Files
Paradise/code/modules/maze_generation/maze_helper_atoms.dm
T
warriorstar-orionandGitHub 525c68d617 Attack chain, initial setup. (pull *immediately* for *any* TM issues) (#26834)
* refactor: Attack chain, initial setup.

* migrate curtain to make dreamchecker happy

* update thurible

* don't call attacked_by separately for legacy attack chain

* remove duplicate proc

* condense similar code, put allowances for legacy code in new procs

* update docs, include diagram source

* add comment on how to update diagram

* fix admonition

* mindflayer updates

* remove commented out code

* clarify all steps

* after_attack should be overridable

* whoops

* retrofit recent changes

* duh, can't restrict this yet because of tool_acts

* i hate ore bags with the fire of a thousand suns

* return correct value for object attack logic

* Various cleanups.

We don't want to attempt to pull stuff out of `/obj/item/attackby`,
because those pieces are part of the related objects' migrations, not
`/obj/item` itself. Attempting to do this causes knockon effects where
things expected to call e.g. `/obj/item/storage/attackby` in the call
chain were not ferried over to the new item interaction code, because
the related objects hadn't actually been migrated over yet.

I've used refactoring /obj/vehicle as the example for migrating
`attackby` methods instead.

* simplify some argument names

* fuck it

* make it do the thing

* Rename CI module call

* Prove that CI works

* improve test output

* aaand fix it again

* fix curtain tool interactions

* fix compile error

* fix compile error

* Better docs, introduce migration plan tool.
2024-12-02 23:36:36 +00:00

21 lines
762 B
Plaintext

// Initial declaration
/obj/effect/mazegen
desc = "You should not be seeing this!"
icon = 'icons/mob/screen_gen.dmi'
icon_state = "x2"
color = "#00FF00"
// Windows which cant be taken apart. Thes are subtypes of windows so you can have atoms you can walk in at some dirs bit not others
/obj/structure/window/reinforced/mazeglass
name = "maze glass"
desc = "You can't take this down. Looks like you have to solve the maze."
resistance_flags = INDESTRUCTIBLE
/obj/structure/window/reinforced/mazeglass/Initialize(mapload, direct)
. = ..()
RegisterSignal(src, COMSIG_TOOL_ATTACK, PROC_REF(do_nothing))
// No taking apart
/obj/structure/window/reinforced/mazeglass/proc/do_nothing(mob/living/user, obj/item/I, tool_type)
return COMPONENT_CANCEL_TOOLACT