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mirror of https://github.com/ParadiseSS13/Paradise.git synced 2026-08-16 16:47:32 +01:00
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151a3b965e1a6b91ee77ffad22e682d02afcd2e0
Paradise/code/modules/projectiles/guns
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OctusandGitHub 64afce317e Makes the Combat Shotgun Bulky instead of Huge (#23744)
* Update shotgun.dm

* ignore this

* ok we icy
2024-01-21 21:13:03 +00:00
..
energy
Anomaly core modules for modsuits (#23154)
2024-01-21 19:17:18 +00:00
magic
Fixes wand capcity (#22946)
2023-10-20 20:15:26 +01:00
misc
Reworks the lwap to make it better. (#20884)
2023-05-02 21:28:34 +02:00
projectile
Makes the Combat Shotgun Bulky instead of Huge (#23744)
2024-01-21 21:13:03 +00:00
throw
Makes food not a subtype of reagent holders (#23379)
2024-01-21 19:00:02 +00:00
energy_guns.dm
Fix energy gun descriptions (#22647)
2023-09-30 12:56:47 +01:00
grenade_launcher.dm
…
magic.dm
Fix: stop magic staff recharging while already at max charge (#21692)
2023-08-12 18:51:22 +01:00
medbeam.dm
Removes a few unused procs (#23470)
2023-12-11 17:06:28 +00:00
mounted.dm
…
projectile_gun.dm
The sound of shells dropping from a gun is no longer louder than the gunitself. Reloading modified (#22800)
2023-10-12 17:29:13 +01:00
rocket.dm
Refactors rocket launchers, adds it to nukie uplink (#21273)
2023-06-21 22:39:29 +01:00
syringe_gun.dm
put some effort into it (#23764)
2024-01-14 12:39:04 +00:00
throw.dm
…
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