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* TGUI upgrade project: Port initial TGUI 4.0 changes from TG (#23440) * tgui4.0 * bugfix for un-interaction * fix for input not resetting on close * NTOS restore * fix all interfaces having scrollbars, fix colours * bundle update * dep bumps * bumps the deps as much as possible * button regression fix * TGUI test map rev 1 * fix theme and some component regression * fix login screen regression * fixes regression with uplink cart * bundle * fix regressions * fix the input issue, again * regression fixes, stylesheet edition, hash restore * fixes GPS BSOD * draggable control regression * dev server dep regression * byondUI regression fix * section regression fix * fix secure storage weirdness * Fixed mining vendor scrolling * Arthri review pass 1 * mining vendor double-scroll * fix for RPD, AirAlarm, and Radio * arthri review pass 2 * arthri review pass 3 * sanitize var setting, fix colours, delete unused file * adds CI to branch * god damn AI making random changes * I should remember to compile when changes are made * fixes scrollbar issues * fix camera console, fix flexGrow for sections * CI fix * nanomap fix * Update code/modules/atmospherics/machinery/airalarm.dm * restore margin * style semicolon * TGUIv4 - Moves TGUI Window Sizing from DM to JS (#23524) * Initial commit * Transferring the remaining windows to JS * Resizing part 1 * Resizing part 2 * Some reverts and polish * Forgot that * undeployed nuke window size --------- Co-authored-by: Aylong <alexanderkitsa@gmail.com> * TGUIv4: Remove force_open (#23537) * First state fixes * Removes "force_open" * TGUIv4 - TGUI Version 4.1 (#23547) * Reduced Logging Changes * setSharedState early return for non-interactive UI * TGUI version bump to 4.1 * Fix sending updates for non-interactive UIs * Scalablue UI Stylesheet Changes * CSS Tgui Bundle * JavaScript TGUI Style Changes * Update tgui/packages/tgui/styles/base.scss Co-authored-by: Aylong <69762909+Aylong220@users.noreply.github.com> * Additional changes to Input and Button scalability * TGUI logging proc update * Indentation fix for logging proc * Update code/__HELPERS/_logging.dm Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com> * Additional log_tgui changes --------- Co-authored-by: Aylong <69762909+Aylong220@users.noreply.github.com> Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com> * dev server hotfix (#23584) * ui_interact object constructor argument check (#23594) * feat: add smart asset cache, add CDN support for assets, properly group assets (#23585) * feat: add smart asset cache, add CDN support for assets, properly group assets * fix: make tgui actually work * fix: keeping local name for `tgui.bundle.js` and `tgui.bundle.css` for debug and dev server functioning * fix: make `fontawesome` assets finally work * fix: make proper identation for `if` * fix: add `resolveAsset` to `NanoMap.js` * refactor: update `claw_game` and `chess` to new asset framework * refactor/tweak: don't use string concatenation for browser `content` and `head_content`, use list instead. Don't use `common.css` for paper UI, keep local name for stamp image assets, replace hard ref of browser to `atom` (rare case) to `UID` * refactor: remove redundant debug logs * refactor: remove space betwee `if` and `(` * refactor: remove one more redundant log, properly reload UI resources * rafactor: change names of asset files * fix: adjust existing UIs to properly use assets * fix: properly pass args to to `onclose` proc * Update code/modules/asset_cache/transports/asset_transport.dm Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com> * Update code/modules/asset_cache/transports/asset_transport.dm Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com> --------- Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com> * TGUI 4.2: TGchat + Refactor Asset Delivery + Yarn Berry (#23643) * tgchat * Little cleanup * Refactor Asset Delivery (Part 2) * Little tweaks * fix code styling issues * fix file name duplications * Browser window options fix @gaxeer * transfer valve fixes * yarn berry initial * vsc tasks * yarn berry working * node 20 * fix dev server (lol wrong yarn) * bloody regressions * fixes that damn scrolltracking bug * Some tweaks and flexGrow deletions It still doesn't work as it should, which makes me nervous * remove unneeded deps * 514 regression fix * change stuff to not conflict with other servers * name it as requested --------- Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com> * revert test_TGUI map addition * TGUI 4.3: Stack, Webpack 5 & UI Tweaks, Yarn 3.6.4, TS support, Jest (#23677) * Stack & UI's Refactor Almost final, polish required Stack & UI's Refactor (Part 1) Stack & UI's Refactor (Part 2) Stack & UI's Refactor (Part 3) * Prettier Maybe bad * ClearChat & some tweaks * Adds a Chat Reliability Layer https://github.com/tgstation/tgstation/pull/79479 * Fix chat BSOD https://github.com/tgstation/tgstation/pull/79821 * WebPack 5 (Didn't work) I hate