Files
Paradise/code/modules/power/port_gen.dm
T
giacomand@gmail.com 31e8a5ebae Portable generators will not remake powernets everytime a wrench is used on it.
Got rid of the reliability factors for generating power or critically failing.
Increased the time factor for each sheet for all generators.
Added some feedback stuff such as saying which fuel the generator takes and how much power is in the current powernet, that it is connected to.

Powernet making will not wire up "power" machines that are not anchored.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5458 316c924e-a436-60f5-8080-3fe189b3f50e
2013-01-03 15:23:43 +00:00

314 lines
9.2 KiB
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//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:33
/* new portable generator - work in progress
/obj/machinery/power/port_gen
name = "portable generator"
desc = "A portable generator used for emergency backup power."
icon = 'generator.dmi'
icon_state = "off"
density = 1
anchored = 0
directwired = 0
var/t_status = 0
var/t_per = 5000
var/filter = 1
var/tank = null
var/turf/inturf
var/starter = 0
var/rpm = 0
var/rpmtarget = 0
var/capacity = 1e6
var/turf/outturf
var/lastgen
/obj/machinery/power/port_gen/process()
ideally we're looking to generate 5000
/obj/machinery/power/port_gen/attackby(obj/item/weapon/W, mob/user)
tank [un]loading stuff
/obj/machinery/power/port_gen/attack_hand(mob/user)
turn on/off
/obj/machinery/power/port_gen/examine()
display round(lastgen) and plasmatank amount
*/
//Previous code been here forever, adding new framework for portable generators
//Baseline portable generator. Has all the default handling. Not intended to be used on it's own (since it generates unlimited power).
/obj/machinery/power/port_gen
name = "Portable Generator"
desc = "A portable generator for emergency backup power"
icon = 'icons/obj/power.dmi'
icon_state = "portgen0"
density = 1
anchored = 0
directwired = 0
use_power = 0
var/active = 0
var/power_gen = 5000
var/open = 0
var/recent_fault = 0
var/power_output = 1
/obj/machinery/power/port_gen/proc/HasFuel() //Placeholder for fuel check.
return 1
/obj/machinery/power/port_gen/proc/UseFuel() //Placeholder for fuel use.
return
/obj/machinery/power/port_gen/proc/handleInactive()
return
/obj/machinery/power/port_gen/process()
if(active && HasFuel() && !crit_fail && anchored && powernet)
add_avail(power_gen * power_output)
UseFuel()
src.updateDialog()
else
active = 0
icon_state = initial(icon_state)
handleInactive()
/obj/machinery/power/port_gen/attack_hand(mob/user as mob)
if(..())
return
if(!anchored)
return
/obj/machinery/power/port_gen/examine()
set src in oview(1)
if(active)
usr << "\blue The generator is on."
else
usr << "\blue The generator is off."
/obj/machinery/power/port_gen/pacman
name = "P.A.C.M.A.N.-type Portable Generator"
var/sheets = 0
var/max_sheets = 100
var/sheet_name = ""
var/sheet_path = /obj/item/stack/sheet/mineral/plasma
var/board_path = "/obj/item/weapon/circuitboard/pacman"
var/sheet_left = 0 // How much is left of the sheet
var/time_per_sheet = 40
var/heat = 0
/obj/machinery/power/port_gen/pacman/initialize()
..()
if(anchored)
connect_to_network()
/obj/machinery/power/port_gen/pacman/New()
..()
component_parts = list()
component_parts += new /obj/item/weapon/stock_parts/matter_bin(src)
component_parts += new /obj/item/weapon/stock_parts/micro_laser(src)
component_parts += new /obj/item/weapon/cable_coil(src)
component_parts += new /obj/item/weapon/cable_coil(src)
component_parts += new /obj/item/weapon/stock_parts/capacitor(src)
component_parts += new board_path(src)
var/obj/sheet = new sheet_path(null)
sheet_name = sheet.name
RefreshParts()
/obj/machinery/power/port_gen/pacman/RefreshParts()
var/temp_rating = 0
var/temp_reliability = 0
for(var/obj/item/weapon/stock_parts/SP in component_parts)
if(istype(SP, /obj/item/weapon/stock_parts/matter_bin))
max_sheets = SP.rating * SP.rating * 50
else if(istype(SP, /obj/item/weapon/stock_parts/micro_laser) || istype(SP, /obj/item/weapon/stock_parts/capacitor))
temp_rating += SP.rating
for(var/obj/item/weapon/CP in component_parts)
temp_reliability += CP.reliability
reliability = min(round(temp_reliability / 4), 100)
power_gen = round(initial(power_gen) * (max(2, temp_rating) / 2))
/obj/machinery/power/port_gen/pacman/examine()
..()
usr << "\blue The generator has [sheets] units of [sheet_name] fuel left, producing [power_gen] per cycle."
if(crit_fail) usr << "\red The generator seems to have broken down."
