Files
Paradise/code/game/objects/effects/decals/Cleanable/misc_cleanables.dm
Alan b29d968148 Add 23 new drinks; update bar manual. (#31026)
* Add 23 new drinks; update bar manual.
- Add three new drinks that use the beet shrub and their effects
- Add nine new synthanolic drinks and their effects
- Add two new soft drinks for both synthetic and organic customers, and their effects
- Add 10 new soft drinks for synthetic customers and their effects
- Add decals for reagent splashes and drips
- Update bar manual to include these drinks as well as all other mixed drinks currently on the wiki
- Add new sprite for welding fuel in a glass to reflect the liquid's color instead of Dr. Gibb
- Add chemistry recipes to mix electrolytes
- Change Robot Tears' drink difficulty to easy, to reflect the loss of ubiquitous oil tanks
- Add many, many puns, both visual and in written text

* Thanks, linters!

* Thanks, linters! (part 2)

* Thanks, linters! (part 3)

* Incorporate review suggestions.
- Add reagents to the zero day drips
- Rewrite many if statements to be early returns/continues
- Use nutrition defines
- Make hard and soft reset also purge themselves (my choice)

* Update dryer martini sprite to match proposal #31050

* Incorporate review suggestions.
- Remove reagents, weren't needed.
- Make sure basecolor is applied.
- Convert more if-blocks to early returns.
- Adjust spacing in function calls to match standard.