this shit * Yarn 3.6.4 * make it all work * revert snowflake fix * Stories * adds TS support * re-enable test and prettier * update yarn sdk's * Fix some box regression * ping/reply * Fixes regressions and some things * Zebra and Fix chat button transfer +rebuild * make VSC use the proper local typescript lib * Popper Tooltips https://github.com/tgstation/tgstation/pull/58980 * Popper Tooltips performancy fixes * Dropdown v2 https://github.com/tgstation/tgstation/pull/75164 Without Icon.tsx * BB test map * run build --------- Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com> * we moved these * change test values * ignore scss files * change hash function * TGUIv4: TGchat fix traitor codeword highlighting (#23720) * Codeword highlighting for TGUIv4 * null safeties * Apply suggestions from code review Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com> --------- Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com> * TGUIv4 - updates standalone build tooling (#23721) * swap `xxhash64` for `md4` * remove hash function * remove old file * TGUI 4.3+4.4: Newscaster fix, `inline-block` replacements and other fixes (#23722) * TGUI 4.3 fixes Newscaster fix + inline-blocks * Be gone Box * Mod Chat -> Mentor Chat * Some warning filters * Rebuild * Delete tgui-common.bundle.js * please work * try it like this * 4.3.1 * 4.3.2 * fix * i forgot to build * 4.4.0 * give me more diff details please so I can fix you * its not binary pls git * test without svgs * removes an un-needed SVG file * inlined SVGs test * fix code styling * comment these --------- Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com> * TGUIv4 - Removes resizable and improves drag code (#23719) * Initial commit * bundle rebuild * Fixes Radio Sizing * Updates Radio sizing to fix wrapping issues * fix dev server --------- Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com> * fix hotkeys not being passed to BYOND * Apply suggestions from code review * bump deps * forgot these deps * ci fix * ChemDispenser fixes and HoloControl cooldown * Station Traits TGUI +Rebuild * CI * fix CI for real this time * I have no idea * fix station trait panel * Update code/controllers/subsystem/SSping.dm Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com> * Update code/controllers/subsystem/SSticker.dm Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com> * Update code/controllers/subsystem/SSping.dm Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com> * deterministic module IDs * TGUI fixes. Again... (#23762) * TGUI Fixes: Part 1 ORM icon for reinforced glass now showing correctly Mining vendor moved to Stack Exofab UI buttons descended from the heavens to the earth * TGUI Fixes: Part 2 DestTagger now works, forgot import LabeledList PowerMonitor graph displays correct Request Console updated to 2.0, BUT, problem with message priority, it was there before the changes, maybe even before the project, I'll have to check it out * TGUI Fixes: Part 2 Fixed `onEnter` input Fixed Cloning Console storage (Im dumbass) Some windows resizing Fixed bad picture in security and medical records console Fixed scrollable dropdown Added translucent color for buttons * Fucking uplink DONE, and Button.Input fix * NT Recruiter and Uplink polish * Del LabeledList from dest. tagger * ChemMaster and OreRedemption log deletion * Update test_tiny.dmm * Translucent button story * Filter for SQL error * del: `log_debug` in `hear_say.dm` * Some little fixes and SpecMenu Stack * Panel.js: mx -> mr * fix ghost spawners * null check --------- Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com> * fix material name in protolathe * fix various UI interacts * card machine runtime fix * remove legacy folders * TGUIv4 - TGchat Theme Adjustments (#23772) * Initial commit * Changes rule grouping * Robot class style changes and webpack config * Reverts webpack/font changes and subs robot font * revert a state changed in error * fix uninteractable UIs due to chunky fingers * TGUIv4: More fixes, tweaks and fixes for tweaks (#23781) * I fuckin hate PDA * Vending * Add `|` to highlight splitters and some light mode tweaks * Teleporter rewrite * APC and AiAirlock (God forgive me) * clarify highlight syntax --------- Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com> * TGUIv4 - Abductor Experiment Machine TGUI (#23776) * Experiment Console TGUI * Update for TGUIv4 * UI Size adjustment * ui state and ghost attack update * remove this --------- Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com> * fix * TGUIv4 - Adjustments, Fixes, and Tweaks (#23785) * Photocopier layout adjustments * Autolathe Text and Button spacing adjustment * Hotkey fix for moving bug * Removes rule sets for visited links * Fixes ordering multiples on cargo console * fix possible wonky json payloads * fix admin log input list stuff * TGUIv4: Reconnect fix and some other fixes + tweaks (#23790) * Fix reconnecting and transfer it to TSX * RPD polish * RCD, AccessList, GuestPass * Focus reset fix when camera switched. God