mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2025-12-20 07:12:55 +00:00
This commit does the following: - Updates a few of our inventory procs to -tg-'s latest - Nukes the equip_e system from orbit - Fancy UI for stripping people now - Nuked fucking kitten ears from their snowflakey bullshit update_icons shitty fuck fuck FUCK - NUKED FUCKING METAL DETECTORS AHHHHHHHHHHHHHHHHHHHHHHHHHH
1180 lines
49 KiB
Plaintext
1180 lines
49 KiB
Plaintext
/client/proc/Debug2()
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set category = "Debug"
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set name = "Debug-Game"
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if(!check_rights(R_DEBUG))
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return
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if(Debug2)
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Debug2 = 0
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message_admins("[key_name_admin(src)] toggled debugging off.")
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log_admin("[key_name(src)] toggled debugging off.")
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else
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Debug2 = 1
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message_admins("[key_name_admin(src)] toggled debugging on.")
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log_admin("[key_name(src)] toggled debugging on.")
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feedback_add_details("admin_verb","DG2") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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/* 21st Sept 2010
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Updated by Skie -- Still not perfect but better!
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Stuff you can't do:
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Call proc /mob/proc/Dizzy() for some player
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Because if you select a player mob as owner it tries to do the proc for
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/mob/living/carbon/human/ instead. And that gives a run-time error.
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But you can call procs that are of type /mob/living/carbon/human/proc/ for that player.
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*/
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/client/proc/callproc()
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set category = "Debug"
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set name = "Advanced ProcCall"
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if(!check_rights(R_PROCCALL))
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return
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spawn(0)
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var/target = null
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var/targetselected = 0
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var/returnval = null
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var/class = null
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switch(alert("Proc owned by something?",,"Yes","No"))
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if("Yes")
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targetselected = 1
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if(src.holder && src.holder.marked_datum)
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class = input("Proc owned by...","Owner",null) as null|anything in list("Obj","Mob","Area or Turf","Client","Marked datum ([holder.marked_datum.type])")
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if(class == "Marked datum ([holder.marked_datum.type])")
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class = "Marked datum"
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else
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class = input("Proc owned by...","Owner",null) as null|anything in list("Obj","Mob","Area or Turf","Client")
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switch(class)
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if("Obj")
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target = input("Enter target:","Target",usr) as obj in world
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if("Mob")
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target = input("Enter target:","Target",usr) as mob in world
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if("Area or Turf")
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target = input("Enter target:","Target",usr.loc) as area|turf in world
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if("Client")
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var/list/keys = list()
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for(var/client/C)
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keys += C
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target = input("Please, select a player!", "Selection", null, null) as null|anything in keys
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if("Marked datum")
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target = holder.marked_datum
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else
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return
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if("No")
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target = null
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targetselected = 0
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var/procname = input("Proc path, eg: /proc/fake_blood","Path:", null) as text|null
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if(!procname) return
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if(targetselected && !hascall(target,procname))
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usr << "<font color='red'>Error: callproc(): target has no such call [procname].</font>"
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return
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var/list/lst = get_callproc_args()
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if(!lst)
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return
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if(targetselected)
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if(!target)
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usr << "<font color='red'>Error: callproc(): owner of proc no longer exists.</font>"
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return
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message_admins("[key_name_admin(src)] called [target]'s [procname]() with [lst.len ? "the arguments [list2params(lst)]":"no arguments"].")
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log_admin("[key_name(src)] called [target]'s [procname]() with [lst.len ? "the arguments [list2params(lst)]":"no arguments"].")
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returnval = call(target,procname)(arglist(lst)) // Pass the lst as an argument list to the proc
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else
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//this currently has no hascall protection. wasn't able to get it working.
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message_admins("[key_name_admin(src)] called [procname]() with [lst.len ? "the arguments [list2params(lst)]":"no arguments"]")
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log_admin("[key_name(src)] called [procname]() with [lst.len ? "the arguments [list2params(lst)]":"no arguments"]")
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returnval = call(procname)(arglist(lst)) // Pass the lst as an argument list to the proc
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usr << "<font color='blue'>[procname] returned: [returnval ? returnval : "null"]</font>"
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feedback_add_details("admin_verb","APC") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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/client/proc/callproc_datum(var/A as null|area|mob|obj|turf)
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set category = "Debug"
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set name = "Atom ProcCall"
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if(!check_rights(R_PROCCALL))
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return
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var/procname = input("Proc name, eg: fake_blood","Proc:", null) as text|null
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if(!procname)
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return
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if(!hascall(A,procname))
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usr << "<span class='warning'>Error: callproc_datum(): target has no such call [procname].</span>"
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return
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var/list/lst = get_callproc_args()
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if(!lst)
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return
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if(!A || !IsValidSrc(A))
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usr << "<span class='warning'>Error: callproc_datum(): owner of proc no longer exists.</span>"
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return
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message_admins("[key_name_admin(src)] called [A]'s [procname]() with [lst.len ? "the arguments [list2params(lst)]":"no arguments"]")
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log_admin("[key_name(src)] called [A]'s [procname]() with [lst.len ? "the arguments [list2params(lst)]":"no arguments"]")
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spawn()
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var/returnval = call(A,procname)(arglist(lst)) // Pass the lst as an argument list to the proc
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usr << "<span class='notice'>[procname] returned: [returnval ? returnval : "null"]</span>"
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feedback_add_details("admin_verb","DPC") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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/client/proc/get_callproc_args()
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var/argnum = input("Number of arguments","Number:",0) as num|null
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if(!argnum && (argnum!=0)) return
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var/list/lst = list()
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//TODO: make a list to store whether each argument was initialised as null.
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//Reason: So we can abort the proccall if say, one of our arguments was a mob which no longer exists
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//this will protect us from a fair few errors ~Carn
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while(argnum--)
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var/class = null
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// Make a list with each index containing one variable, to be given to the proc
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if(src.holder && src.holder.marked_datum)
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class = input("What kind of variable?","Variable Type") in list("text","num","type","reference","mob reference","icon","file","client","mob's area","Marked datum ([holder.marked_datum.type])","CANCEL")
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if(holder.marked_datum && class == "Marked datum ([holder.marked_datum.type])")
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class = "Marked datum"
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else
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class = input("What kind of variable?","Variable Type") in list("text","num","type","reference","mob reference","icon","file","client","mob's area","CANCEL")
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switch(class)
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if("CANCEL")
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return null
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if("text")
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lst += input("Enter new text:","Text",null) as text
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if("num")
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lst += input("Enter new number:","Num",0) as num
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if("type")
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lst += input("Enter type:","Type") in typesof(/obj,/mob,/area,/turf)
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if("reference")
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lst += input("Select reference:","Reference",src) as mob|obj|turf|area in world
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if("mob reference")
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lst += input("Select reference:","Reference",usr) as mob in world
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if("file")
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lst += input("Pick file:","File") as file
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if("icon")
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lst += input("Pick icon:","Icon") as icon
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if("client")
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var/list/keys = list()
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for(var/mob/M in world)
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keys += M.client
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lst += input("Please, select a player!", "Selection", null, null) as null|anything in keys
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if("mob's area")
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var/mob/temp = input("Select mob", "Selection", usr) as mob in world
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lst += temp.loc
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if("Marked datum")
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lst += holder.marked_datum
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return lst
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/client/proc/Cell()
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set category = "Debug"
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set name = "Air Status in Location"
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if(!check_rights(R_DEBUG))
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return
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if(!mob)
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return
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var/turf/T = mob.loc
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if (!( istype(T, /turf) ))
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return
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var/datum/gas_mixture/env = T.return_air()
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var/t = ""
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t+= "Nitrogen : [env.nitrogen]\n"
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t+= "Oxygen : [env.oxygen]\n"
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t+= "Plasma : [env.toxins]\n"
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t+= "CO2: [env.carbon_dioxide]\n"
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usr.show_message(t, 1)
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feedback_add_details("admin_verb","ASL") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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/client/proc/cmd_admin_robotize(var/mob/M in mob_list)
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set category = "Event"
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set name = "Make Robot"
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if(!check_rights(R_SPAWN))
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return
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if(!ticker)
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alert("Wait until the game starts")
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return
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if(istype(M, /mob/living/carbon/human))
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log_admin("[key_name(src)] has robotized [M.key].")
