mirror of
https://github.com/ParadiseSS13/Paradise.git
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* Get pants that match or else you gonna look silly yo
* Posters
* Fix other hud elements
* Rereviewed
* Update shotglass.dm
* Fix for new merged PRs
* Typo
* Coming across other stuff
* Update theblob.dm
* No takebacksies
* smh i forget to leave a comment
* Updated for the detgun and cards
* Should have rerun langserver again
* No longer plastic, more in scope
* Damn you bluespace
* Reverting turret logic, out of scope at this point
* Tweak that part
* Went over energy guns again, and fixed UI White's sprite sheet
* Welding masks, glasses, and JUSTICE
* Update portable_atmospherics.dm
* Cleaning up, clearing things up
* Review and suggestions
* Update valve.dm
* More tweaks
* Missing character
* Not distinct lightmasks, so they can be overlays
* Update generator.dm
* Add parameter so holodeck doesn't try to make a perfect copy
* Update unsorted.dm
* Spiders
* Better fix for spiders, fix vamps too
* Ghosts
* Update telekinesis.dm
* Cleaning up old procs
* It's set up to not copy datums... Unless they're in a list
* Donuts, duct tape, and detgun. D3VR coming to Early Access
* Update procs that interact with doors so they call update_state instead
* Forgot one spot, and actually might as well just force lock
* Cleaning up other things... Sigh, and kitty ears
* oops
* Getting used to how it works
* blinds
* Going back to the suit obscuring thing, so it doesn't update all the time
* Missed that from merging master
* I made this PR and forgot about it
* Fix runtimes in cards
* Make things a bit more unified
* Update update_icons.dm
* yarn, really?
* Update library_equipment.dm
* Update shieldgen.dm
* Every time Charlie merges something, I go back and see if I can improve things further
* what's this? more?
* Update misc_special.dm
* wow, paper
* Review
* More reviews
* To be sure, seems like being broken messed something sometimes
* Brought airlocks closer to how TG works to iron out some stuff
* Pizza and morgue
* Doesn't seem to hurt, tried with holodeck
* Revert "Doesn't seem to hurt, tried with holodeck"
This reverts commit 158529302b.
* Icon conflict
* Fix organ damage
* Don't ask how. Why. It's like that on prod too.
* Cutting down on things and updating from TG.
* More flexible. Just in case the thing you stuck it on didn't destroy.
* Hydro was one the things I touched earlier on, better rework it
* Reviews
* Cleaning up further, also bri'ish
* Undo a change I did, and switch over to a more recent implementation
* Update biogenerator.dm
* Rolling back to old airlocks, but with new duct taped note
* Functionally the same. I'd just rather not have the smoothing happen there
* Went over APCs again
* Fix welding helmet names in species files
* Update airlock.dm
* Update persistent_overlay.dm
* Oh, topic
296 lines
8.5 KiB
Plaintext
296 lines
8.5 KiB
Plaintext
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/obj/machinery/shuttle_manipulator
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name = "shuttle manipulator"
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desc = "I shall be telling this with a sigh\n\
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Somewhere ages and ages hence:\n\
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Two roads diverged in a wood, and I,\n\
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I took the one less traveled by,\n\
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And that has made all the difference."
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icon = 'icons/obj/machines/shuttle_manipulator.dmi'
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icon_state = "holograph_on"
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var/busy
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// UI state variables
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var/datum/map_template/shuttle/selected
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var/obj/docking_port/mobile/existing_shuttle
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var/obj/docking_port/mobile/preview_shuttle
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var/datum/map_template/shuttle/preview_template
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var/list/templates = list()
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var/list/shuttle_data = list()
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/obj/machinery/shuttle_manipulator/Initialize(mapload)
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. = ..()
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update_icon(UPDATE_OVERLAYS)
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/obj/machinery/shuttle_manipulator/update_overlays()
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. = ..()
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var/image/hologram_projection = image(icon, "hologram_on")
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hologram_projection.pixel_y = 22
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var/image/hologram_ship = image(icon, "hologram_whiteship")
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hologram_ship.pixel_y = 27
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. += hologram_projection
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. += hologram_ship
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/obj/machinery/shuttle_manipulator/attack_ghost(user as mob)
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attack_hand(user)
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/proc/shuttlemode2str(mode)
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switch(mode)
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if(SHUTTLE_IDLE)
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. = "idle"
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if(SHUTTLE_RECALL)
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. = "recalled"
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if(SHUTTLE_CALL)
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. = "called"
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if(SHUTTLE_DOCKED)
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. = "docked"
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if(SHUTTLE_STRANDED)
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. = "stranded"
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if(SHUTTLE_ESCAPE)
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. = "escape"
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if(!.)