forgive me again... * Purple box and identation fixes For votes and health scanner * ChemMaster and ChemDispenser ChemMaster - translucent pills buttons and no grow produce section ChemDuspenser - dynamic height * ShuttleManipulator Tabs * RCD buttons * make input bar mode more prominent * fix chem master icons * tab fix * Properly sanitizes loaded messages in tgui chat * TGUIv4 - Adjustments, Fixes, and Tweaks v2 (#23795) * Fixes icon spacing for nanobank tabs * Tweaks Dropdown styling * Fixes sending stuff to old chat * OpenDream TGUI fix * Resizes Station Traits window * Adjusts health analyzer messages for chat tabs * Revert "Properly sanitizes loaded messages in tgui chat" This reverts commit4c32a7094a. * Revert "Revert "Properly sanitizes loaded messages in tgui chat"" This reverts commit24afa55922. * Changes how tgui handles static data * Reenable no-undef rule. Enable Format On Save for VSCode (#23803) * Enable Format On Save for VSCode * Re-enable and fix no-undef --------- Co-authored-by: Arthri <41360489+a@users.noreply.github.com> * pda scanner message improvements * fix mentor/admin PMs being sent to the "unsorted" category * fix garbled custom vote messages * moves cyborg analyser to use chatboxes * fixes regression * Prevent F5 reload * TGUIv4: Themes polish and some new ones + misc fixes (#23814) * Little themes tweaks * NTOS chat theme * Update tgui-panel.bundle.js * Capitalize themes * Paradise theme v1.0 * Little StationTraitsPanel cleanup * Update member_content.dmi * NoCapitalize * Rebuild * Delete Paradise.scss * Create paradise.scss * Forgot * Rewritten Security Records Console For Jesus fucking christ... * Vending and Wires sizes tweaks * ThermoMachine * Syndicate Theme * Little darker * Rewritten Medical Records Console * PDA Nanobank fix * Syndicate Theme Darker * Rebuild TGUI * Wires section grow fix * fixes the enshittified paradise icon * Sirryan+Warrior reviews * bloody define comments * comment correction * unprivate these * errant . begone (how did this not cause a compiler error) * TGUIv4 - Adjustments, Fixes, and Tweaks v3 (#23807) * Fixes ERT Manager silenced message function * Adjusts progress bar on ExosuitFabricator * Sets Dropdown selected to align left * Removes the use of self_state select interfaces * Exosuit Fabricator style adjustments * fix sextractor UI * remove empty tochat string * fix human air alarm interactions * fix modals * add F12/IEChooser --------- Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com> --------- Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com> Co-authored-by: Aylong <alexanderkitsa@gmail.com> Co-authored-by: Aylong <69762909+Aylong220@users.noreply.github.com> Co-authored-by: Gaxeer <44334376+Gaxeer@users.noreply.github.com> Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com> Co-authored-by: Arthri <41360489+Arthri@users.noreply.github.com> Co-authored-by: Arthri <41360489+a@users.noreply.github.com>
519 lines
17 KiB
Plaintext
519 lines
17 KiB
Plaintext
#define BASE_POINT_MULT 0.65
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#define BASE_SHEET_MULT 0.65
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#define POINT_MULT_ADD_PER_RATING 0.35
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#define SHEET_MULT_ADD_PER_RATING 0.35
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/**
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* # Ore Redemption Machine
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*
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* Turns all the various mining machines into a single unit to speed up tmining and establish a point system.
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*/
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/obj/machinery/mineral/ore_redemption
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name = "ore redemption machine"
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desc = "A machine that accepts ore and instantly transforms it into workable material sheets. Points for ore are generated based on type and can be redeemed at a mining equipment vendor."
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icon = 'icons/obj/machines/mining_machines.dmi'
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icon_state = "ore_redemption"
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density = TRUE
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anchored = TRUE
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input_dir = NORTH
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output_dir = SOUTH
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req_access = list(ACCESS_MINERAL_STOREROOM)
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speed_process = TRUE
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layer = BELOW_OBJ_LAYER
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// Settings
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/// The access number required to claim points from the machine.