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spawn(10)
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M:Robotize()
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else
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alert("Invalid mob")
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/client/proc/cmd_admin_animalize(var/mob/M in mob_list)
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set category = "Event"
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set name = "Make Simple Animal"
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if(!check_rights(R_SPAWN))
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return
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if(!ticker)
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alert("Wait until the game starts")
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return
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if(!M)
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alert("That mob doesn't seem to exist, close the panel and try again.")
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return
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if(istype(M, /mob/new_player))
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alert("The mob must not be a new_player.")
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return
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log_admin("[key_name(src)] has animalized [M.key].")
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spawn(10)
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M.Animalize()
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/client/proc/makepAI(var/turf/T in mob_list)
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set category = "Event"
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set name = "Make pAI"
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set desc = "Specify a location to spawn a pAI device, then specify a key to play that pAI"
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if(!check_rights(R_SPAWN))
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return
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var/list/available = list()
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for(var/mob/C in mob_list)
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if(C.key)
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available.Add(C)
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var/mob/choice = input("Choose a player to play the pAI", "Spawn pAI") in available
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if(!choice)
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return 0
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if(!istype(choice, /mob/dead/observer))
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var/confirm = input("[choice.key] isn't ghosting right now. Are you sure you want to yank him out of them out of their body and place them in this pAI?", "Spawn pAI Confirmation", "No") in list("Yes", "No")
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if(confirm != "Yes")
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return 0
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var/obj/item/device/paicard/card = new(T)
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var/mob/living/silicon/pai/pai = new(card)
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pai.name = input(choice, "Enter your pAI name:", "pAI Name", "Personal AI") as text
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pai.real_name = pai.name
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pai.key = choice.key
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card.setPersonality(pai)
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for(var/datum/paiCandidate/candidate in paiController.pai_candidates)
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if(candidate.key == choice.key)
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paiController.pai_candidates.Remove(candidate)
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feedback_add_details("admin_verb","MPAI") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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/client/proc/cmd_admin_alienize(var/mob/M in mob_list)
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set category = "Event"
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set name = "Make Alien"
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if(!check_rights(R_SPAWN))
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return
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if(!ticker)
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alert("Wait until the game starts")
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return
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if(ishuman(M))
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log_admin("[key_name(src)] has alienized [M.key].")
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spawn(10)
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M:Alienize()
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feedback_add_details("admin_verb","MKAL") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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log_admin("[key_name(usr)] made [key_name(M)] into an alien.")
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message_admins("\blue [key_name_admin(usr)] made [key_name(M)] into an alien.", 1)
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else
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alert("Invalid mob")
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/client/proc/cmd_admin_slimeize(var/mob/M in mob_list)
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set category = "Event"
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set name = "Make slime"
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if(!check_rights(R_SPAWN))
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return
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if(!ticker)
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alert("Wait until the game starts")
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return
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if(ishuman(M))
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log_admin("[key_name(src)] has slimeized [M.key].")
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spawn(10)
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M:slimeize()
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feedback_add_details("admin_verb","MKMET") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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log_admin("[key_name(usr)] made [key_name(M)] into a slime.")
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message_admins("\blue [key_name_admin(usr)] made [key_name(M)] into a slime.", 1)
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else
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alert("Invalid mob")
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/client/proc/cmd_admin_super(var/mob/M in mob_list)
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set category = "Event"
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set name = "Make Superhero"
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if(!check_rights(R_SPAWN))
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return
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if(!ticker)
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alert("Wait until the game starts")
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return
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if(ishuman(M))
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var/type = input("Pick the Superhero","Superhero") as null|anything in all_superheroes
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var/datum/superheroes/S = all_superheroes[type]
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if(S)
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S.create(M)
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log_admin("[key_name(src)] has turned [M.key] into a Superhero.")
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message_admins("\blue [key_name_admin(usr)] made [key_name(M)] into a Superhero.", 1)
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else
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alert("Invalid mob")
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//TODO: merge the vievars version into this or something maybe mayhaps
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/client/proc/cmd_debug_del_all()
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set category = "Debug"
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set name = "Del-All"
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if(!check_rights(R_DEBUG))
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return
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// to prevent REALLY stupid deletions
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var/blocked = list(/mob/living, /mob/living/carbon, /mob/living/carbon/human, /mob/dead, /mob/dead/observer, /mob/living/silicon, /mob/living/silicon/robot, /mob/living/silicon/ai)
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var/hsbitem = input(usr, "Choose an object to delete.", "Delete:") as null|anything in subtypesof(/obj) + subtypesof(/mob) - blocked
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if(hsbitem)
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for(var/atom/O in world)
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if(istype(O, hsbitem))
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qdel(O)
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log_admin("[key_name(src)] has deleted all instances of [hsbitem].")
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message_admins("[key_name_admin(src)] has deleted all instances of [hsbitem].", 0)
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feedback_add_details("admin_verb","DELA") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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/client/proc/cmd_debug_make_powernets()
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set category = "Debug"
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set name = "Make Powernets"
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if(!check_rights(R_DEBUG))
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return
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makepowernets()
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log_admin("[key_name(src)] has remade the powernet. makepowernets() called.")
