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mirror of https://github.com/ParadiseSS13/Paradise.git synced 2026-01-09 00:52:09 +00:00
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1a27430232181aa44dc1608bb6f90a1dfd6ed45d
Paradise/code/game/mecha
History
ZomgPonies 2c0614d3af Replaces HasEntered() with Crossed() and reduces redundant checks on turf/Enter()
2013-10-28 06:45:15 -04:00
..
combat
HONKputer sprites and files
2013-09-11 21:02:42 -04:00
equipment
HONKmech balancing
2013-10-19 18:34:27 -04:00
medical
Updated HUDs to find only known viruses.
2013-07-09 13:04:05 +04:00
working
Fixes #3131
2013-06-22 22:19:52 -07:00
mech_bay.dm
-Make holodeck eswords a child of obj/item/weapon/holo instead of regular eswords, clumsy check removed as a result, and you can no longer do things like cutting through walls or doors or what have you. (Fixes Issue 665)
2012-07-23 00:48:51 +00:00
mech_fabricator.dm
Rebalance Update
2013-10-27 12:11:48 -04:00
mecha_construction_paths.dm
Fixed BIG lag bug with job objectives
2013-10-14 01:28:52 -04:00
mecha_control_console.dm
Committing suomynonAyletamitlU's storage item standardisation commit: http://forums.nanotrasen.com/viewtopic.php?f=16&t=11746
2013-01-08 19:11:56 +00:00
mecha_parts.dm
Runtime fixes for building computers with mech boards or an AI core circuit. I changed their board_type to "other" instead of the default one, "computer"
2013-01-18 22:10:36 +00:00
mecha_wreckage.dm
Clownplanet update + minemech broken sprites
2013-09-26 06:46:02 -04:00
mecha.dm
Replaces HasEntered() with Crossed() and reduces redundant checks on turf/Enter()
2013-10-28 06:45:15 -04:00
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