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var/req_access_claim = ACCESS_MINING_STATION
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/// If TRUE, [/obj/machinery/mineral/ore_redemption/var/req_access_claim] is ignored and any ID may be used to claim points.
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var/anyone_claim = FALSE
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/// List of supply console department names that can receive a notification about ore dumps.
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/// A list may be provided as entry value to only notify when specific ore is dumped.
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var/list/supply_consoles = list(
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"Science",
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"Robotics",
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"Research Director's Desk",
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"Engineering" = list(MAT_METAL, MAT_GLASS, MAT_PLASMA),
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"Chief Engineer's Desk" = list(MAT_METAL, MAT_GLASS, MAT_PLASMA),
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"Atmospherics" = list(MAT_METAL, MAT_GLASS, MAT_PLASMA),
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"Bar" = list(MAT_URANIUM, MAT_PLASMA),
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"Virology" = list(MAT_PLASMA, MAT_URANIUM, MAT_GOLD)
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)
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// Variables
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/// The currently inserted ID.
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var/obj/item/card/id/inserted_id = null
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/// The number of unclaimed points.
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var/points = 0
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/// Sheet multiplier applied when smelting ore. Updated by [/obj/machinery/proc/RefreshParts].
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var/sheet_per_ore = 1
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/// Point multiplier applied when smelting ore. Updated by [/obj/machinery/proc/RefreshParts].
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var/point_upgrade = 1
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/// Whether the message to relevant supply consoles was sent already or not for an ore dump. If FALSE, another will be sent.
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var/message_sent = TRUE
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/// List of ore yet to process.
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var/list/obj/item/stack/ore/ore_buffer = null
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/// Locally known R&D designs.
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var/datum/research/files
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/// The currently inserted design disk.
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var/obj/item/disk/design_disk/inserted_disk
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/obj/machinery/mineral/ore_redemption/Initialize(mapload)
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. = ..()
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AddComponent(/datum/component/material_container, list(MAT_METAL, MAT_GLASS, MAT_SILVER, MAT_GOLD, MAT_DIAMOND, MAT_PLASMA, MAT_URANIUM, MAT_BANANIUM, MAT_TRANQUILLITE, MAT_TITANIUM, MAT_BLUESPACE), INFINITY, FALSE, /obj/item/stack, null, CALLBACK(src, PROC_REF(on_material_insert)))
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ore_buffer = list()
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files = new /datum/research/smelter(src)
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// Stock parts
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component_parts = list()
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component_parts += new /obj/item/circuitboard/ore_redemption(null)
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component_parts += new /obj/item/stock_parts/matter_bin(null)
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component_parts += new /obj/item/stock_parts/manipulator(null)
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component_parts += new /obj/item/stock_parts/micro_laser(null)
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component_parts += new /obj/item/assembly/igniter(null)
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component_parts += new /obj/item/stack/sheet/glass(null)
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RefreshParts()
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/obj/machinery/mineral/ore_redemption/upgraded/Initialize(mapload)
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. = ..()
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component_parts = list()
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component_parts += new /obj/item/circuitboard/ore_redemption(null)
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component_parts += new /obj/item/stock_parts/matter_bin/super(null)
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component_parts += new /obj/item/stock_parts/manipulator/pico(null)
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component_parts += new /obj/item/stock_parts/micro_laser/ultra(null)
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component_parts += new /obj/item/assembly/igniter(null)
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component_parts += new /obj/item/stack/sheet/glass(null)
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RefreshParts()
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/**
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* # Ore Redemption Machine (Golem)
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*
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* Golem variant of the ORM.
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*/
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/obj/machinery/mineral/ore_redemption/golem
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req_access = list(ACCESS_FREE_GOLEMS)
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req_access_claim = ACCESS_FREE_GOLEMS
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/obj/machinery/mineral/ore_redemption/golem/Initialize(mapload)
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. = ..()
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component_parts = list()
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component_parts += new /obj/item/circuitboard/ore_redemption/golem(null)
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component_parts += new /obj/item/stock_parts/matter_bin(null)
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component_parts += new /obj/item/stock_parts/manipulator(null)
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component_parts += new /obj/item/stock_parts/micro_laser(null)
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component_parts += new /obj/item/assembly/igniter(null)
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component_parts += new /obj/item/stack/sheet/glass(null)
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RefreshParts()
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/**
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* # Ore Redemption Machine (Labor Camp)
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*
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* Labor camp variant of the ORM. Points can be claimed by anyone.