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message_admins("[key_name_admin(src)] has remade the powernets. makepowernets() called.", 0)
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feedback_add_details("admin_verb","MPWN") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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/client/proc/cmd_admin_grantfullaccess(var/mob/M in mob_list)
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set category = "Admin"
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set name = "Grant Full Access"
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if(!check_rights(R_EVENT))
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return
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if (!ticker)
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alert("Wait until the game starts")
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return
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if (istype(M, /mob/living/carbon/human))
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var/mob/living/carbon/human/H = M
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if (H.wear_id)
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var/obj/item/weapon/card/id/id = H.wear_id
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if(istype(H.wear_id, /obj/item/device/pda))
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var/obj/item/device/pda/pda = H.wear_id
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id = pda.id
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id.icon_state = "gold"
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id:access = get_all_accesses()+get_all_centcom_access()+get_all_syndicate_access()
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else
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var/obj/item/weapon/card/id/id = new/obj/item/weapon/card/id(M);
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id.icon_state = "gold"
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id:access = get_all_accesses()+get_all_centcom_access()+get_all_syndicate_access()
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id.registered_name = H.real_name
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id.assignment = "Captain"
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id.name = "[id.registered_name]'s ID Card ([id.assignment])"
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H.equip_to_slot_or_del(id, slot_wear_id)
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H.update_inv_wear_id()
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else
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alert("Invalid mob")
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feedback_add_details("admin_verb","GFA") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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log_admin("[key_name(src)] has granted [M.key] full access.")
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message_admins("\blue [key_name_admin(usr)] has granted [M.key] full access.", 1)
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/client/proc/cmd_assume_direct_control(var/mob/M in mob_list)
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set category = "Admin"
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set name = "Assume direct control"
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set desc = "Direct intervention"
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if(!check_rights(R_DEBUG|R_ADMIN))
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return
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if(M.ckey)
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if(alert("This mob is being controlled by [M.ckey]. Are you sure you wish to assume control of it? [M.ckey] will be made a ghost.",,"Yes","No") != "Yes")
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return
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else
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var/mob/dead/observer/ghost = new/mob/dead/observer(M,1)
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ghost.ckey = M.ckey
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message_admins("\blue [key_name_admin(usr)] assumed direct control of [M].", 1)
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log_admin("[key_name(usr)] assumed direct control of [M].")
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var/mob/adminmob = src.mob
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M.ckey = src.ckey
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if( isobserver(adminmob) )
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qdel(adminmob)
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feedback_add_details("admin_verb","ADC") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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/client/proc/cmd_admin_areatest()
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set category = "Mapping"
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set name = "Test areas"
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if(!check_rights(R_DEBUG))
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return
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var/list/areas_all = list()
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var/list/areas_with_APC = list()
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var/list/areas_with_air_alarm = list()
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var/list/areas_with_RC = list()
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var/list/areas_with_light = list()
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var/list/areas_with_LS = list()
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var/list/areas_with_intercom = list()
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var/list/areas_with_camera = list()
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|
|
for(var/area/A in world)
|
|
if(!(A.type in areas_all))
|
|
areas_all.Add(A.type)
|
|
|
|
for(var/obj/machinery/power/apc/APC in world)
|
|
var/area/A = get_area(APC)
|
|
if(!(A.type in areas_with_APC))
|
|
areas_with_APC.Add(A.type)
|
|
|
|
for(var/obj/machinery/alarm/alarm in world)
|
|
var/area/A = get_area(alarm)
|
|
if(!(A.type in areas_with_air_alarm))
|
|
areas_with_air_alarm.Add(A.type)
|
|
|
|
for(var/obj/machinery/requests_console/RC in world)
|
|
var/area/A = get_area(RC)
|
|
if(!(A.type in areas_with_RC))
|
|
areas_with_RC.Add(A.type)
|
|
|
|
for(var/obj/machinery/light/L in world)
|
|
var/area/A = get_area(L)
|
|
if(!(A.type in areas_with_light))
|
|
areas_with_light.Add(A.type)
|
|
|
|
for(var/obj/machinery/light_switch/LS in world)
|
|
var/area/A = get_area(LS)
|
|
if(!(A.type in areas_with_LS))
|
|
areas_with_LS.Add(A.type)
|
|
|
|
for(var/obj/item/device/radio/intercom/I in world)
|
|
var/area/A = get_area(I)
|
|
if(!(A.type in areas_with_intercom))
|
|
areas_with_intercom.Add(A.type)
|
|
|
|
for(var/obj/machinery/camera/C in world)
|
|
var/area/A = get_area(C)
|
|
if(!(A.type in areas_with_camera))
|
|
areas_with_camera.Add(A.type)
|
|
|
|
var/list/areas_without_APC = areas_all - areas_with_APC
|
|
var/list/areas_without_air_alarm = areas_all - areas_with_air_alarm
|
|
var/list/areas_without_RC = areas_all - areas_with_RC
|
|
var/list/areas_without_light = areas_all - areas_with_light
|
|
var/list/areas_without_LS = areas_all - areas_with_LS
|
|
var/list/areas_without_intercom = areas_all - areas_with_intercom
|
|
var/list/areas_without_camera = areas_all - areas_with_camera
|
|
|
|
world << "<b>AREAS WITHOUT AN APC:</b>"
|
|
for(var/areatype in areas_without_APC)
|
|
world << "* [areatype]"
|
|
|
|
world << "<b>AREAS WITHOUT AN AIR ALARM:</b>"
|
|
for(var/areatype in areas_without_air_alarm)
|
|
world << "* [areatype]"
|
|
|
|
world << "<b>AREAS WITHOUT A REQUEST CONSOLE:</b>"
|
|
for(var/areatype in areas_without_RC)
|
|
world << "* [areatype]"
|
|
|
|
world << "<b>AREAS WITHOUT ANY LIGHTS:</b>"
|
|
for(var/areatype in areas_without_light)
|
|
world << "* [areatype]"
|
|
|
|
world << "<b>AREAS WITHOUT A LIGHT SWITCH:</b>"
|
|
for(var/areatype in areas_without_LS)
|
|
world << "* [areatype]"
|
|
|
|
world << "<b>AREAS WITHOUT ANY INTERCOMS:</b>"
|
|
for(var/areatype in areas_without_intercom)
|
|
world << "* [areatype]"
|
|
|
|
world << "<b>AREAS WITHOUT ANY CAMERAS:</b>"
|
|
for(var/areatype in areas_without_camera)
|
|
world << "* [areatype]"
|
|
|
|
/client/proc/cmd_admin_dress(var/mob/living/carbon/human/M in mob_list)
|
|
set category = "Event"
|
|
set name = "Select equipment"
|
|
|
|
if(!check_rights(R_EVENT))
|
|
return
|
|
|
|
if(!ishuman(M))
|
|
alert("Invalid mob")
|
|
return
|
|
|
|
//log_admin("[key_name(src)] has alienized [M.key].")
|
|
var/list/dresspacks = list(
|
|
"strip",
|
|
"as job...",
|
|
"Engineer RIG",
|
|
"CE RIG",
|
|
"Mining RIG",
|
|
"Syndi RIG",
|
|
"Wizard RIG",
|
|
"Medical RIG",
|
|
"Atmos RIG",
|
|
"standard space gear",
|
|
"tournament standard red",
|
|
"tournament standard green",
|
|
"tournament gangster",
|
|
"tournament chef",
|
|
"tournament janitor",
|
|
"pirate",
|
|
"space pirate",
|
|
"soviet admiral",
|
|
"tunnel clown",
|
|
"masked killer",
|
|
"singuloth knight",
|
|
"dark lord",
|
|
"assassin",
|
|
"death commando",
|
|
"syndicate commando",
|
|
"chrono legionnaire",
|
|
"special ops officer",
|
|
"special ops formal",
|
|
"blue wizard",
|
|
"red wizard",
|
|
"marisa wizard",
|
|
"emergency response team member",
|
|
"emergency response team leader",
|
|
"nanotrasen officer",
|
|
"nanotrasen captain",
|
|
)
|
|
var/dostrip = input("Do you want to strip [M] before equipping them? (0=no, 1=yes)", "STRIPTEASE") as null|anything in list(0,1)
|
|
if(isnull(dostrip))
|
|
return
|
|
var/dresscode = input("Select dress for [M]", "Robust quick dress shop") as null|anything in dresspacks
|
|
if (isnull(dresscode))
|
|
return
|
|
|
|
var/datum/job/jobdatum
|
|
if (dresscode == "as job...")
