mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-01-09 00:52:09 +00:00
255 lines
7.5 KiB
Plaintext
255 lines
7.5 KiB
Plaintext
/obj/effect/spawner/random/dice
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loot = list(
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/obj/item/dice/d4,
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/obj/item/dice/d6,
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/obj/item/dice/d8,
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/obj/item/dice/d10,
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/obj/item/dice/d12,
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)
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record_spawn = TRUE
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/obj/effect/spawner/random/dice/Initialize(mapload)
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. = ..()
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spawn_loot_count = rand(1, 2)
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/obj/effect/spawner/random/bureaucracy
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icon_state = "folder"
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name = "bureaucracy spawner"
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loot = list(
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/obj/item/hand_labeler,
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/obj/item/hand_labeler_refill,
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/obj/item/stack/tape_roll,
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/obj/item/paper_bin,
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/obj/item/pen,
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/obj/item/pen/blue,
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/obj/item/pen/red,
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/obj/item/folder/blue,
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/obj/item/folder/red,
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/obj/item/folder/yellow,
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/obj/item/clipboard,
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)
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record_spawn = TRUE
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/obj/effect/spawner/random/book
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icon_state = "book"
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name = "book spawner"
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loot = list(
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/obj/item/book/manual/atmospipes,
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/obj/item/book/manual/barman_recipes,
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/obj/item/book/manual/detective,
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/obj/item/book/manual/engineering_particle_accelerator,
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/obj/item/book/manual/engineering_singularity_safety,
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/obj/item/book/manual/evaguide,
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/obj/item/book/manual/hydroponics_pod_people,
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/obj/item/book/manual/medical_cloning,
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/obj/item/book/manual/research_and_development,
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/obj/item/book/manual/ripley_build_and_repair,
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/obj/item/book/manual/supermatter_engine,
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/obj/item/book/manual/wiki/botanist,
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/obj/item/book/manual/wiki/engineering_construction,
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/obj/item/book/manual/wiki/engineering_guide,
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/obj/item/book/manual/wiki/faxes,
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/obj/item/book/manual/wiki/hacking,
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/obj/item/book/manual/wiki/hydroponics,
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/obj/item/book/manual/wiki/robotics_cyborgs,
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/obj/item/book/manual/wiki/security_space_law,
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/obj/item/book/manual/wiki/security_space_law/black,
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/obj/item/book/manual/wiki/sop_command,
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/obj/item/book/manual/wiki/sop_engineering,
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/obj/item/book/manual/wiki/sop_general,
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/obj/item/book/manual/wiki/sop_legal,
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/obj/item/book/manual/wiki/sop_medical,
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/obj/item/book/manual/wiki/sop_science,
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/obj/item/book/manual/wiki/sop_security,
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/obj/item/book/manual/wiki/sop_service,
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/obj/item/book/manual/wiki/sop_supply,
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/obj/item/book/manual/zombie_manual,
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)
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record_spawn = TRUE
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/obj/effect/spawner/random/book/record_item(type_path_to_make)
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SSblackbox.record_feedback("tally", "random_spawners", 1, "[/obj/item/book]")
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/obj/effect/spawner/random/mod_maint
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name = "maint MOD module spawner"
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loot = list(
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/obj/item/mod/module/springlock = 2,
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/obj/item/mod/module/balloon = 1,
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/obj/item/mod/module/stamp = 1
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)
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record_spawn = TRUE
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/obj/effect/spawner/random/jani_supplies
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icon_state = "mopbucket"
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name = "janitorial supplies spawner"
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loot = list(
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/obj/item/storage/box/mousetraps,
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/obj/item/storage/box/lights/tubes,
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/obj/item/storage/box/lights/mixed,
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/obj/item/storage/box/lights/bulbs,
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)
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record_spawn = TRUE
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/obj/effect/spawner/random/stock_parts
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name = "stock parts spawner"
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icon_state = "stock_parts"
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loot_subtype_path = /obj/item/stock_parts
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/obj/effect/spawner/random/stock_parts/Initialize(mapload)
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spawn_loot_count = rand(4, 7)
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. = ..()
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/obj/effect/spawner/random/glowstick
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name = "random glowstick spawner"
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icon_state = "glowstick"
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loot = list(
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/obj/item/flashlight/flare/glowstick,
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/obj/item/flashlight/flare/glowstick/red,
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/obj/item/flashlight/flare/glowstick/blue,
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/obj/item/flashlight/flare/glowstick/orange,
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/obj/item/flashlight/flare/glowstick/yellow,
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/obj/item/flashlight/flare/glowstick/pink,
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)
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/obj/effect/spawner/random/smithed_item
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name = "random smithed item"
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icon_state = "metal"
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record_spawn = TRUE
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/// Weighted list of possible item qualities
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var/static/list/smithed_item_qualities = list(
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/datum/smith_quality = 9,
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/datum/smith_quality/improved = 1
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)
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/// Weighted list of possible item materials
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var/static/list/smithed_item_materials = list(
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/datum/smith_material/metal = 40,