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*/
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/obj/machinery/mineral/ore_redemption/labor
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name = "labor camp ore redemption machine"
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req_access = list()
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anyone_claim = TRUE
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/obj/machinery/mineral/ore_redemption/labor/Initialize(mapload)
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. = ..()
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component_parts = list()
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component_parts += new /obj/item/circuitboard/ore_redemption/labor(null)
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component_parts += new /obj/item/stock_parts/matter_bin(null)
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component_parts += new /obj/item/stock_parts/manipulator(null)
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component_parts += new /obj/item/stock_parts/micro_laser(null)
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component_parts += new /obj/item/assembly/igniter(null)
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component_parts += new /obj/item/stack/sheet/glass(null)
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RefreshParts()
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/obj/machinery/mineral/ore_redemption/Destroy()
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// Move any stuff inside us out
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var/turf/T = get_turf(src)
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inserted_id?.forceMove(T)
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inserted_disk?.forceMove(T)
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var/datum/component/material_container/materials = GetComponent(/datum/component/material_container)
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materials.retrieve_all()
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// Clean up
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QDEL_NULL(files)
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return ..()
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/obj/machinery/mineral/ore_redemption/RefreshParts()
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var/P = BASE_POINT_MULT
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var/S = BASE_SHEET_MULT
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for(var/obj/item/stock_parts/micro_laser/M in component_parts)
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P += POINT_MULT_ADD_PER_RATING * M.rating
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for(var/obj/item/stock_parts/matter_bin/M in component_parts)
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S += SHEET_MULT_ADD_PER_RATING * M.rating
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// Manipulators do nothing
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// Update our values
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point_upgrade = P
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sheet_per_ore = S
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SStgui.update_uis(src)
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/obj/machinery/mineral/ore_redemption/power_change()
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if(!..())
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return
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update_icon(UPDATE_ICON_STATE)
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if(inserted_id && !(stat & NOPOWER))
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visible_message("<span class='notice'>The ID slot indicator light flickers on [src] as it spits out a card before powering down.</span>")
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inserted_id.forceMove(get_turf(src))
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inserted_id = null
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/obj/machinery/mineral/ore_redemption/update_icon_state()
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if(has_power())
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icon_state = initial(icon_state)
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else
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icon_state = "[initial(icon_state)]-off"
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/obj/machinery/mineral/ore_redemption/process()
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if(panel_open || !has_power())
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return
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// Check if the input turf has a [/obj/structure/ore_box] to draw ore from. Otherwise suck ore from the turf
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var/atom/input = get_step(src, input_dir)
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var/obj/structure/ore_box/OB = locate() in input
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if(OB)
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input = OB
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// Suck the ore in