|
|
var/jobname = input("Select job", "Robust quick dress shop") as null|anything in get_all_jobs()
|
|
jobdatum = job_master.GetJob(jobname)
|
|
|
|
feedback_add_details("admin_verb","SEQ") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
|
if(dostrip)
|
|
for (var/obj/item/I in M)
|
|
if (istype(I, /obj/item/weapon/implant))
|
|
continue
|
|
if(istype(I, /obj/item/organ))
|
|
continue
|
|
qdel(I)
|
|
switch(dresscode)
|
|
if ("strip")
|
|
//do nothing
|
|
|
|
if ("as job...")
|
|
if(jobdatum)
|
|
dresscode = "[jobdatum.title]"
|
|
jobdatum.equip(M)
|
|
|
|
if ("standard space gear")
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/shoes/black(M), slot_shoes)
|
|
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/under/color/grey(M), slot_w_uniform)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/suit/space(M), slot_wear_suit)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/space(M), slot_head)
|
|
var /obj/item/weapon/tank/jetpack/J = new /obj/item/weapon/tank/jetpack/oxygen(M)
|
|
M.equip_to_slot_or_del(J, slot_back)
|
|
J.toggle()
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/mask/breath(M), slot_wear_mask)
|
|
J.Topic(null, list("stat" = 1))
|
|
if ("Engineer RIG","CE RIG","Mining RIG","Syndi RIG","Wizard RIG","Medical RIG","Atmos RIG")
|
|
if(dresscode=="Engineer RIG")
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/suit/space/rig(M), slot_wear_suit)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/space/rig(M), slot_head)
|
|
else if(dresscode=="CE RIG")
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/suit/space/rig/elite(M), slot_wear_suit)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/space/rig/elite(M), slot_head)
|
|
else if(dresscode=="Mining RIG")
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/suit/space/rig/mining(M), slot_wear_suit)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/space/rig/mining(M), slot_head)
|
|
else if(dresscode=="Syndi RIG")
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/suit/space/rig/syndi(M), slot_wear_suit)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/space/rig/syndi(M), slot_head)
|
|
else if(dresscode=="Wizard RIG")
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/suit/space/rig/wizard(M), slot_wear_suit)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/space/rig/wizard(M), slot_head)
|
|
else if(dresscode=="Medical RIG")
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/suit/space/rig/medical(M), slot_wear_suit)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/space/rig/medical(M), slot_head)
|
|
else if(dresscode=="Atmos RIG")
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/suit/space/rig/atmos(M), slot_wear_suit)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/space/rig/atmos(M), slot_head)
|
|
var /obj/item/weapon/tank/jetpack/J = new /obj/item/weapon/tank/jetpack/oxygen(M)
|
|
M.equip_to_slot_or_del(J, slot_back)
|
|
J.toggle()
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/mask/breath(M), slot_wear_mask)
|
|
J.Topic(null, list("stat" = 1))
|
|
|
|
if ("tournament standard red","tournament standard green") //we think stunning weapon is too overpowered to use it on tournaments. --rastaf0
|
|
if (dresscode=="tournament standard red")
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/under/color/red(M), slot_w_uniform)
|
|
else
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/under/color/green(M), slot_w_uniform)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/shoes/black(M), slot_shoes)
|
|
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/suit/armor/vest(M), slot_wear_suit)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/thunderdome(M), slot_head)
|
|
|
|
M.equip_to_slot_or_del(new /obj/item/weapon/gun/energy/pulse_rifle/destroyer(M), slot_r_hand)
|
|
M.equip_to_slot_or_del(new /obj/item/weapon/kitchenknife(M), slot_l_hand)
|
|
M.equip_to_slot_or_del(new /obj/item/weapon/grenade/smokebomb(M), slot_r_store)
|
|
|
|
|
|
if ("tournament gangster") //gangster are supposed to fight each other. --rastaf0
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/under/det(M), slot_w_uniform)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/shoes/black(M), slot_shoes)
|
|
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/det_suit(M), slot_wear_suit)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/glasses/thermal/monocle(M), slot_glasses)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/head/det_hat(M), slot_head)
|
|
|
|
M.equip_to_slot_or_del(new /obj/item/weapon/cloaking_device(M), slot_r_store)
|
|
|
|
M.equip_to_slot_or_del(new /obj/item/weapon/gun/projectile/automatic/proto(M), slot_r_hand)
|
|
M.equip_to_slot_or_del(new /obj/item/ammo_box/a357(M), slot_l_store)
|
|
|
|
if ("tournament chef") //Steven Seagal FTW
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/under/rank/chef(M), slot_w_uniform)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/suit/chef(M), slot_wear_suit)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/shoes/black(M), slot_shoes)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/head/chefhat(M), slot_head)
|
|
|
|
M.equip_to_slot_or_del(new /obj/item/weapon/kitchen/rollingpin(M), slot_r_hand)
|
|
M.equip_to_slot_or_del(new /obj/item/weapon/kitchenknife(M), slot_l_hand)
|
|
M.equip_to_slot_or_del(new /obj/item/weapon/kitchenknife(M), slot_r_store)
|
|
M.equip_to_slot_or_del(new /obj/item/weapon/kitchenknife(M), slot_s_store)
|
|
|
|
if ("tournament janitor")
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/under/rank/janitor(M), slot_w_uniform)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/shoes/black(M), slot_shoes)
|
|
var/obj/item/weapon/storage/backpack/backpack = new(M)
|
|
for(var/obj/item/I in backpack)
|
|
del(I)
|
|
M.equip_to_slot_or_del(backpack, slot_back)
|
|
|
|
M.equip_to_slot_or_del(new /obj/item/weapon/mop(M), slot_r_hand)
|
|
var/obj/item/weapon/reagent_containers/glass/bucket/bucket = new(M)
|
|
bucket.reagents.add_reagent("water", 70)
|
|
M.equip_to_slot_or_del(bucket, slot_l_hand)
|
|
|
|
M.equip_to_slot_or_del(new /obj/item/weapon/grenade/chem_grenade/cleaner(M), slot_r_store)
|
|
M.equip_to_slot_or_del(new /obj/item/weapon/grenade/chem_grenade/cleaner(M), slot_l_store)
|
|
M.equip_to_slot_or_del(new /obj/item/stack/tile/plasteel(M), slot_in_backpack)
|
|
M.equip_to_slot_or_del(new /obj/item/stack/tile/plasteel(M), slot_in_backpack)
|
|
M.equip_to_slot_or_del(new /obj/item/stack/tile/plasteel(M), slot_in_backpack)
|
|
M.equip_to_slot_or_del(new /obj/item/stack/tile/plasteel(M), slot_in_backpack)
|
|
M.equip_to_slot_or_del(new /obj/item/stack/tile/plasteel(M), slot_in_backpack)
|
|
M.equip_to_slot_or_del(new /obj/item/stack/tile/plasteel(M), slot_in_backpack)
|
|
M.equip_to_slot_or_del(new /obj/item/stack/tile/plasteel(M), slot_in_backpack)
|
|
|
|
if ("pirate")
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/under/pirate(M), slot_w_uniform)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/shoes/brown(M), slot_shoes)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/head/bandana(M), slot_head)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/glasses/eyepatch(M), slot_glasses)
|
|
M.equip_to_slot_or_del(new /obj/item/weapon/melee/energy/sword/pirate(M), slot_r_hand)
|
|
|
|
if ("space pirate")
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/under/pirate(M), slot_w_uniform)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/shoes/brown(M), slot_shoes)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/suit/space/pirate(M), slot_wear_suit)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/space/pirate(M), slot_head)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/glasses/eyepatch(M), slot_glasses)
|
|
|
|
M.equip_to_slot_or_del(new /obj/item/weapon/melee/energy/sword/pirate(M), slot_r_hand)
|
|
|
|
if ("soviet soldier")
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/under/soviet(M), slot_w_uniform)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/shoes/black(M), slot_shoes)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/head/ushanka(M), slot_head)
|
|
|
|
if("tunnel clown")//Tunnel clowns rule!
