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18f56f4a384bc84604adc64648121deae67ffa25
Paradise/code/game/objects
History
Chinsky 18f56f4a38 Merge branch 'master' of https://github.com/Baystation12/Baystation12
2012-11-09 14:32:49 +04:00
..
closets
Cleaned up walllocker code.
2012-10-31 02:00:39 +04:00
effects
Fixed Security HUD issues, reinstated old grenade behavior, de-nerfed Polyacid
2012-11-04 16:17:35 -07:00
items
Merge branch 'master' of https://github.com/Baystation12/Baystation12
2012-11-09 14:32:49 +04:00
storage
Merge tgstation13 r4570 into bs12_with_tgport
2012-08-28 19:57:11 +10:00
structures
Update code/game/objects/structures/crates_lockers/closets/utility_closets.dm
2012-11-01 15:43:09 -07:00
empulse.dm
…
explosion_recursive.dm
Removed a stupid dumb wrong bad define from explosion_recursive.dm. It was a typo define for rwalls, but the proper define was right below it.
2012-10-14 03:24:05 +00:00
explosion.dm
Runtime fix:
2012-09-06 01:55:03 +00:00
hud.dm
obj/hud is now datum/hud. There was no need for it to be an object.
2012-09-28 23:02:11 +00:00
items.dm
Can attach limbs now. No preparations needed yet.
2012-11-07 20:01:55 +04:00
objs.dm
people suffocating in lockers and bodybags maybe cool, but suffocating in healing sleeper or dna modifier - bad, let's revert that back?
2012-10-26 13:17:04 +04:00
structures.dm
More file structure stuff.
2012-08-26 01:20:02 +00:00
weapons.dm
Merge tgstation13 r4570 into bs12_with_tgport
2012-08-28 19:57:11 +10:00
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