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for(var/obj/item/stack/ore/O in input)
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if(QDELETED(O))
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continue
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ore_buffer |= O
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O.forceMove(src)
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CHECK_TICK
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// Process it
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if(length(ore_buffer))
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message_sent = FALSE
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process_ores(ore_buffer)
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else if(!message_sent)
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SStgui.update_uis(src)
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send_console_message()
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message_sent = TRUE
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// Interactions
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/obj/machinery/mineral/ore_redemption/attackby(obj/item/I, mob/user, params)
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if(exchange_parts(user, I))
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return
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if(!has_power())
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return ..()
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if(istype(I, /obj/item/card/id))
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try_insert_id(user)
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return
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else if(istype(I, /obj/item/disk/design_disk))
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if(!user.drop_item())
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return
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I.forceMove(src)
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inserted_disk = I
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SStgui.update_uis(src)
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interact(user)
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user.visible_message("<span class='notice'>[user] inserts [I] into [src].</span>",
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"<span class='notice'>You insert [I] into [src].</span>")
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return
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return ..()
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/obj/machinery/mineral/ore_redemption/crowbar_act(mob/user, obj/item/I)
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if(default_deconstruction_crowbar(user, I))
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return TRUE
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/obj/machinery/mineral/ore_redemption/multitool_act(mob/user, obj/item/I)
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if(!panel_open)
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return
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. = TRUE
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if(!has_power())
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return
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if(!I.tool_start_check(src, user, 0))
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return
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input_dir = turn(input_dir, -90)
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output_dir = turn(output_dir, -90)
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to_chat(user, "<span class='notice'>You change [src]'s I/O settings, setting the input to [dir2text(input_dir)] and the output to [dir2text(output_dir)].</span>")
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/obj/machinery/mineral/ore_redemption/screwdriver_act(mob/user, obj/item/I)
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if(default_deconstruction_screwdriver(user, "ore_redemption-open", "ore_redemption", I))
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SStgui.update_uis(src)
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return TRUE
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|
/obj/machinery/mineral/ore_redemption/wrench_act(mob/user, obj/item/I)
|
|
if(default_unfasten_wrench(user, I, time = 6 SECONDS))
|
|
return TRUE
|
|
|
|
/obj/machinery/mineral/ore_redemption/attack_ghost(mob/user)
|
|
ui_interact(user)
|
|
|
|
/obj/machinery/mineral/ore_redemption/attack_hand(mob/user)
|
|
if(..())
|
|
return
|
|
ui_interact(user)
|
|
|
|
/obj/machinery/mineral/ore_redemption/ex_act(severity)
|
|
do_sparks(5, TRUE, src)
|
|
..()
|
|
|
|
// UI
|
|
/obj/machinery/mineral/ore_redemption/ui_data(mob/user)
|
|
var/list/data = list()
|
|
var/datum/component/material_container/materials = GetComponent(/datum/component/material_container)
|
|
|
|
// General info
|
|
data["id"] = inserted_id ? list("name" = "[inserted_id.registered_name] ([inserted_id.assignment])", "points" = inserted_id.mining_points, "total_points" = inserted_id.total_mining_points) : null
|
|
data["points"] = points
|
|
data["disk"] = inserted_disk ? list(
|
|
"name" = inserted_disk.name,
|
|
"design" = inserted_disk.blueprint?.name,
|
|