* Implement whitespace suggestions from review.
2025-11-26 21:24:06 +00:00

331 lines
8.5 KiB
Plaintext

#define ALWAYS_IN_GRAVITY 3
/obj/effect/decal/cleanable/generic
name = "clutter"
desc = "Someone should clean that up."
gender = PLURAL
layer = TURF_LAYER
icon = 'icons/obj/objects.dmi'
icon_state = "shards"
/obj/effect/decal/cleanable/ash
name = "ashes"
desc = "Ashes to ashes, dust to dust, and into space."
gender = PLURAL
icon = 'icons/obj/objects.dmi'
icon_state = "ash"
scoop_reagents = list("ash" = 10)
mergeable_decal = FALSE
plane = GAME_PLANE
/obj/effect/decal/cleanable/glass
name = "tiny shards"
desc = "Back to sand."
icon = 'icons/obj/shards.dmi'
icon_state = "tiny"
plane = GAME_PLANE
/obj/effect/decal/cleanable/glass/Initialize(mapload)
. = ..()
setDir(pick(GLOB.cardinal))
/obj/effect/decal/cleanable/glass/ex_act()
qdel(src)
/obj/effect/decal/cleanable/glass/plasma
icon_state = "plasmatiny"
/obj/effect/decal/cleanable/glass/plastitanium
icon_state = "plastitaniumtiny"
/obj/effect/decal/cleanable/dirt
name = "dirt"
desc = "Someone should clean that up."
gender = PLURAL
layer = TURF_LAYER
icon = 'icons/effects/dirt.dmi'
icon_state = "dirt"
base_icon_state = "dirt"
smoothing_groups = list(SMOOTH_GROUP_CLEANABLE_DIRT)
canSmoothWith = list(SMOOTH_GROUP_CLEANABLE_DIRT, SMOOTH_GROUP_WALLS)
mouse_opacity = FALSE
/obj/effect/decal/cleanable/dirt/Initialize(mapload)
. = ..()
QUEUE_SMOOTH_NEIGHBORS(src)
if(smoothing_flags & (SMOOTH_CORNERS|SMOOTH_BITMASK))
QUEUE_SMOOTH_NEIGHBORS(src)
/obj/effect/decal/cleanable/dirt/Destroy()
QUEUE_SMOOTH_NEIGHBORS(src)
if(smoothing_flags & (SMOOTH_CORNERS|SMOOTH_BITMASK))
QUEUE_SMOOTH_NEIGHBORS(src)
return ..()
/obj/effect/decal/cleanable/dirt/blackpowder
name = "black powder"
mouse_opacity = TRUE
no_scoop = TRUE
scoop_reagents = list("blackpowder" = 40) // size 2 explosion when activated
/obj/effect/decal/cleanable/flour
name = "flour"
desc = "It's still good. Four second rule!"
gender = PLURAL
layer = TURF_LAYER
icon_state = "flour"
/obj/effect/decal/cleanable/flour/nanofrost
name = "nanofrost residue"
desc = "Residue left behind from a nanofrost detonation. Perhaps there was a fire here?"
color = "#B2FFFF"
/obj/effect/decal/cleanable/flour/foam
name = "Fire fighting foam"
desc = "It's foam."
color = "#EBEBEB"
/obj/effect/decal/cleanable/flour/foam/Initialize(mapload)
. = ..()
QDEL_IN(src, 15 SECONDS)
/obj/effect/decal/cleanable/greenglow
name = "glowing goo"
desc = "Jeez. I hope that's not for lunch."
gender = PLURAL
layer = TURF_LAYER
light_range = 1
icon_state = "greenglow"
/obj/effect/decal/cleanable/greenglow/Initialize(mapload)
. = ..()
QDEL_IN(src, 2 MINUTES)
/obj/effect/decal/cleanable/greenglow/ex_act()
return
/obj/effect/decal/cleanable/cobweb
name = "cobweb"
desc = "Somebody should remove that."
plane = GAME_PLANE
icon_state = "cobweb1"
resistance_flags = FLAMMABLE
/obj/effect/decal/cleanable/molten_object
name = "gooey grey mass"
desc = "It looks like a melted... something."
plane = GAME_PLANE
icon_state = "molten"
mergeable_decal = FALSE
/obj/effect/decal/cleanable/molten_object/large
name = "big gooey grey mass"
icon_state = "big_molten"
/obj/effect/decal/cleanable/cobweb2
name = "cobweb"
desc = "Somebody should remove that."
plane = GAME_PLANE
icon_state = "cobweb2"
/obj/effect/decal/cleanable/vomit
name = "vomit"
desc = "Gosh, how unpleasant."
gender = PLURAL
layer = TURF_LAYER
icon = 'icons/effects/blood.dmi'
icon_state = "vomit_1"
random_icon_states = list("vomit_1", "vomit_2", "vomit_3", "vomit_4")
no_clear = TRUE
scoop_reagents = list("vomit" = 5)
/obj/effect/decal/cleanable/vomit/Initialize(mapload)
. = ..()
var/turf/T = get_turf(src)
check_gravity(T)
if(!gravity_check)
layer = MOB_LAYER
plane = GAME_PLANE
if(prob(50))
animate_float(src, -1, rand(30, 120))
else
animate_levitate(src, -1, rand(30, 120))
icon = 'icons/effects/blood_weightless.dmi'
var/static/list/loc_connections = list(
COMSIG_ATOM_ENTERED = PROC_REF(on_atom_entered)
)
AddElement(/datum/element/connect_loc, loc_connections)
/obj/effect/decal/cleanable/vomit/Bump(atom/A)
if(gravity_check)
return ..()
if(iswallturf(A) || istype(A, /obj/structure/window))
splat(A)
return
else if(A.density)
splat(get_turf(A))
return
return ..()