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/under/rank/clown(M), slot_w_uniform)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/shoes/clown_shoes(M), slot_shoes)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/gloves/color/black(M), slot_gloves)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/mask/gas/clown_hat(M), slot_wear_mask)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/head/chaplain_hood(M), slot_head)
|
|
M.equip_to_slot_or_del(new /obj/item/device/radio/headset(M), slot_l_ear)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/glasses/thermal/monocle(M), slot_glasses)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/suit/chaplain_hoodie(M), slot_wear_suit)
|
|
M.equip_to_slot_or_del(new /obj/item/weapon/reagent_containers/food/snacks/grown/banana(M), slot_l_store)
|
|
M.equip_to_slot_or_del(new /obj/item/weapon/bikehorn(M), slot_r_store)
|
|
|
|
var/obj/item/weapon/card/id/W = new(M)
|
|
W.name = "[M.real_name]'s ID Card (Tunnel Clown!)"
|
|
W.access = get_all_accesses()
|
|
W.assignment = "Tunnel Clown!"
|
|
W.registered_name = M.real_name
|
|
M.equip_to_slot_or_del(W, slot_wear_id)
|
|
|
|
var/obj/item/weapon/twohanded/fireaxe/fire_axe = new(M)
|
|
M.equip_to_slot_or_del(fire_axe, slot_r_hand)
|
|
|
|
if("masked killer")
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/under/overalls(M), slot_w_uniform)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/shoes/white(M), slot_shoes)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/gloves/color/latex(M), slot_gloves)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/mask/surgical(M), slot_wear_mask)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/head/welding(M), slot_head)
|
|
M.equip_to_slot_or_del(new /obj/item/device/radio/headset(M), slot_l_ear)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/glasses/thermal/monocle(M), slot_glasses)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/suit/apron(M), slot_wear_suit)
|
|
M.equip_to_slot_or_del(new /obj/item/weapon/kitchenknife(M), slot_l_store)
|
|
M.equip_to_slot_or_del(new /obj/item/weapon/scalpel(M), slot_r_store)
|
|
|
|
var/obj/item/weapon/twohanded/fireaxe/fire_axe = new(M)
|
|
M.equip_to_slot_or_del(fire_axe, slot_r_hand)
|
|
|
|
for(var/obj/item/carried_item in M.contents)
|
|
if(!istype(carried_item, /obj/item/weapon/implant))//If it's not an implant.
|
|
carried_item.add_blood(M)//Oh yes, there will be blood...
|
|
|
|
if("dark lord")
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/under/color/black(M), slot_w_uniform)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/shoes/black(M), slot_shoes)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/gloves/color/black(M), slot_gloves)
|
|
M.equip_to_slot_or_del(new /obj/item/device/radio/headset(M), slot_l_ear)
|
|
M.equip_to_slot_or_del(new /obj/item/weapon/twohanded/dualsaber/red(M), slot_l_hand)
|
|
|
|
var/obj/item/clothing/head/chaplain_hood/hood = new(M)
|
|
hood.name = "dark lord hood"
|
|
M.equip_to_slot_or_del(hood, slot_head)
|
|
|
|
var/obj/item/clothing/suit/chaplain_hoodie/robe = new(M)
|
|
robe.name = "dark lord robes"
|
|
M.equip_to_slot_or_del(robe, slot_wear_suit)
|
|
|
|
var/obj/item/weapon/card/id/syndicate/W = new(M)
|
|
W.name = "[M.real_name]'s ID Card (Dark Lord)"
|
|
W.icon_state = "syndie"
|
|
W.access = get_all_accesses()
|
|
W.assignment = "Dark Lord"
|
|
W.registered_name = M.real_name
|
|
M.equip_to_slot_or_del(W, slot_wear_id)
|
|
|
|
if("assassin")
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/under/suit_jacket(M), slot_w_uniform)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/shoes/black(M), slot_shoes)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/gloves/color/black(M), slot_gloves)
|
|
M.equip_to_slot_or_del(new /obj/item/device/radio/headset(M), slot_l_ear)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/glasses/sunglasses(M), slot_glasses)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/suit/wcoat(M), slot_wear_suit)
|
|
M.equip_to_slot_or_del(new /obj/item/weapon/melee/energy/sword/saber(M), slot_l_store)
|
|
M.equip_to_slot_or_del(new /obj/item/weapon/cloaking_device(M), slot_r_store)
|
|
|
|
var/obj/item/weapon/storage/secure/briefcase/sec_briefcase = new(M)
|
|
for(var/obj/item/briefcase_item in sec_briefcase)
|
|
qdel(briefcase_item)
|
|
for(var/i=3, i>0, i--)
|
|
sec_briefcase.contents += new /obj/item/weapon/spacecash/c1000
|
|
sec_briefcase.contents += new /obj/item/weapon/gun/energy/kinetic_accelerator/crossbow
|
|
sec_briefcase.contents += new /obj/item/weapon/gun/projectile/revolver/mateba
|
|
sec_briefcase.contents += new /obj/item/ammo_box/a357
|
|
sec_briefcase.contents += new /obj/item/weapon/c4
|
|
M.equip_to_slot_or_del(sec_briefcase, slot_l_hand)
|
|
|
|
var/obj/item/device/pda/heads/pda = new(M)
|
|
pda.owner = M.real_name
|
|
pda.ownjob = "Reaper"
|
|
pda.name = "PDA-[M.real_name] ([pda.ownjob])"
|
|
|
|
M.equip_to_slot_or_del(pda, slot_belt)
|
|
|
|
var/obj/item/weapon/card/id/syndicate/W = new(M)
|
|
W.name = "[M.real_name]'s ID Card (Reaper)"
|
|
W.icon_state = "syndie"
|
|
W.access = get_all_accesses()
|
|
W.assignment = "Reaper"
|
|
W.registered_name = M.real_name
|
|
M.equip_to_slot_or_del(W, slot_wear_id)
|
|
|
|
if("death commando")//Was looking to add this for a while.