"compatible" = (inserted_disk.blueprint?.build_type & SMELTER)
|
|
) : null
|
|
|
|
// Sheets
|
|
var/list/sheets = list()
|
|
for(var/MAT in materials.materials)
|
|
var/datum/material/M = materials.materials[MAT]
|
|
if(!M)
|
|
continue
|
|
var/obj/item/stack/ore/O = M.ore_type
|
|
sheets += list(list(
|
|
"id" = MAT,
|
|
"name" = M.name,
|
|
"amount" = M.amount / MINERAL_MATERIAL_AMOUNT,
|
|
"value" = initial(O.points) * point_upgrade
|
|
))
|
|
data["sheets"] = sheets
|
|
|
|
// Alloys
|
|
var/list/alloys = list()
|
|
for(var/v in files.known_designs)
|
|
var/datum/design/D = files.known_designs[v]
|
|
alloys += list(list(
|
|
"id" = D.id,
|
|
"name" = D.name,
|
|
"description" = D.desc,
|
|
"amount" = get_num_smeltable_alloy(D)
|
|
))
|
|
data["alloys"] = alloys
|
|
|
|
return data
|
|
|
|
/obj/machinery/mineral/ore_redemption/ui_act(action, list/params)
|
|
if(..())
|
|
return
|
|
|
|
. = TRUE
|
|
switch(action)
|
|
if("claim")
|
|
if(!inserted_id || !points)
|
|
return
|
|
if(anyone_claim || (req_access_claim in inserted_id.access))
|
|
inserted_id.mining_points += points
|
|
inserted_id.total_mining_points += points
|
|
to_chat(usr, "<span class='notice'><b>[points] Mining Points</b> claimed. You have earned a total of <b>[inserted_id.total_mining_points] Mining Points</b> this Shift!</span>")
|
|
points = 0
|
|
else
|
|
to_chat(usr, "<span class='warning'>Required access not found.</span>")
|
|
if("sheet", "alloy")
|
|
if(!(check_access(inserted_id) || allowed(usr)))
|
|
to_chat(usr, "<span class='warning'>Required access not found.</span>")
|
|
return FALSE
|
|
var/id = params["id"]
|
|
var/amount = round(text2num(params["amount"]))
|
|
if(!amount || amount < 1)
|
|
return FALSE
|
|
var/out_loc = get_step(src, output_dir)
|
|
var/datum/component/material_container/materials = GetComponent(/datum/component/material_container)
|
|
if(action == "sheet")
|
|
var/datum/material/M = materials.materials[id]
|
|
if(!M)
|
|
return FALSE
|
|
var/stored = M.amount / MINERAL_MATERIAL_AMOUNT
|
|
var/desired = min(amount, stored, MAX_STACK_SIZE)
|
|
materials.retrieve_sheets(desired, id, out_loc)
|
|
else
|
|
var/datum/design/D = files.FindDesignByID(id)
|
|
if(!D)
|
|
return FALSE
|
|
var/stored = get_num_smeltable_alloy(D)
|
|
var/desired = min(amount, stored, MAX_STACK_SIZE)
|
|
materials.use_amount(D.materials, desired)
|
|
// Spawn the alloy
|
|
var/result = new D.build_path(src)
|
|
if(istype(result, /obj/item/stack/sheet))
|
|
var/obj/item/stack/sheet/mineral/A = result
|
|
A.amount = amount
|
|
unload_mineral(A)
|
|
else
|
|
unload_mineral(result)
|
|
if("insert_id")
|
|
try_insert_id(usr)
|
|
if("eject_id")
|
|
if(!inserted_id)
|
|
return FALSE
|
|
if(ishuman(usr))
|
|
usr.put_in_hands(inserted_id)
|
|
usr.visible_message("<span class='notice'>[usr] retrieves [inserted_id] from [src].</span>", \
|
|
"<span class='notice'>You retrieve [inserted_id] from [src].</span>")
|
|
else
|
|
inserted_id.forceMove(get_turf(src))
|
|
inserted_id = null
|
|
if("eject_disk")
|
|
if(!inserted_disk)
|
|
return FALSE
|
|
if(ishuman(usr))
|
|
usr.put_in_hands(inserted_disk)
|
|
usr.visible_message("<span class='notice'>[usr] retrieves [inserted_disk] from [src].</span>", \
|
|
"<span class='notice'>You retrieve [inserted_disk] from [src].</span>")
|
|
else
|
|
inserted_disk.forceMove(get_turf(src))
|
|
inserted_disk = null
|
|
if("download")
|
|
if(inserted_disk?.blueprint?.build_type & SMELTER)
|
|
files.AddDesign2Known(inserted_disk.blueprint)
|
|
atom_say("Design \"[inserted_disk.blueprint.name]\" downloaded successfully.")
|
|
else
|
|
return FALSE
|
|
add_fingerprint(usr)
|
|
|
|
/obj/machinery/mineral/ore_redemption/ui_state(mob/user)
|
|
return GLOB.default_state
|
|
|
|
/obj/machinery/mineral/ore_redemption/ui_interact(mob/user, datum/tgui/ui = null)
|
|
ui = SStgui.try_update_ui(user, src, ui)
|
|
if(!ui)
|
|
ui = new(user, src, "OreRedemption", name)
|
|
ui.open()
|
|
ui.set_autoupdate(FALSE)
|
|
|
|
/obj/machinery/mineral/ore_redemption/ui_assets(mob/user)
|
|
return list(
|
|
get_asset_datum(/datum/asset/spritesheet/materials),
|
|
get_asset_datum(/datum/asset/spritesheet/alloys)
|
|
)
|
|
|
|
/**
|
|
* Smelts the given stack of ore.
|
|
*
|
|
* Arguments:
|
|
* * O - The ore stack to smelt.
|
|
*/
|
|
/obj/machinery/mineral/ore_redemption/proc/smelt_ore(obj/item/stack/ore/O)
|
|
// Award points if the ore actually smelts to something
|
|
give_points(O.type, O.amount)
|
|
// Insert materials
|
|
var/datum/component/material_container/materials = GetComponent(/datum/component/material_container)
|
|
var/amount_compatible = materials.get_item_material_amount(O)
|
|
if(amount_compatible)
|
|
materials.insert_item(O, sheet_per_ore)
|
|
// Delete the stack
|
|
ore_buffer -= O
|
|
qdel(O)
|
|
|
|
/**
|
|
* Adds a set number of mining points, based on the ore points, the ore amount, and the ORM upgrade state.
|
|
*
|
|
* Arguments:
|
|
* * ore_path - The typepath of the inserted ore.
|
|
* * ore_amount - The amount of ore which has been inserted.
|
|
*/
|
|
/obj/machinery/mineral/ore_redemption/proc/give_points(obj/item/stack/ore/ore_path, ore_amount)
|
|
if(initial(ore_path.refined_type))
|
|
points += initial(ore_path.points) * point_upgrade * ore_amount
|
|
|
|
/**
|
|
* Returns the amount of alloy sheets that can be produced from the given design.
