Files
Paradise/code/game/objects/structures/crates_lockers/walllocker.dm
T
ContrabangandGitHub 8352613d03 Adds CI for missing icon_states (#27063)
* Adds CI for missing icon_states

* yeah

* more fixes

* more fixes

* seems good

* moar

* fix

* yea

* hrtyhrt

* yeah

* WOE
2024-11-14 17:58:06 +00:00

54 lines
1.5 KiB
Plaintext

//added by cael from old bs12
//not sure if there's an immediate place for secure wall lockers, but i'm sure the players will think of something
/obj/structure/closet/walllocker
desc = "A wall mounted storage locker."
name = "wall locker"
icon = 'icons/obj/walllocker.dmi'
icon_state = null
door_anim_time = 0
enable_door_overlay = FALSE
density = FALSE
anchored = TRUE
icon_closed = null
icon_opened = null
/obj/structure/closet/walllocker/close()
. = ..()
density = FALSE //It's a locker in a wall, you aren't going to be walking into it.
/obj/structure/closet/walllocker/emerglocker
name = "emergency locker"
desc = "A wall mounted locker with emergency supplies."
icon_state = "emerg"
door_anim_time = 0
icon_closed = "emerg"
icon_opened = "emerg_open"
/obj/structure/closet/walllocker/emerglocker/populate_contents()
new /obj/item/tank/internals/emergency_oxygen(src)
new /obj/item/tank/internals/emergency_oxygen(src)
new /obj/item/tank/internals/emergency_oxygen(src)
new /obj/item/clothing/mask/breath(src)
new /obj/item/clothing/mask/breath(src)
new /obj/item/clothing/mask/breath(src)
new /obj/item/crowbar(src)
new /obj/item/crowbar(src)
new /obj/item/crowbar(src)
/obj/structure/closet/walllocker/emerglocker/north
pixel_y = 32
dir = SOUTH
/obj/structure/closet/walllocker/emerglocker/south
pixel_y = -32
dir = NORTH
/obj/structure/closet/walllocker/emerglocker/west
pixel_x = -32
dir = WEST
/obj/structure/closet/walllocker/emerglocker/east
pixel_x = 32
dir = EAST