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It's a small research station that has been rammed by a syndicate shuttle. Note that power slowly drains from the map, the SMES does not appear to be outputting any power. Any additional code is contained in stationCollision.dm I've removed the line about z-level transitions from fileList.txt as those got removed from awaymission zlevels. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4725 316c924e-a436-60f5-8080-3fe189b3f50e
9 lines
418 B
Plaintext
9 lines
418 B
Plaintext
#List the potential random Z-levels here.
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#Maps must be the full path to them
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#Maps should be 255x255 or smaller and be bounded. Falling off the edge of the map will result in undefined behavior.
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#SPECIFYING AN INVALID MAP WILL RESULT IN RUNTIMES ON GAME START
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#maps/RandomZLevels/example.dmm
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#maps/RandomZLevels/desert.dmm
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#maps/RandomZLevels/blackmarketpackers.dmm
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#maps/RandomZLevels/stationCollision.dmm |