|
|
*
|
|
* Arguments:
|
|
* * D - The smelting design.
|
|
*/
|
|
/obj/machinery/mineral/ore_redemption/proc/get_num_smeltable_alloy(datum/design/D)
|
|
if(length(D.make_reagents))
|
|
return 0
|
|
|
|
var/result = 0
|
|
var/datum/component/material_container/materials = GetComponent(/datum/component/material_container)
|
|
for(var/MAT in D.materials)
|
|
var/M = D.materials[MAT]
|
|
var/datum/material/stored = materials.materials[MAT]
|
|
if(!M || !stored)
|
|
return FALSE
|
|
var/smeltable = round(stored.amount / M)
|
|
if(!smeltable)
|
|
return FALSE
|
|
if(!result)
|
|
result = smeltable
|
|
result = min(result, smeltable)
|
|
return result
|
|
|
|
/**
|
|
* Processes the given list of ores.
|
|
*
|
|
* Arguments:
|
|
* * L - List of ores to process.
|
|
*/
|
|
/obj/machinery/mineral/ore_redemption/proc/process_ores(list/obj/item/stack/ore/L)
|
|
for(var/ore in L)
|
|
smelt_ore(ore)
|
|
|
|
/**
|
|
* Notifies all relevant supply consoles with the machine's contents.
|
|
*/
|
|
/obj/machinery/mineral/ore_redemption/proc/send_console_message()
|
|
if(!is_station_level(z))
|
|
return
|
|
|
|
var/list/msg = list("Now available in [get_area_name(src, TRUE) || "Unknown"]:")
|
|
var/mats_in_stock = list()
|
|
var/datum/component/material_container/materials = GetComponent(/datum/component/material_container)
|
|
for(var/MAT in materials.materials)
|
|
var/datum/material/M = materials.materials[MAT]
|
|
var/mineral_amount = M.amount / MINERAL_MATERIAL_AMOUNT
|
|
if(mineral_amount)
|
|
mats_in_stock += M.id
|
|
msg.Add("[capitalize(M.name)]: [mineral_amount] sheets")
|
|
|
|
// No point sending a message if we're dry
|
|
if(!length(mats_in_stock))
|
|
return
|
|
|
|
// Notify
|
|
for(var/c in GLOB.allRequestConsoles)
|
|
var/obj/machinery/requests_console/C = c
|
|
if(!(C.department in supply_consoles))
|
|
continue
|
|
if(!supply_consoles[C.department] || length(supply_consoles[C.department] - mats_in_stock))
|
|
C.createMessage("Ore Redemption Machine", "New Minerals Available!", msg, RQ_NORMALPRIORITY)
|
|
|
|
/**
|
|
* Tries to insert the ID card held by the given user into the machine.
|
|
*
|
|
* Arguments:
|
|
* * user - The ID whose active hand to check for an ID card to insert.
|
|
*/
|
|
/obj/machinery/mineral/ore_redemption/proc/try_insert_id(mob/user)
|
|
. = FALSE
|
|
var/obj/item/card/id/I = user.get_active_hand()
|
|
if(!istype(I))
|
|
return
|
|
if(inserted_id)
|
|
to_chat(user, "<span class='warning'>There is already an ID inside!</span>")
|
|
return
|
|
if(!user.drop_item())
|
|
return
|
|
I.forceMove(src)
|
|
inserted_id = I
|
|
SStgui.update_uis(src)
|
|
interact(user)
|
|
user.visible_message("<span class='notice'>[user] inserts [I] into [src].</span>", \
|
|
"<span class='notice'>You insert [I] into [src].</span>")
|
|
return TRUE
|
|
|
|
/**
|
|
* Called when an item is inserted manually as material.
|
|
*
|
|
* Arguments:
|
|
* * inserted_type - The type of the inserted item.
|
|
* * last_inserted_id - The ID of the last material to have been inserted.
|
|
* * inserted - The amount of material inserted.
|
|
*/
|
|
/obj/machinery/mineral/ore_redemption/proc/on_material_insert(inserted_type, last_inserted_id, inserted)
|
|
give_points(inserted_type, inserted)
|
|
SStgui.update_uis(src)
|
|
|
|
#undef BASE_POINT_MULT
|
|
#undef BASE_SHEET_MULT
|
|
#undef POINT_MULT_ADD_PER_RATING
|
|
#undef SHEET_MULT_ADD_PER_RATING
|