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Paradise/code/modules/unit_tests/_unit_tests.dm
Kugamo 247c7239da InteliCard AI Core Display Sprites (#18821)
* hi

* bye

* hi again

* Sirryan2002 suggestion

Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com>

* adds unit test

idk what Im doing really here, so I hope this code works 😔 👍

* correction 1

* correction 2

kill me

* correction 3

im dead

* correction 4

big pepega moment

* correction 5

* correction 6

yep

* FINALE :D :D :D

* AffectedArc07 suggested change

Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>

Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com>
Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>
2022-08-28 14:37:08 +01:00

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//include unit test files in this module in this ifdef
//Keep this sorted alphabetically
#ifdef UNIT_TESTS
#include "component_tests.dm"
#include "config_sanity.dm"
#include "crafting_lists.dm"
#include "emotes.dm"
#include "log_format.dm"
#include "map_templates.dm"
#include "purchase_reference_test.dm"
#include "reagent_id_typos.dm"
#include "rustg_version.dm"
#include "spawn_humans.dm"
#include "spell_targeting_test.dm"
#include "sql.dm"
#include "subsystem_init.dm"
#include "subsystem_metric_sanity.dm"
#include "timer_sanity.dm"
#include "unit_test.dm"
#include "aicard_icons.dm"
#endif