|
|
M.equip_death_commando()
|
|
|
|
if("syndicate commando")
|
|
M.equip_syndicate_commando()
|
|
|
|
if("nanotrasen officer")
|
|
|
|
M.equip_or_collect(new /obj/item/clothing/shoes/centcom(M), slot_shoes)
|
|
M.equip_or_collect(new /obj/item/clothing/gloves/color/white(M), slot_gloves)
|
|
M.equip_or_collect(new /obj/item/device/radio/headset/heads/captain/alt(M), slot_l_ear)
|
|
M.equip_or_collect(new /obj/item/clothing/head/beret/centcom/officer(M), slot_head)
|
|
|
|
var/obj/item/device/pda/centcom/pda = new(M)
|
|
pda.owner = M.real_name
|
|
pda.ownjob = "Nanotrasen Navy Officer"
|
|
pda.name = "PDA-[M.real_name] ([pda.ownjob])"
|
|
|
|
M.equip_or_collect(pda, slot_r_store)
|
|
M.equip_or_collect(new /obj/item/clothing/glasses/sunglasses(M), slot_l_store)
|
|
M.equip_or_collect(new /obj/item/weapon/gun/energy/pulse_rifle/pistol(M), slot_belt)
|
|
|
|
var/obj/item/weapon/card/id/centcom/W = new(M)
|
|
W.name = "[M.real_name]'s ID Card (Nanotrasen Navy Officer)"
|
|
W.assignment = "Nanotrasen Navy Officer"
|
|
W.access = get_centcom_access(W.assignment)
|
|
W.registered_name = M.real_name
|
|
M.equip_or_collect(W, slot_wear_id)
|
|
|
|
if("nanotrasen captain")
|
|
M.equip_or_collect(new /obj/item/clothing/under/rank/centcom/captain(M), slot_w_uniform)
|
|
M.equip_or_collect(new /obj/item/clothing/shoes/centcom(M), slot_shoes)
|
|
M.equip_or_collect(new /obj/item/clothing/gloves/color/white(M), slot_gloves)
|
|
M.equip_or_collect(new /obj/item/device/radio/headset/heads/captain/alt(M), slot_l_ear)
|
|
M.equip_or_collect(new /obj/item/clothing/head/beret/centcom/captain(M), slot_head)
|
|
|
|
var/obj/item/device/pda/centcom/pda = new(M)
|
|
pda.owner = M.real_name
|
|
pda.ownjob = "Nanotrasen Navy Captain"
|
|
pda.name = "PDA-[M.real_name] ([pda.ownjob])"
|
|
|
|
M.equip_or_collect(pda, slot_r_store)
|
|
M.equip_or_collect(new /obj/item/clothing/glasses/sunglasses(M), slot_l_store)
|
|
M.equip_or_collect(new /obj/item/weapon/gun/energy/pulse_rifle/pistol(M), slot_belt)
|
|
|
|
var/obj/item/weapon/card/id/centcom/W = new(M)
|
|
W.name = "[M.real_name]'s ID Card (Nanotrasen Navy Captain)"
|
|
W.access = get_all_accesses()
|
|
W.assignment = "Nanotrasen Navy Captain"
|
|
W.access = get_centcom_access(W.assignment)
|
|
W.registered_name = M.real_name
|
|
M.equip_or_collect(W, slot_wear_id)
|
|
|
|
if("emergency response team member")
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/under/rank/centcom_officer(M), slot_w_uniform)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/shoes/combat(M), slot_shoes)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/gloves/combat(M), slot_gloves)
|
|
M.equip_to_slot_or_del(new /obj/item/device/radio/headset/ert/alt(M), slot_l_ear)
|
|
M.equip_to_slot_or_del(new /obj/item/weapon/gun/energy/gun(M), slot_belt)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/glasses/sunglasses(M), slot_glasses)
|
|
M.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/ert(M), slot_back)
|
|
|
|
var/obj/item/weapon/card/id/W = new(M)
|
|
W.name = "[M.real_name]'s ID Card (Emergency Response Team - Member)"
|
|
W.icon_state = "ERT_empty"
|
|
W.assignment = "Emergency Response Team Member"
|
|
W.access = get_centcom_access(W.assignment)
|
|
W.registered_name = M.real_name
|
|
M.equip_to_slot_or_del(W, slot_wear_id)
|
|
|
|
var/obj/item/device/pda/centcom/pda = new(M)
|
|
pda.owner = M.real_name
|
|
pda.ownjob = "Emergency Response Team"
|
|
pda.name = "PDA-[M.real_name] ([pda.ownjob])"
|
|
|
|
if("emergency response team leader")
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/under/rank/centcom_officer(M), slot_w_uniform)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/shoes/combat(M), slot_shoes)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/gloves/combat(M), slot_gloves)
|
|
M.equip_to_slot_or_del(new /obj/item/device/radio/headset/ert/alt(M), slot_l_ear)
|
|
M.equip_to_slot_or_del(new /obj/item/weapon/gun/energy/gun(M), slot_belt)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/glasses/sunglasses(M), slot_glasses)
|
|
M.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/ert/commander(M), slot_back)
|
|
|
|
var/obj/item/weapon/card/id/W = new(M)
|
|
W.name = "[M.real_name]'s ID Card (Emergency Response Team - Leader)"
|
|
W.icon_state = "ERT_leader"
|
|
W.assignment = "Emergency Response Team Leader"
|
|
W.access = get_centcom_access(W.assignment)
|
|
W.registered_name = M.real_name
|
|
M.equip_to_slot_or_del(W, slot_wear_id)
|
|
|
|
var/obj/item/device/pda/centcom/pda = new(M)
|
|
pda.owner = M.real_name
|
|
pda.ownjob = "Emergency Response Team Leader"
|
|
pda.name = "PDA-[M.real_name] ([pda.ownjob])"
|
|
|
|
if("special ops officer")
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/under/syndicate/combat(M), slot_w_uniform)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/suit/space/deathsquad/officer(M), slot_wear_suit)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/shoes/combat(M), slot_shoes)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/gloves/combat(M), slot_gloves)
|
|
M.equip_to_slot_or_del(new /obj/item/device/radio/headset/ert/alt(src), slot_l_ear)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/glasses/thermal/cyber(M), slot_glasses)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/mask/cigarette/cigar/cohiba(M), slot_wear_mask)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/space/deathsquad/beret(M), slot_head)
|
|
M.equip_to_slot_or_del(new /obj/item/weapon/gun/energy/pulse_rifle/pistol/m1911(M), slot_belt)
|
|
M.equip_to_slot_or_del(new /obj/item/weapon/storage/box/matches(M), slot_r_store)
|
|
M.equip_to_slot_or_del(new /obj/item/weapon/twohanded/dualsaber/red(M), slot_l_store)
|
|
|
|
M.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel(M), slot_back)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/mask/gas/sechailer/swat(M), slot_in_backpack)
|
|
M.equip_to_slot_or_del(new /obj/item/weapon/tank/emergency_oxygen/double/full(M), slot_in_backpack)