/obj/effect/decal/cleanable/vomit/proc/on_atom_entered(datum/source, atom/movable/entered)
if(!gravity_check)
splat(entered)
/obj/effect/decal/cleanable/vomit/proc/splat(atom/A)
if(gravity_check)
return
var/turf/T = get_turf(A)
if(should_merge_decal(T))
qdel(src)
return
if(loc != T)
forceMove(T)
icon = initial(icon)
gravity_check = ALWAYS_IN_GRAVITY
if(T.density || locate(/obj/structure/window) in T)
layer = ABOVE_WINDOW_LAYER
plane = GAME_PLANE
else
layer = initial(layer)
plane = initial(plane)
animate(src)
/obj/effect/decal/cleanable/vomit/Process_Spacemove(movement_dir = 0, continuous_move = FALSE)
if(gravity_check)
return TRUE
return ..()
/obj/effect/decal/cleanable/vomit/green
name = "green vomit"
desc = "It's all gummy. Ew."
icon_state = "gvomit_1"
random_icon_states = list("gvomit_1", "gvomit_2", "gvomit_3", "gvomit_4")
scoop_reagents = list("green_vomit" = 5)
/obj/effect/decal/cleanable/shreds
name = "shreds"
desc = "The shredded remains of what appears to be clothing."
icon_state = "shreds"
gender = PLURAL
plane = GAME_PLANE
mergeable_decal = FALSE
/obj/effect/decal/cleanable/shreds/ex_act(severity, target)
if(severity == EXPLODE_DEVASTATE) //so shreds created during an explosion aren't deleted by the explosion.
qdel(src)
/obj/effect/decal/cleanable/shreds/Initialize(mapload)
pixel_x = rand(-10, 10)
pixel_y = rand(-10, 10)
. = ..()
/obj/effect/decal/cleanable/tomato_smudge
name = "tomato smudge"
desc = "It's red."
layer = TURF_LAYER
icon = 'icons/effects/tomatodecal.dmi'
random_icon_states = list("tomato_floor1", "tomato_floor2", "tomato_floor3")
/obj/effect/decal/cleanable/plant_smudge
name = "plant smudge"
layer = TURF_LAYER
icon = 'icons/effects/tomatodecal.dmi'
random_icon_states = list("smashed_plant")
/obj/effect/decal/cleanable/egg_smudge
name = "smashed egg"
desc = "Seems like this one won't hatch."
layer = TURF_LAYER
icon = 'icons/effects/tomatodecal.dmi'
random_icon_states = list("smashed_egg1", "smashed_egg2", "smashed_egg3")
/// honk
/obj/effect/decal/cleanable/pie_smudge
name = "smashed pie"
desc = "It's pie cream from a cream pie."
layer = TURF_LAYER
icon = 'icons/effects/tomatodecal.dmi'
random_icon_states = list("smashed_pie")
/obj/effect/decal/cleanable/fungus
name = "space fungus"
desc = "A fungal growth. Looks pretty nasty."
layer = TURF_LAYER
plane = GAME_PLANE
icon_state = "flour"
color = "#D5820B"
scoop_reagents = list("fungus" = 10)
no_clear = TRUE
var/timer_id
/obj/effect/decal/cleanable/fungus/examine(mob/user)
. = ..()
if(no_scoop)
. += "<span class='notice'>There's not a lot here, you probably wouldn't be able to harvest anything useful.</span>"
else
. += "<span class='notice'>There's enough here to scrape into a beaker.</span>"
/obj/effect/decal/cleanable/fungus/on_scoop()
alpha = 128
no_scoop = TRUE
timer_id = addtimer(CALLBACK(src, PROC_REF(recreate)), rand(5 MINUTES, 10 MINUTES), TIMER_STOPPABLE)
/obj/effect/decal/cleanable/fungus/Destroy()
. = ..()
deltimer(timer_id)
/obj/effect/decal/cleanable/fungus/proc/recreate()
alpha = 255
reagents.add_reagent_list(scoop_reagents)
no_scoop = FALSE
/// PARTY TIME!
/obj/effect/decal/cleanable/confetti
name = "confetti"
desc = "Party time!"
gender = PLURAL
plane = GAME_PLANE
icon = 'icons/obj/objects.dmi'
icon_state = "confetti1"
random_icon_states = list("confetti1", "confetti2", "confetti3")
/obj/effect/decal/cleanable/insectguts
name = "bug guts"
desc = "One bug squashed. Four more will rise in its place."
icon = 'icons/effects/blood.dmi'
icon_state = "xfloor1"
random_icon_states = list("xfloor1", "xfloor2", "xfloor3", "xfloor4", "xfloor5", "xfloor6", "xfloor7")
/obj/effect/decal/cleanable/reagent
name = "fluid"
desc = "Some kind of fluid?"
icon = 'icons/effects/blood.dmi'
icon_state = "xfloor1"
random_icon_states = list("xfloor1", "xfloor2", "xfloor3", "xfloor4", "xfloor5", "xfloor6", "xfloor7")
var/basecolor = "#909090"
var/amount = 10
/obj/effect/decal/cleanable/reagent/Initialize(mapload, decal_color)
. = ..()
color = basecolor
if(decal_color)
color = decal_color
base_icon_state = icon_state
update_icon()
/obj/effect/decal/cleanable/reagent/drip
icon = 'icons/effects/drip.dmi'
icon_state = "1"
random_icon_states = list("1", "2", "3", "4", "5")
amount = 1
#undef ALWAYS_IN_GRAVITY