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. = "ERROR"
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/obj/machinery/shuttle_manipulator/attack_hand(mob/user)
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ui_interact(user)
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/obj/machinery/shuttle_manipulator/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.admin_state)
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ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
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if(!ui)
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ui = new(user, src, ui_key, "ShuttleManipulator", name, 650, 700, master_ui, state)
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ui.open()
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/obj/machinery/shuttle_manipulator/ui_data(mob/user)
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var/list/data = list()
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data["templates"] = list()
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var/list/templates = data["templates"]
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data["templates_tabs"] = list()
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data["selected"] = null
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for(var/shuttle_id in GLOB.shuttle_templates)
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var/datum/map_template/shuttle/S = GLOB.shuttle_templates[shuttle_id]
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if(!templates[S.port_id])
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data["templates_tabs"] += S.port_id
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// The first found shuttle type will be our default
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if(!existing_shuttle)
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existing_shuttle = SSshuttle.getShuttle(S.port_id)
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templates[S.port_id] = list(
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"port_id" = S.port_id,
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"templates" = list()
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)
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var/list/L = list()
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L["name"] = S.name
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L["shuttle_id"] = S.shuttle_id
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L["port_id"] = S.port_id
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L["description"] = S.description
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L["admin_notes"] = S.admin_notes
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if(selected == S)
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data["selected"] = L
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templates[S.port_id]["templates"] += list(L)
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data["templates_tabs"] = sortList(data["templates_tabs"])
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data["existing_shuttle"] = null
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// Status panel
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data["shuttles"] = list()
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for(var/i in SSshuttle.mobile)
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var/obj/docking_port/mobile/M = i
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if(!M)
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continue
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var/list/L = list()
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L["name"] = M.name
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L["id"] = M.id
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L["timer"] = M.timer
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L["timeleft"] = M.getTimerStr()
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var/can_fast_travel = FALSE
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if(M.timer && M.timeLeft() >= 50)
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can_fast_travel = TRUE
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L["can_fast_travel"] = can_fast_travel
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L["mode"] = capitalize(shuttlemode2str(M.mode))
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L["status"] = M.getStatusText()
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if(M == existing_shuttle)
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data["existing_shuttle"] = L
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data["shuttles"] += list(L)
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return data
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/obj/machinery/shuttle_manipulator/ui_act(action, list/params, datum/tgui/ui)
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if(..())
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return
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. = TRUE
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switch(action)
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if("select_template_category")
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var/chosen_shuttle_id = params["cat"]
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selected = null
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existing_shuttle = SSshuttle.getShuttle(chosen_shuttle_id)
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if("select_template")
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var/datum/map_template/shuttle/S = GLOB.shuttle_templates[params["shuttle_id"]]
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if(S)
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existing_shuttle = SSshuttle.getShuttle(S.port_id)
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selected = S
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if("jump_to")
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if(params["type"] == "mobile")
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for(var/i in SSshuttle.mobile)
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var/obj/docking_port/mobile/M = i
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if(M.id == params["id"])
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usr.forceMove(get_turf(M))
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break
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if("fast_travel")
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for(var/i in SSshuttle.mobile)
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var/obj/docking_port/mobile/M = i
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if(M.id == params["id"] && M.timer && M.timeLeft() >= 50)
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M.setTimer(50)
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message_admins("[key_name_admin(usr)] fast travelled [M]")
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log_admin("[key_name(usr)] fast travelled [M]")
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break
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if("preview")
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var/datum/map_template/shuttle/S = GLOB.shuttle_templates[params["shuttle_id"]]
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if(S)
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unload_preview()
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load_template(S)
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if(preview_shuttle)
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preview_template = S
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usr.forceMove(get_turf(preview_shuttle))
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if("load")
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var/datum/map_template/shuttle/S = GLOB.shuttle_templates[params["shuttle_id"]]
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if(existing_shuttle == SSshuttle.backup_shuttle)
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// TODO make the load button disabled
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WARNING("The shuttle that the selected shuttle will replace \
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is the backup shuttle. Backup shuttle is required to be \
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intact for round sanity.")
