MAT_METAL=400, MAT_GLASS=120)
origin_tech = "magnets=1;bluespace=1"
wires = WIRE_RECEIVE | WIRE_PULSE | WIRE_RADIO_PULSE | WIRE_RADIO_RECEIVE
secured = TRUE
bomb_name = "remote-control bomb"
/// Are we set to receieve a signal?
var/receiving = FALSE
/// Signal code
var/code = 30
/// Signal freqency itself
var/frequency = RSD_FREQ
/obj/item/assembly/signaler/Initialize()
. = ..()
GLOB.remote_signalers |= src
/obj/item/assembly/signaler/Destroy()
GLOB.remote_signalers -= src
return ..()
/obj/item/assembly/signaler/examine(mob/user)
. = ..()
. += "The power light is [receiving ? "on" : "off"]"
/// Called from activate(), actually invokes the signal on other signallers in the world
/obj/item/assembly/signaler/proc/signal()
for(var/obj/item/assembly/signaler/S as anything in GLOB.remote_signalers)
if(S == src)
continue
if(S.receiving && (S.code == code) && (S.frequency == frequency))
S.signal_callback()
var/turf/T = get_turf(src)
GLOB.lastsignalers.Add("[SQLtime()] <B>:</B> [usr.key] used [src] @ location ([T.x],[T.y],[T.z]) <B>:</B> [format_frequency(frequency)]/[code]")
/obj/item/assembly/signaler/proc/signal_callback()
pulse(1)
visible_message("[bicon(src)] *beep* *beep*")
// Activation pre-runner, handles cooldown and calls signal(), invoked from ui_act()
/obj/item/assembly/signaler/activate()
if(cooldown > 0)
return
cooldown = 2
addtimer(CALLBACK(src, .proc/process_cooldown), 1 SECONDS)
signal()
/obj/item/assembly/signaler/update_icon_state()
if(holder)
holder.update_icon()
// UI STUFF //
/obj/item/assembly/signaler/attack_self(mob/user)
ui_interact(user)
/obj/item/assembly/signaler/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.deep_inventory_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
ui = new(user, src, ui_key, "RemoteSignaler", name, 300, 200, master_ui, state)
ui.open()
/obj/item/assembly/signaler/ui_data(mob/user)
var/list/data = list()
data["on"] = receiving
data["frequency"] = frequency
data["code"] = code
data["minFrequency"] = PUBLIC_LOW_FREQ
data["maxFrequency"] = PUBLIC_HIGH_FREQ
return data
/obj/item/assembly/signaler/ui_act(action, list/params, datum/tgui/ui, datum/ui_state/state)
if(..())
return
. = TRUE
switch(action)
if("recv_power")
receiving = !receiving
if("signal")
activate()
if("freq")
frequency = sanitize_frequency(text2num(params["freq"]) * 10)
if("code")
code = clamp(text2num(params["code"]), 1, 100)