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/datum/smith_material/silver = 10,
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/datum/smith_material/gold = 5,
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/datum/smith_material/plasma = 10,
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/datum/smith_material/titanium = 5,
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/datum/smith_material/uranium = 3,
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/datum/smith_material/brass = 15
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)
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/obj/effect/spawner/random/smithed_item/make_item(spawn_loc, type_path_to_make)
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var/obj/item/smithed_item/new_item = ..()
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new_item.quality = pickweight(smithed_item_qualities)
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new_item.material = pickweight(smithed_item_materials)
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new_item.set_stats()
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new_item.update_appearance(UPDATE_NAME)
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return new_item
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/obj/effect/spawner/random/smithed_item/any
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loot = list(
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/obj/item/smithed_item/insert/ballistic,
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/obj/item/smithed_item/insert/thermal,
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/obj/item/smithed_item/insert/fireproofing,
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/obj/item/smithed_item/insert/reflective,
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/obj/item/smithed_item/insert/rad_hazard,
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/obj/item/smithed_item/insert/rubberized,
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/obj/item/smithed_item/tool_bit/speed,
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/obj/item/smithed_item/tool_bit/balanced,
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/obj/item/smithed_item/tool_bit/efficiency,
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/obj/item/smithed_item/lens/accelerator,
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/obj/item/smithed_item/lens/speed,
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/obj/item/smithed_item/lens/amplifier,
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/obj/item/smithed_item/lens/efficiency
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)
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/obj/effect/spawner/random/smithed_item/insert
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name = "random smithed insert"
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loot = list(
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/obj/item/smithed_item/insert/ballistic,
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/obj/item/smithed_item/insert/thermal,
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/obj/item/smithed_item/insert/fireproofing,
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/obj/item/smithed_item/insert/reflective,
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/obj/item/smithed_item/insert/rad_hazard,
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/obj/item/smithed_item/insert/rubberized
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)
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/obj/effect/spawner/random/smithed_item/bit
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name = "random smithed tool bit"
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loot = list(
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/obj/item/smithed_item/tool_bit/speed,
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/obj/item/smithed_item/tool_bit/balanced,
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/obj/item/smithed_item/tool_bit/efficiency
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)
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/obj/effect/spawner/random/smithed_item/lens
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name = "random smithed lens"
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loot = list(
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/obj/item/smithed_item/lens/accelerator,
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/obj/item/smithed_item/lens/speed,
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/obj/item/smithed_item/lens/amplifier,
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/obj/item/smithed_item/lens/efficiency
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)
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/obj/effect/spawner/random/space_pirate
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name = "random space pirate spawner"
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icon_state = "pirate"
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loot = list(
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/mob/living/simple_animal/hostile/pirate,
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/mob/living/simple_animal/hostile/pirate/ranged,
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)
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/obj/effect/spawner/random/fancy_table
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name = "fancy table spawner"
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icon_state = "fancy_table"
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loot_type_path = /obj/structure/table/wood/fancy
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/obj/effect/spawner/random/relay_beacon
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name = "relay_beacon"
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icon_state = "circuit_board"
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loot = list(
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/obj/machinery/bluespace_beacon = 4,
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/obj/structure/broken_bluespace_beacon = 6,
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)
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/obj/effect/spawner/random/maybe_carp
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name = "maybe carp"
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icon = 'icons/effects/spawner_icons.dmi'
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icon_state = "Carp"
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spawn_loot_chance = 50
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loot = list(
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/mob/living/basic/carp = 4,
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/mob/living/basic/carp/megacarp = 1
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)
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/obj/effect/spawner/random/rarely_meteor_strike
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name = "rarely meteor strike"
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icon_state = "meteor"
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spawn_loot_chance = 6
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loot = list(
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/obj/effect/abstract/meteor_strike
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)
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/obj/effect/abstract/meteor_strike/Initialize(mapload)
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. = ..()
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explosion(loc, pick(0, 0, 1), rand(1, 3), rand(3, 6), 4, 0, 0, 5, cause = "A spaceruin suffered a meteor strike")
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/obj/effect/spawner/random/random_pacman
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name = "random pacman"
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icon_state = "pacman"
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loot = list(
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/obj/machinery/power/port_gen/pacman = 17,
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/obj/machinery/power/port_gen/pacman/super = 4,
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/obj/machinery/power/port_gen/pacman/mrs = 2,
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/obj/machinery/power/port_gen/pacman/upgraded = 4,
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/obj/machinery/power/port_gen/pacman/super/upgraded = 2,
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/obj/machinery/power/port_gen/pacman/mrs/upgraded = 1,
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/obj/structure/machine_frame = 10,
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)
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/obj/effect/spawner/random/pacman_fuel
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name = "random pacman fuel"
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icon_state = "pacman"
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spawn_loot_chance = 90
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loot = list(
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/obj/item/stack/sheet/mineral/plasma/ten = 14,
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/obj/item/stack/sheet/mineral/uranium/ten = 5,
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/obj/item/stack/sheet/mineral/diamond/ten = 1,
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)
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