Files
Paradise/code/modules/projectiles/guns/rocket.dm
Vi3trice f4b37b4177 Port TG updating appearances (#17943)
* Get pants that match or else you gonna look silly yo

* Posters

* Fix other hud elements

* Rereviewed

* Update shotglass.dm

* Fix for new merged PRs

* Typo

* Coming across other stuff

* Update theblob.dm

* No takebacksies

* smh i forget to leave a comment

* Updated for the detgun and cards

* Should have rerun langserver again

* No longer plastic, more in scope

* Damn you bluespace

* Reverting turret logic, out of scope at this point

* Tweak that part

* Went over energy guns again, and fixed UI White's sprite sheet

* Welding masks, glasses, and JUSTICE

* Update portable_atmospherics.dm

* Cleaning up, clearing things up

* Review and suggestions

* Update valve.dm

* More tweaks

* Missing character

* Not distinct lightmasks, so they can be overlays

* Update generator.dm

* Add parameter so holodeck doesn't try to make a perfect copy

* Update unsorted.dm

* Spiders

* Better fix for spiders, fix vamps too

* Ghosts

* Update telekinesis.dm

* Cleaning up old procs

* It's set up to not copy datums... Unless they're in a list

* Donuts, duct tape, and detgun. D3VR coming to Early Access

* Update procs that interact with doors so they call update_state instead

* Forgot one spot, and actually might as well just force lock

* Cleaning up other things... Sigh, and kitty ears

* oops

* Getting used to how it works

* blinds

* Going back to the suit obscuring thing, so it doesn't update all the time

* Missed that from merging master

* I made this PR and forgot about it

* Fix runtimes in cards

* Make things a bit more unified

* Update update_icons.dm

* yarn, really?

* Update library_equipment.dm

* Update shieldgen.dm

* Every time Charlie merges something, I go back and see if I can improve things further

* what's this? more?

* Update misc_special.dm

* wow, paper

* Review

* More reviews

* To be sure, seems like being broken messed something sometimes

* Brought airlocks closer to how TG works to iron out some stuff

* Pizza and morgue

* Doesn't seem to hurt, tried with holodeck

* Revert "Doesn't seem to hurt, tried with holodeck"

This reverts commit 158529302b.

* Icon conflict

* Fix organ damage

* Don't ask how. Why. It's like that on prod too.

* Cutting down on things and updating from TG.

* More flexible. Just in case the thing you stuck it on didn't destroy.

* Hydro was one the things I touched earlier on, better rework it

* Reviews

* Cleaning up further, also bri'ish

* Undo a change I did, and switch over to a more recent implementation

* Update biogenerator.dm

* Rolling back to old airlocks, but with new duct taped note

* Functionally the same. I'd just rather not have the smoothing happen there

* Went over APCs again

* Fix welding helmet names in species files

* Update airlock.dm

* Update persistent_overlay.dm

* Oh, topic
2022-07-21 08:11:59 +02:00

56 lines
1.7 KiB
Plaintext

/obj/item/gun/rocketlauncher
var/projectile
name = "rocket launcher"
desc = "Say hello to my little friend"
icon_state = "rocket"
item_state = "rocket"
w_class = WEIGHT_CLASS_BULKY
throw_speed = 2
throw_range = 10
force = 5.0
flags = CONDUCT
origin_tech = "combat=6"
var/missile_speed = 2
var/missile_range = 30
var/max_rockets = 1
var/list/rockets = new/list()
/obj/item/gun/rocketlauncher/examine(mob/user)
. = ..()
. += "<span class='notice'>[rockets.len] / [max_rockets] rockets.</span>"
/obj/item/gun/rocketlauncher/Destroy()
QDEL_LIST(rockets)
rockets = null
return ..()
/obj/item/gun/rocketlauncher/attackby(obj/item/I, mob/user, params)
if(istype(I, /obj/item/ammo_casing/rocket))
if(rockets.len < max_rockets)
user.drop_item()
I.loc = src
rockets += I
to_chat(user, "<span class='notice'>You put the rocket in [src].</span>")
to_chat(user, "<span class='notice'>[rockets.len] / [max_rockets] rockets.</span>")
else
to_chat(user, "<span class='notice'>[src] cannot hold more rockets.</span>")
else
return ..()
/obj/item/gun/rocketlauncher/can_shoot()
return rockets.len
/obj/item/gun/rocketlauncher/process_fire(atom/target as mob|obj|turf, mob/living/user as mob|obj, message = 1, params, zone_override = "")
if(rockets.len)
var/obj/item/ammo_casing/rocket/I = rockets[1]
var/obj/item/missile/M = new /obj/item/missile(user.loc)
playsound(user.loc, 'sound/effects/bang.ogg', 50, 1)
M.primed = 1
M.throw_at(target, missile_range, missile_speed, user, 1)
message_admins("[key_name_admin(user)] fired a rocket from a rocket launcher ([name]).")
log_game("[key_name_admin(user)] used a rocket launcher ([name]).")
rockets -= I
qdel(I)
else
to_chat(user, "<span class='warning'>[src] is empty.</span>")