mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-23 20:16:55 +01:00
* refactor: Attack chain, initial setup. * migrate curtain to make dreamchecker happy * update thurible * don't call attacked_by separately for legacy attack chain * remove duplicate proc * condense similar code, put allowances for legacy code in new procs * update docs, include diagram source * add comment on how to update diagram * fix admonition * mindflayer updates * remove commented out code * clarify all steps * after_attack should be overridable * whoops * retrofit recent changes * duh, can't restrict this yet because of tool_acts * i hate ore bags with the fire of a thousand suns * return correct value for object attack logic * Various cleanups. We don't want to attempt to pull stuff out of `/obj/item/attackby`, because those pieces are part of the related objects' migrations, not `/obj/item` itself. Attempting to do this causes knockon effects where things expected to call e.g. `/obj/item/storage/attackby` in the call chain were not ferried over to the new item interaction code, because the related objects hadn't actually been migrated over yet. I've used refactoring /obj/vehicle as the example for migrating `attackby` methods instead. * simplify some argument names * fuck it * make it do the thing * Rename CI module call * Prove that CI works * improve test output * aaand fix it again * fix curtain tool interactions * fix compile error * fix compile error * Better docs, introduce migration plan tool.
21 lines
762 B
Plaintext
21 lines
762 B
Plaintext
// Initial declaration
|
|
/obj/effect/mazegen
|
|
desc = "You should not be seeing this!"
|
|
icon = 'icons/mob/screen_gen.dmi'
|
|
icon_state = "x2"
|
|
color = "#00FF00"
|
|
|
|
// Windows which cant be taken apart. Thes are subtypes of windows so you can have atoms you can walk in at some dirs bit not others
|
|
/obj/structure/window/reinforced/mazeglass
|
|
name = "maze glass"
|
|
desc = "You can't take this down. Looks like you have to solve the maze."
|
|
resistance_flags = INDESTRUCTIBLE
|
|
|
|
/obj/structure/window/reinforced/mazeglass/Initialize(mapload, direct)
|
|
. = ..()
|
|
RegisterSignal(src, COMSIG_TOOL_ATTACK, PROC_REF(do_nothing))
|
|
|
|
// No taking apart
|
|
/obj/structure/window/reinforced/mazeglass/proc/do_nothing(mob/living/user, obj/item/I, tool_type)
|
|
return COMPONENT_CANCEL_TOOLACT
|