mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2025-12-21 15:51:31 +00:00
* Get pants that match or else you gonna look silly yo
* Posters
* Fix other hud elements
* Rereviewed
* Update shotglass.dm
* Fix for new merged PRs
* Typo
* Coming across other stuff
* Update theblob.dm
* No takebacksies
* smh i forget to leave a comment
* Updated for the detgun and cards
* Should have rerun langserver again
* No longer plastic, more in scope
* Damn you bluespace
* Reverting turret logic, out of scope at this point
* Tweak that part
* Went over energy guns again, and fixed UI White's sprite sheet
* Welding masks, glasses, and JUSTICE
* Update portable_atmospherics.dm
* Cleaning up, clearing things up
* Review and suggestions
* Update valve.dm
* More tweaks
* Missing character
* Not distinct lightmasks, so they can be overlays
* Update generator.dm
* Add parameter so holodeck doesn't try to make a perfect copy
* Update unsorted.dm
* Spiders
* Better fix for spiders, fix vamps too
* Ghosts
* Update telekinesis.dm
* Cleaning up old procs
* It's set up to not copy datums... Unless they're in a list
* Donuts, duct tape, and detgun. D3VR coming to Early Access
* Update procs that interact with doors so they call update_state instead
* Forgot one spot, and actually might as well just force lock
* Cleaning up other things... Sigh, and kitty ears
* oops
* Getting used to how it works
* blinds
* Going back to the suit obscuring thing, so it doesn't update all the time
* Missed that from merging master
* I made this PR and forgot about it
* Fix runtimes in cards
* Make things a bit more unified
* Update update_icons.dm
* yarn, really?
* Update library_equipment.dm
* Update shieldgen.dm
* Every time Charlie merges something, I go back and see if I can improve things further
* what's this? more?
* Update misc_special.dm
* wow, paper
* Review
* More reviews
* To be sure, seems like being broken messed something sometimes
* Brought airlocks closer to how TG works to iron out some stuff
* Pizza and morgue
* Doesn't seem to hurt, tried with holodeck
* Revert "Doesn't seem to hurt, tried with holodeck"
This reverts commit 158529302b.
* Icon conflict
* Fix organ damage
* Don't ask how. Why. It's like that on prod too.
* Cutting down on things and updating from TG.
* More flexible. Just in case the thing you stuck it on didn't destroy.
* Hydro was one the things I touched earlier on, better rework it
* Reviews
* Cleaning up further, also bri'ish
* Undo a change I did, and switch over to a more recent implementation
* Update biogenerator.dm
* Rolling back to old airlocks, but with new duct taped note
* Functionally the same. I'd just rather not have the smoothing happen there
* Went over APCs again
* Fix welding helmet names in species files
* Update airlock.dm
* Update persistent_overlay.dm
* Oh, topic
56 lines
1.7 KiB
Plaintext
56 lines
1.7 KiB
Plaintext
/obj/item/gun/rocketlauncher
|
|
var/projectile
|
|
name = "rocket launcher"
|
|
desc = "Say hello to my little friend"
|
|
icon_state = "rocket"
|
|
item_state = "rocket"
|
|
w_class = WEIGHT_CLASS_BULKY
|
|
throw_speed = 2
|
|
throw_range = 10
|
|
force = 5.0
|
|
flags = CONDUCT
|
|
origin_tech = "combat=6"
|
|
var/missile_speed = 2
|
|
var/missile_range = 30
|
|
var/max_rockets = 1
|
|
var/list/rockets = new/list()
|
|
|
|
/obj/item/gun/rocketlauncher/examine(mob/user)
|
|
. = ..()
|
|
. += "<span class='notice'>[rockets.len] / [max_rockets] rockets.</span>"
|
|
|
|
/obj/item/gun/rocketlauncher/Destroy()
|
|
QDEL_LIST(rockets)
|
|
rockets = null
|
|
return ..()
|
|
|
|
/obj/item/gun/rocketlauncher/attackby(obj/item/I, mob/user, params)
|
|
if(istype(I, /obj/item/ammo_casing/rocket))
|
|
if(rockets.len < max_rockets)
|
|
user.drop_item()
|
|
I.loc = src
|
|
rockets += I
|
|
to_chat(user, "<span class='notice'>You put the rocket in [src].</span>")
|
|
to_chat(user, "<span class='notice'>[rockets.len] / [max_rockets] rockets.</span>")
|
|
else
|
|
to_chat(user, "<span class='notice'>[src] cannot hold more rockets.</span>")
|
|
else
|
|
return ..()
|
|
|
|
/obj/item/gun/rocketlauncher/can_shoot()
|
|
return rockets.len
|
|
|
|
/obj/item/gun/rocketlauncher/process_fire(atom/target as mob|obj|turf, mob/living/user as mob|obj, message = 1, params, zone_override = "")
|
|
if(rockets.len)
|
|
var/obj/item/ammo_casing/rocket/I = rockets[1]
|
|
var/obj/item/missile/M = new /obj/item/missile(user.loc)
|
|
playsound(user.loc, 'sound/effects/bang.ogg', 50, 1)
|
|
M.primed = 1
|
|
M.throw_at(target, missile_range, missile_speed, user, 1)
|
|
message_admins("[key_name_admin(user)] fired a rocket from a rocket launcher ([name]).")
|
|
log_game("[key_name_admin(user)] used a rocket launcher ([name]).")
|
|
rockets -= I
|
|
qdel(I)
|
|
else
|
|
to_chat(user, "<span class='warning'>[src] is empty.</span>")
|