/obj/machinery/power/port_gen/pacman/HasFuel()
if(sheets >= 1 / (time_per_sheet / power_output) - sheet_left)
return 1
return 0
/obj/machinery/power/port_gen/pacman/UseFuel()
var/needed_sheets = 1 / (time_per_sheet / power_output)
var/temp = min(needed_sheets, sheet_left)
needed_sheets -= temp
sheet_left -= temp
sheets -= round(needed_sheets)
needed_sheets -= round(needed_sheets)
if (sheet_left <= 0 && sheets > 0)
sheet_left = 1 - needed_sheets
sheets--
var/lower_limit = 56 + power_output * 10
var/upper_limit = 76 + power_output * 10
var/bias = 0
if (power_output > 4)
upper_limit = 400
bias = power_output * 3
if (heat < lower_limit)
heat += 3
else
heat += rand(-7 + bias, 7 + bias)
if (heat < lower_limit)
heat = lower_limit
if (heat > upper_limit)
heat = upper_limit
if (heat > 300)
overheat()
del(src)
return
/obj/machinery/power/port_gen/pacman/handleInactive()
if (heat > 0)
heat = max(heat - 2, 0)
src.updateDialog()
/obj/machinery/power/port_gen/pacman/proc/overheat()
explosion(src.loc, 2, 5, 2, -1)
/obj/machinery/power/port_gen/pacman/attackby(var/obj/item/O as obj, var/mob/user as mob)
if(istype(O, sheet_path))
var/obj/item/stack/addstack = O
var/amount = min((max_sheets - sheets), addstack.amount)
if(amount < 1)
user << "\blue The [src.name] is full!"
return
user << "\blue You add [amount] sheets to the [src.name]."
sheets += amount
addstack.use(amount)
return
else if (istype(O, /obj/item/weapon/card/emag))
emagged = 1
emp_act(1)
else if(!active)
if(istype(O, /obj/item/weapon/wrench))
if(!anchored)
connect_to_network()
user << "\blue You secure the generator to the floor."
else
disconnect_from_network()
user << "\blue You unsecure the generator from the floor."
playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1)
anchored = !anchored
else if(istype(O, /obj/item/weapon/screwdriver))
open = !open
playsound(src.loc, 'sound/items/Screwdriver.ogg', 50, 1)
if(open)
user << "\blue You open the access panel."
else
user << "\blue You close the access panel."
else if(istype(O, /obj/item/weapon/crowbar) && !open)
var/obj/machinery/constructable_frame/machine_frame/new_frame = new /obj/machinery/constructable_frame/machine_frame(src.loc)
for(var/obj/item/I in component_parts)
if(I.reliability < 100)
I.crit_fail = 1
I.loc = src.loc
new_frame.state = 2
new_frame.icon_state = "box_1"
del(src)
/obj/machinery/power/port_gen/pacman/attack_hand(mob/user as mob)
..()
if (!anchored)
return
interact(user)
/obj/machinery/power/port_gen/pacman/attack_ai(mob/user as mob)
interact(user)
/obj/machinery/power/port_gen/pacman/attack_paw(mob/user as mob)
interact(user)
/obj/machinery/power/port_gen/pacman/interact(mob/user)
if (get_dist(src, user) > 1 )
if (!istype(user, /mob/living/silicon/ai))
user.unset_machine()
user << browse(null, "window=port_gen")
return
user.set_machine(src)
var/dat = text("<b>[name]</b><br>")
if (active)
dat += text("Generator: <A href='?src=\ref[src];action=disable'>On</A><br>")
else
dat += text("Generator: <A href='?src=\ref[src];action=enable'>Off</A><br>")
dat += text("[capitalize(sheet_name)]: [sheets]<br>")
var/stack_percent = round(sheet_left * 100, 1)
dat += text("Current stack: [stack_percent]%<br>")
dat += text("Power output: <A href='?src=\ref[src];action=lower_power'>-</A> [power_gen * power_output] <A href='?src=\ref[src];action=higher_power'>+</A><br>")
dat += text("Power current: [(powernet == null ? "Unconnected" : "[avail()]")]<br>")
dat += text("Heat: [heat]<br>")
dat += "<br><A href='?src=\ref[src];action=close'>Close</A>"
user << browse("[dat]", "window=port_gen")
onclose(user, "port_gen")
/obj/machinery/power/port_gen/pacman/Topic(href, href_list)
if(..())
return
src.add_fingerprint(usr)
if(href_list["action"])
if(href_list["action"] == "enable")
if(!active && HasFuel() && !crit_fail)
active = 1
icon_state = "portgen1"
src.updateUsrDialog()
if(href_list["action"] == "disable")
if (active)
active = 0
icon_state = "portgen0"
src.updateUsrDialog()
if(href_list["action"] == "lower_power")
if (power_output > 1)
power_output--
src.updateUsrDialog()
if (href_list["action"] == "higher_power")
if (power_output < 4 || emagged)
power_output++
src.updateUsrDialog()
if (href_list["action"] == "close")
usr << browse(null, "window=port_gen")
usr.unset_machine()
/obj/machinery/power/port_gen/pacman/super
name = "S.U.P.E.R.P.A.C.M.A.N.-type Portable Generator"
icon_state = "portgen1"
sheet_path = /obj/item/stack/sheet/mineral/uranium
power_gen = 15000
time_per_sheet = 65
board_path = "/obj/item/weapon/circuitboard/pacman/super"
overheat()
explosion(src.loc, 3, 3, 3, -1)
/obj/machinery/power/port_gen/pacman/mrs
name = "M.R.S.P.A.C.M.A.N.-type Portable Generator"
icon_state = "portgen2"
sheet_path = /obj/item/stack/sheet/mineral/diamond
power_gen = 40000
time_per_sheet = 80
board_path = "/obj/item/weapon/circuitboard/pacman/mrs"
overheat()
explosion(src.loc, 4, 4, 4, -1)