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Plant-b-gone a bit more effective (range increased to 3) Added some more nutrients into the vending machine, for now. Added new announcer sounds for remaining command reports/alerts and adjusted existing ones. You can now sometimes hear ghosts groan at you. Removed some goon authentication stuff from the game launch phase. Made harvested nettle icons a bit smaller so you can see other stuff as well. Removed unused files, merged some defines, moved files to places they belong. Updated changelog.html git-svn-id: http://tgstation13.googlecode.com/svn/trunk@98 316c924e-a436-60f5-8080-3fe189b3f50e
37 lines
1.2 KiB
Plaintext
37 lines
1.2 KiB
Plaintext
/mob/dead/observer/say_understands(var/other)
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return 1
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/mob/dead/observer/say(var/message)
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message = trim(copytext(sanitize(message), 1, MAX_MESSAGE_LEN))
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if (!message)
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return
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log_say("Ghost/[src.key] : [message]")
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if (src.muted)
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return
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. = src.say_dead(message)
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for (var/mob/M in hearers(null, null))
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if (!M.stat)
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if(M.job == "Chaplain")
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if (prob (49))
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M.show_message("<span class='game'><i>You hear muffled speech... but nothing is there...</i></span>", 2)
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if(prob(20))
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playsound(src.loc, pick('ghost.ogg','ghost2.ogg'), 10, 1)
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else
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M.show_message("<span class='game'><i>[stutter(message)]</i></span>", 2)
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if(prob(30))
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playsound(src.loc, pick('ghost.ogg','ghost2.ogg'), 10, 1)
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else
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if (prob(50))
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return
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else if (prob (95))
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M.show_message("<span class='game'><i>You hear muffled speech... but nothing is there...</i></span>", 2)
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if(prob(20))
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playsound(src.loc, pick('ghost.ogg','ghost2.ogg'), 10, 1)
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else
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M.show_message("<span class='game'><i>[stutter(message)]</i></span>", 2)
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playsound(src.loc, pick('ghost.ogg','ghost2.ogg'), 10, 1) |