|
|
M.equip_to_slot_or_del(new /obj/item/weapon/reagent_containers/hypospray/combat/nanites(M), slot_in_backpack)
|
|
M.equip_to_slot_or_del(new /obj/item/weapon/storage/box/flashbangs(src), slot_in_backpack)
|
|
M.equip_to_slot_or_del(new /obj/item/weapon/storage/box/zipties(src), slot_in_backpack)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/shoes/magboots/syndie/advance(src), slot_in_backpack)
|
|
|
|
|
|
var/obj/item/weapon/card/id/W = new(M)
|
|
W.name = "[M.real_name]'s ID Card"
|
|
W.icon_state = "commander"
|
|
W.assignment = "Special Operations Officer"
|
|
W.access = get_centcom_access(W.assignment)
|
|
W.registered_name = M.real_name
|
|
M.equip_to_slot_or_del(W, slot_wear_id)
|
|
|
|
if("special ops formal")
|
|
M.equip_or_collect(new /obj/item/clothing/under/rank/centcom/captain(M), slot_w_uniform)
|
|
M.equip_to_slot_or_del(new /obj/item/device/radio/headset/ert/alt(src), slot_l_ear)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/gloves/combat(M), slot_gloves)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/shoes/combat(M), slot_shoes)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/space/deathsquad/beret(M), slot_head)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/glasses/thermal/cyber(M), slot_glasses)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/mask/cigarette/cigar/cohiba(M), slot_wear_mask)
|
|
M.equip_to_slot_or_del(new /obj/item/weapon/gun/energy/pulse_rifle/pistol/m1911(M), slot_belt)
|
|
M.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel(M), slot_back)
|
|
M.equip_to_slot_or_del(new /obj/item/weapon/storage/box/matches(M), slot_r_store)
|
|
M.equip_or_collect(new /obj/item/weapon/melee/classic_baton/telescopic(M), slot_l_store)
|
|
|
|
var/obj/item/device/pda/centcom/pda = new(M)
|
|
pda.owner = M.real_name
|
|
pda.ownjob = "Special Operations Officer"
|
|
pda.icon_state = "pda-syndi"
|
|
pda.name = "PDA-[M.real_name] ([pda.ownjob])"
|
|
pda.desc = "A portable microcomputer by Thinktronic Systems, LTD. This is model is a special edition designed for military field work."
|
|
|
|
M.equip_or_collect(pda, slot_wear_pda)
|
|
|
|
M.equip_or_collect(new /obj/item/clothing/glasses/sunglasses(M), slot_l_store)
|
|
M.equip_or_collect(new /obj/item/weapon/melee/classic_baton/telescopic(M), slot_r_store)
|
|
|
|
var/obj/item/weapon/card/id/W = new(M)
|
|
W.name = "[M.real_name]'s ID Card (Special Operations Officer)"
|
|
W.icon_state = "commander"
|
|
W.assignment = "Special Operations Officer"
|
|
W.access = get_centcom_access(W.assignment)
|
|
W.registered_name = M.real_name
|
|
M.equip_to_slot_or_del(W, slot_wear_id)
|
|
|
|
if("singuloth knight")
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/under/syndicate/combat(M), slot_w_uniform)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/suit/space/rig/singuloth(M), slot_wear_suit)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/shoes/magboots(M), slot_shoes)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/gloves/combat(M), slot_gloves)
|
|
M.equip_to_slot_or_del(new /obj/item/device/radio/headset/ert(src), slot_l_ear)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/glasses/meson/cyber(M), slot_glasses)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/mask/breath(M), slot_wear_mask)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/space/rig/singuloth(M), slot_head)
|
|
M.equip_to_slot_or_del(new /obj/item/weapon/claymore/ceremonial(M), slot_belt)
|
|
M.equip_to_slot_or_del(new /obj/item/weapon/tank/oxygen(M), slot_s_store)
|
|
M.equip_to_slot_or_del(new /obj/item/weapon/twohanded/knighthammer(M), slot_back)
|
|
|
|
|
|
var/obj/item/weapon/card/id/W = new(M)
|
|
W.name = "[M.real_name]'s ID Card (Singuloth Knight)"
|
|
W.icon_state = "syndie"
|
|
W.access = get_all_accesses()
|
|
W.access += get_all_centcom_access()
|
|
W.assignment = "Singuloth Knight"
|
|
W.registered_name = M.real_name
|
|
M.equip_to_slot_or_del(W, slot_wear_id)
|
|
|
|
if("blue wizard")
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/under/color/lightpurple(M), slot_w_uniform)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/suit/wizrobe(M), slot_wear_suit)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/shoes/sandal(M), slot_shoes)
|
|
M.equip_to_slot_or_del(new /obj/item/device/radio/headset(M), slot_l_ear)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/head/wizard(M), slot_head)
|
|
M.equip_to_slot_or_del(new /obj/item/weapon/teleportation_scroll(M), slot_r_store)
|
|
M.equip_to_slot_or_del(new /obj/item/weapon/spellbook(M), slot_r_hand)
|
|
M.equip_to_slot_or_del(new /obj/item/weapon/twohanded/staff(M), slot_l_hand)
|
|
M.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack(M), slot_back)
|
|
M.equip_to_slot_or_del(new /obj/item/weapon/storage/box(M), slot_in_backpack)
|
|
|
|
if("red wizard")
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/under/color/lightpurple(M), slot_w_uniform)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/suit/wizrobe/red(M), slot_wear_suit)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/shoes/sandal(M), slot_shoes)
|
|
M.equip_to_slot_or_del(new /obj/item/device/radio/headset(M), slot_l_ear)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/head/wizard/red(M), slot_head)
|
|
M.equip_to_slot_or_del(new /obj/item/weapon/teleportation_scroll(M), slot_r_store)
|
|
M.equip_to_slot_or_del(new /obj/item/weapon/spellbook(M), slot_r_hand)
|
|
M.equip_to_slot_or_del(new /obj/item/weapon/twohanded/staff(M), slot_l_hand)
|
|
M.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack(M), slot_back)
|
|
M.equip_to_slot_or_del(new /obj/item/weapon/storage/box(M), slot_in_backpack)
|
|
|
|
if("marisa wizard")
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/under/color/lightpurple(M), slot_w_uniform)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/suit/wizrobe/marisa(M), slot_wear_suit)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/shoes/sandal/marisa(M), slot_shoes)
