mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-01-12 02:22:11 +00:00
Cleaned up part of the door code and moved some defines to their proper files. Firelocks can now be welded open and now shows the welded overlay properly. Borgs can now properly mess with door wiring. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2895 316c924e-a436-60f5-8080-3fe189b3f50e
204 lines
5.1 KiB
Plaintext
204 lines
5.1 KiB
Plaintext
/obj/machinery/emitter
|
|
name = "Emitter"
|
|
desc = "A heavy duty industrial laser"
|
|
icon = 'singularity.dmi'
|
|
icon_state = "emitter"
|
|
anchored = 0
|
|
density = 1
|
|
req_access = list(access_engine)
|
|
|
|
use_power = 1
|
|
idle_power_usage = 10
|
|
active_power_usage = 300
|
|
|
|
var
|
|
active = 0
|
|
fire_delay = 100
|
|
last_shot = 0
|
|
shot_number = 0
|
|
state = 0
|
|
locked = 0
|
|
|
|
|
|
verb/rotate()
|
|
set name = "Rotate"
|
|
set category = "Object"
|
|
set src in oview(1)
|
|
|
|
if (src.anchored || usr:stat)
|
|
usr << "It is fastened to the floor!"
|
|
return 0
|
|
src.dir = turn(src.dir, 90)
|
|
return 1
|
|
|
|
|
|
New()
|
|
..()
|
|
return
|
|
|
|
|
|
update_icon()
|
|
if (active && !(stat & (NOPOWER|BROKEN)))
|
|
icon_state = "emitter_+a"
|
|
else
|
|
icon_state = "emitter"
|
|
|
|
|
|
attack_hand(mob/user as mob)
|
|
src.add_fingerprint(user)
|
|
if(state == 2)
|
|
if(!src.locked || istype(user, /mob/living/silicon))
|
|
if(src.active==1)
|
|
src.active = 0
|
|
user << "You turn off the [src]."
|
|
src.use_power = 1
|
|
else
|
|
src.active = 1
|
|
user << "You turn on the [src]."
|
|
src.shot_number = 0
|
|
src.fire_delay = 100
|
|
src.use_power = 2
|
|
update_icon()
|
|
else
|
|
user << "The controls are locked!"
|
|
else
|
|
user << "The [src] needs to be firmly secured to the floor first."
|
|
return 1
|
|
|
|
|
|
emp_act(var/severity)//Emitters are hardened but still might have issues
|
|
use_power(50)
|
|
if((severity == 1)&&prob(1)&&prob(1))
|
|
if(src.active)
|
|
src.active = 0
|
|
src.use_power = 1
|
|
return 1
|
|
|
|
|
|
process()
|
|
if(stat & (NOPOWER|BROKEN))
|
|
return
|
|
if(src.state != 2)
|
|
src.active = 0
|
|
return
|
|
if(((src.last_shot + src.fire_delay) <= world.time) && (src.active == 1))
|
|
src.last_shot = world.time
|
|
if(src.shot_number < 3)
|
|
src.fire_delay = 2
|
|
src.shot_number ++
|
|
else
|
|
src.fire_delay = rand(20,100)
|
|
src.shot_number = 0
|
|
use_power(1000)
|
|
var/obj/item/projectile/beam/A = new /obj/item/projectile/beam( src.loc )
|
|
A.icon_state = "emitter"
|
|
playsound(src.loc, 'emitter.ogg', 25, 1)
|
|
if(prob(35))
|
|
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
|
|
s.set_up(5, 1, src)
|
|
s.start()
|
|
A.dir = src.dir
|
|
if(src.dir == 1)//Up
|
|
A.yo = 20
|
|
A.xo = 0
|
|
else if(src.dir == 2)//Down
|
|
A.yo = -20
|
|
A.xo = 0
|
|
else if(src.dir == 4)//Right
|
|
A.yo = 0
|
|
A.xo = 20
|
|
else if(src.dir == 8)//Left
|
|
A.yo = 0
|
|
A.xo = -20
|
|
else // Any other
|
|
A.yo = -20
|
|
A.xo = 0
|
|
A.process()
|
|
|
|
|
|
attackby(obj/item/W, mob/user)
|
|
|
|
if(istype(W, /obj/item/weapon/wrench))
|
|
if(active)
|
|
user << "Turn off the [src] first."
|
|
return
|
|
switch(state)
|
|
if(0)
|
|
state = 1
|
|
playsound(src.loc, 'Ratchet.ogg', 75, 1)
|
|
user.visible_message("[user.name] secures [src.name] to the floor.", \
|
|
"You secure the external reinforcing bolts to the floor.", \
|
|
"You hear ratchet")
|
|
src.anchored = 1
|
|
if(1)
|
|
state = 0
|
|
playsound(src.loc, 'Ratchet.ogg', 75, 1)
|
|
user.visible_message("[user.name] unsecures [src.name] reinforcing bolts from the floor.", \
|
|
"You undo the external reinforcing bolts.", \
|
|
"You hear ratchet")
|
|
src.anchored = 0
|
|
if(2)
|
|
user << "\red The [src.name] needs to be unwelded from the floor."
|
|
return
|
|
|
|
if(istype(W, /obj/item/weapon/weldingtool) && W:welding)
|
|
if(active)
|
|
user << "Turn off the [src] first."
|
|
return
|
|
switch(state)
|
|
if(0)
|
|
user << "\red The [src.name] needs to be wrenched to the floor."
|
|
if(1)
|
|
if (W:remove_fuel(0,user))
|
|
W:welding = 2
|
|
playsound(src.loc, 'Welder2.ogg', 50, 1)
|
|
user.visible_message("[user.name] starts to weld the [src.name] to the floor.", \
|
|
"You start to weld the [src] to the floor.", \
|
|
"You hear welding")
|
|
if (do_after(user,20))
|
|
state = 2
|
|
user << "You weld the [src] to the floor."
|
|
W:welding = 1
|
|
else
|
|
user << "\blue You need more welding fuel to complete this task."
|
|
if(2)
|
|
if (W:remove_fuel(0,user))
|
|
W:welding = 2
|
|
playsound(src.loc, 'Welder2.ogg', 50, 1)
|
|
user.visible_message("[user.name] starts to cut the [src.name] free from the floor.", \
|
|
"You start to cut the [src] free from the floor.", \
|
|
"You hear welding")
|
|
if (do_after(user,20))
|
|
state = 1
|
|
user << "You cut the [src] free from the floor."
|
|
W:welding = 1
|
|
else
|
|
user << "\blue You need more welding fuel to complete this task."
|
|
return
|
|
|
|
if(istype(W, /obj/item/weapon/card/id))//The slot is too small for PDAs
|
|
if(emagged)
|
|
user << "\red The lock seems to be broken"
|
|
return
|
|
if(src.allowed(user))
|
|
src.locked = !src.locked
|
|
user << "Controls are now [src.locked ? "locked." : "unlocked."]"
|
|
else
|
|
user << "\red Access denied."
|
|
return
|
|
|
|
|
|
if(istype(W, /obj/item/weapon/card/emag) && !emagged)
|
|
locked = 0
|
|
emagged = 1
|
|
user.visible_message("[user.name] emags the [src.name].","\red You short out the lock.")
|
|
return
|
|
|
|
..()
|
|
return
|
|
|
|
|
|
power_change()
|
|
..()
|
|
update_icon()
|
|
return |