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else if(S)
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// If successful, returns the mobile docking port
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var/obj/docking_port/mobile/mdp = action_load(S)
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if(mdp)
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usr.forceMove(get_turf(mdp))
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message_admins("[key_name_admin(usr)] loaded [mdp] with the shuttle manipulator.")
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log_admin("[key_name(usr)] loaded [mdp] with the shuttle manipulator.</span>")
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/obj/machinery/shuttle_manipulator/proc/action_load(datum/map_template/shuttle/loading_template)
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// Check for an existing preview
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if(preview_shuttle && (loading_template != preview_template))
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preview_shuttle.jumpToNullSpace()
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preview_shuttle = null
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preview_template = null
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if(!preview_shuttle)
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load_template(loading_template)
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preview_template = loading_template
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// get the existing shuttle information, if any
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var/timer = 0
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var/mode = SHUTTLE_IDLE
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var/obj/docking_port/stationary/D
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if(existing_shuttle)
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timer = existing_shuttle.timer
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mode = existing_shuttle.mode
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D = existing_shuttle.get_docked()
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else
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D = preview_shuttle.findRoundstartDock()
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if(!D)
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var/m = "No dock found for preview shuttle, aborting."
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WARNING(m)
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throw EXCEPTION(m)
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var/result = preview_shuttle.canDock(D)
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// truthy value means that it cannot dock for some reason
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// but we can ignore the someone else docked error because we'll
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// be moving into their place shortly
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if((result != SHUTTLE_CAN_DOCK) && (result != SHUTTLE_SOMEONE_ELSE_DOCKED))
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var/m = "Unsuccessful dock of [preview_shuttle] ([result])."
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message_admins("[m]")
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WARNING(m)
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return
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existing_shuttle.jumpToNullSpace()
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preview_shuttle.dock(D)
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. = preview_shuttle
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// Shuttle state involves a mode and a timer based on world.time, so
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// plugging the existing shuttles old values in works fine.
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preview_shuttle.timer = timer
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preview_shuttle.mode = mode
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preview_shuttle.register()
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// TODO indicate to the user that success happened, rather than just
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// blanking the modification tab
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existing_shuttle = null
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preview_shuttle = null
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preview_template = null
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selected = null
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return preview_shuttle
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/obj/machinery/shuttle_manipulator/proc/load_template(datum/map_template/shuttle/S)
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// load shuttle template, centred at shuttle import landmark,
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var/turf/landmark_turf = get_turf(locate("landmark*Shuttle Import"))
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S.load(landmark_turf, centered = TRUE)
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var/affected = S.get_affected_turfs(landmark_turf, centered=TRUE)
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var/found = 0
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// Search the turfs for docking ports
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// - We need to find the mobile docking port because that is the heart of
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// the shuttle.
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// - We need to check that no additional ports have slipped in from the
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// template, because that causes unintended behaviour.
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for(var/T in affected)
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for(var/obj/docking_port/P in T)
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if(istype(P, /obj/docking_port/mobile))
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var/obj/docking_port/mobile/M = P
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found++
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if(found > 1)
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qdel(P, force=TRUE)
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world.log << "Map warning: Shuttle Template [S.mappath] \
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has multiple mobile docking ports."
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else if(!M.timid)
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// The shuttle template we loaded isn't "timid" which means
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// it's already registered with the shuttles subsystem.
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// This is a bad thing.
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var/m = "Template [S] is non-timid! Unloading."
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WARNING(m)
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M.jumpToNullSpace()
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return
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else
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preview_shuttle = P
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if(istype(P, /obj/docking_port/stationary))
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world.log << "Map warning: Shuttle Template [S.mappath] has a \
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stationary docking port."
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if(!found)
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var/msg = "load_template(): Shuttle Template [S.mappath] has no \
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mobile docking port. Aborting import."
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for(var/T in affected)//wot do?
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var/turf/T0 = T
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T0.contents = null
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message_admins(msg)
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WARNING(msg)
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/obj/machinery/shuttle_manipulator/proc/unload_preview()
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if(preview_shuttle)
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preview_shuttle.jumpToNullSpace()
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preview_shuttle = null
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