|
|
M.equip_to_slot_or_del(new /obj/item/device/radio/headset(M), slot_l_ear)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/head/wizard/marisa(M), slot_head)
|
|
M.equip_to_slot_or_del(new /obj/item/weapon/teleportation_scroll(M), slot_r_store)
|
|
M.equip_to_slot_or_del(new /obj/item/weapon/spellbook(M), slot_r_hand)
|
|
M.equip_to_slot_or_del(new /obj/item/weapon/twohanded/staff(M), slot_l_hand)
|
|
M.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack(M), slot_back)
|
|
M.equip_to_slot_or_del(new /obj/item/weapon/storage/box(M), slot_in_backpack)
|
|
|
|
if("soviet admiral")
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/head/hgpiratecap(M), slot_head)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/shoes/combat(M), slot_shoes)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/gloves/combat(M), slot_gloves)
|
|
M.equip_to_slot_or_del(new /obj/item/device/radio/headset/heads/captain(M), slot_l_ear)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/glasses/thermal/eyepatch(M), slot_glasses)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/suit/hgpirate(M), slot_wear_suit)
|
|
M.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel(M), slot_back)
|
|
M.equip_to_slot_or_del(new /obj/item/weapon/gun/projectile/revolver/mateba(M), slot_belt)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/under/soviet(M), slot_w_uniform)
|
|
var/obj/item/weapon/card/id/W = new(M)
|
|
W.name = "[M.real_name]'s ID Card"
|
|
W.icon_state = "commander"
|
|
W.access = get_all_accesses()
|
|
W.access += get_all_centcom_access()
|
|
W.assignment = "Admiral"
|
|
W.registered_name = M.real_name
|
|
M.equip_to_slot_or_del(W, slot_wear_id)
|
|
|
|
if("chrono legionnaire")
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/space/chronos(M), slot_head)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/mask/gas/syndicate(src), slot_wear_mask)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/shoes/combat(M), slot_shoes)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/gloves/combat(M), slot_gloves)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/glasses/night(M), slot_glasses)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/suit/space/chronos(M), slot_wear_suit)
|
|
M.equip_to_slot_or_del(new /obj/item/weapon/chrono_eraser(M), slot_back)
|
|
M.equip_to_slot_or_del(new /obj/item/clothing/under/syndicate(M), slot_w_uniform)
|
|
M.equip_to_slot_or_del(new /obj/item/weapon/tank/emergency_oxygen/double/full(src), slot_s_store)
|
|
var/obj/item/weapon/card/id/W = new(M)
|
|
W.name = "[M.real_name]'s ID Card"
|
|
W.icon_state = "syndie"
|
|
W.assignment = "Chrono Legionnaire"
|
|
W.registered_name = M.real_name
|
|
M.equip_to_slot_or_del(W, slot_wear_id)
|
|
|
|
M.regenerate_icons()
|
|
|
|
log_admin("[key_name(usr)] changed the equipment of [key_name(M)] to [dresscode].")
|
|
message_admins("\blue [key_name_admin(usr)] changed the equipment of [key_name_admin(M)] to [dresscode].", 1)
|
|
return
|
|
|
|
/client/proc/startSinglo()
|
|
set category = "Debug"
|
|
set name = "Start Singularity"
|
|
set desc = "Sets up the singularity and all machines to get power flowing through the station"
|
|
|
|
if(!check_rights(R_DEBUG))
|
|
return
|
|
|
|
if(alert("Are you sure? This will start up the engine. Should only be used during debug!",,"Yes","No") != "Yes")
|
|
return
|
|
|
|
for(var/obj/machinery/power/emitter/E in world)
|
|
if(E.anchored)
|
|
E.active = 1
|
|
|
|
for(var/obj/machinery/field_generator/F in world)
|
|
if(F.anchored)
|
|
F.Varedit_start = 1
|
|
spawn(30)
|
|
for(var/obj/machinery/the_singularitygen/G in world)
|
|
if(G.anchored)
|
|
var/obj/singularity/S = new /obj/singularity(get_turf(G), 50)
|
|
spawn(0)
|
|
qdel(G)
|
|
S.energy = 1750
|
|
S.current_size = 7
|
|
S.icon = 'icons/effects/224x224.dmi'
|
|
S.icon_state = "singularity_s7"
|
|
S.pixel_x = -96
|
|
S.pixel_y = -96
|
|
S.grav_pull = 0
|
|
//S.consume_range = 3
|
|
S.dissipate = 0
|
|
//S.dissipate_delay = 10
|
|
//S.dissipate_track = 0
|
|
//S.dissipate_strength = 10
|
|
|
|
for(var/obj/machinery/power/rad_collector/Rad in world)
|
|
if(Rad.anchored)
|
|
if(!Rad.P)
|
|
var/obj/item/weapon/tank/plasma/Plasma = new/obj/item/weapon/tank/plasma(Rad)
|
|
Plasma.air_contents.toxins = 70
|
|
Rad.drainratio = 0
|
|
Rad.P = Plasma
|
|
Plasma.loc = Rad
|
|
|
|
if(!Rad.active)
|
|
Rad.toggle_power()
|
|
|
|
for(var/obj/machinery/power/smes/SMES in world)
|
|
if(SMES.anchored)
|
|
SMES.input_attempt = 1
|
|
|
|
/client/proc/cmd_debug_mob_lists()
|
|
set category = "Debug"
|
|
set name = "Debug Mob Lists"
|
|
set desc = "For when you just gotta know"
|
|
|
|
if(!check_rights(R_DEBUG))
|
|
return
|
|
|
|
switch(input("Which list?") in list("Players","Admins","Mobs","Living Mobs","Dead Mobs","Silicons","Clients","Respawnable Mobs"))
|
|
if("Players")
|
|
usr << list2text(player_list,",")
|
|
if("Admins")
|
|
usr << list2text(admins,",")
|
|
if("Mobs")
|
|
usr << list2text(mob_list,",")
|
|
if("Living Mobs")
|
|
usr << list2text(living_mob_list,",")
|
|
if("Dead Mobs")
|
|
usr << list2text(dead_mob_list,",")
|
|
if("Silicons")
|
|
usr << list2text(silicon_mob_list,",")
|
|
if("Clients")
|
|
usr << list2text(clients,",")
|
|
if("Respawnable Mobs")
|
|
usr << list2text(respawnable_list,",")
|
|
|
|
|
|
/client/proc/cmd_admin_toggle_block(var/mob/M,var/block)
|
|
if(!check_rights(R_SPAWN))
|
|
return
|
|
|
|
if(!ticker)
|
|
alert("Wait until the game starts")
|
|
return
|
|
if(istype(M, /mob/living/carbon))
|
|
M.dna.SetSEState(block,!M.dna.GetSEState(block))
|
|
genemutcheck(M,block,null,MUTCHK_FORCED)
|
|
M.update_mutations()
|
|
var/state="[M.dna.GetSEState(block)?"on":"off"]"
|
|
var/blockname=assigned_blocks[block]
|
|
message_admins("[key_name_admin(src)] has toggled [M.key]'s [blockname] block [state]!")
|
|
log_admin("[key_name(src)] has toggled [M.key]'s [blockname] block [state]!")
|
|
else
|
|
alert("Invalid mob")
|