Files
Paradise/code/game/gamemodes/blob/blobs/node.dm
2014-02-19 20:24:31 -05:00

37 lines
666 B
Plaintext

/obj/effect/blob/node
name = "blob node"
icon = 'icons/mob/blob.dmi'
icon_state = "blob_node"
health = 100
fire_resist = 2
New(loc, var/h = 100)
blob_nodes += src
processing_objects.Add(src)
..(loc, h)
fire_act(datum/gas_mixture/air, exposed_temperature, exposed_volume)
return
Destroy()
blob_nodes -= src
processing_objects.Remove(src)
..()
return
Life()
for(var/i = 1; i < 8; i += i)
Pulse(5, i)
health = min(initial(health), health + 1)
update_icon()
if(health <= 0)
playsound(get_turf(src), 'sound/effects/splat.ogg', 50, 1)
Delete()
return
return
run_action()
return 0