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Paradise
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History
RavingManiac
585fed0005
Intercom canhear_range reverted to 2.
...
Intercom in interrogation observation room shifted to cover the whole room.
2013-03-15 02:19:58 +08:00
..
PDA
Added new descriptions to each of the rigs and gave them unique armor values.
2013-03-09 07:43:04 +04:00
radio
Intercom canhear_range reverted to 2.
2013-03-15 02:19:58 +08:00
aicard.dm
Merge branch 'incremental_tg' r5067 into bs12_with_tgport
2012-12-28 14:13:11 +10:00
chameleonproj.dm
…
flash.dm
Merge branch 'incremental_tg' r5067 into bs12_with_tgport
2012-12-28 14:13:11 +10:00
flashlight.dm
Merge branch 'incremental_tg' r5200 into bs12_with_tgport
2013-01-07 00:23:22 +10:00
lightreplacer.dm
-Added some visual hit indication by having a variable be set to 20 when the mob takes brute or fire damage. It will then be added to the health calculation, in the overlay code, and then it will reset to 0. Thus making a cool effect.
2012-11-20 12:23:51 +00:00
multitool.dm
File restructuring!
2012-08-29 18:00:30 +00:00
paicard.dm
Too remove potential excessive garbage collection per tick. We will be reusing lists for overlays instead of deleting and creating them.
2013-01-04 15:11:06 +00:00
powersink.dm
…
scanners.dm
Removed getDisplayNameProc(), since all organs have display_name var anyway.
2013-02-17 19:12:00 +04:00
taperecorder.dm
Nullchecks. And one zero division.
2012-11-21 20:55:53 +04:00
traitordevices.dm
…
transfer_valve.dm
Too remove potential excessive garbage collection per tick. We will be reusing lists for overlays instead of deleting and creating them.
2013-01-04 15:11:06 +00:00
uplinks.dm
Merge branch 'incremental_tg' r5514 (11/1/2013) into bs12_with_tgport
2013-01-11 22:12:31 +10:00
violin.dm
-Killed the updateDialog lag. I added a check to see if there were any mobs to update, if not it will stop checking until a user uses the machine again. I had to replace all the machine = src and machine = null with procs to help make it manageable. I believe this is one of the culprits causing the server to lag as the round goes on, as more players will interact with machines.
2012-10-25 19:15:51 +00:00