Files
Paradise/code/game/objects/structures/plasticflaps.dm
2025-08-28 14:58:07 +00:00

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/obj/structure/plasticflaps
name = "plastic flaps"
desc = "Completely impassable - or are they?"
icon = 'icons/obj/stationobjs.dmi'
icon_state = "plasticflaps"
anchored = TRUE
layer = 4
armor = list(MELEE = 100, BULLET = 80, LASER = 80, ENERGY = 100, BOMB = 50, RAD = 100, FIRE = 50, ACID = 50)
var/state = PLASTIC_FLAPS_NORMAL
/obj/structure/plasticflaps/examine(mob/user)
. = ..()
switch(state)
if(PLASTIC_FLAPS_NORMAL)
. += "<span class='notice'>[src] are <b>screwed</b> to the floor.</span>"
if(PLASTIC_FLAPS_DETACHED)
. += "<span class='notice'>[src] are no longer <i>screwed</i> to the floor, and the flaps can be <b>sliced</b> apart.</span>"
/obj/structure/plasticflaps/screwdriver_act(mob/user, obj/item/I)
. = TRUE
if(!I.tool_use_check(user, 0))
return
if(state == PLASTIC_FLAPS_NORMAL)
user.visible_message("<span class='warning'>[user] starts unscrewing [src] from the floor...</span>", "<span class='notice'>You start to unscrew [src] from the floor...</span>", "You hear rustling noises.")
if(!I.use_tool(src, user, 180, volume = I.tool_volume) || state != PLASTIC_FLAPS_NORMAL)
return
state = PLASTIC_FLAPS_DETACHED
anchored = FALSE
to_chat(user, "<span class='notice'>You unscrew [src] from the floor.</span>")
else if(state == PLASTIC_FLAPS_DETACHED)
user.visible_message("<span class='warning'>[user] starts screwing [src] to the floor.</span>", "<span class='notice'>You start to screw [src] to the floor...</span>", "You hear rustling noises.")
if(!I.use_tool(src, user, 40, volume = I.tool_volume) || state != PLASTIC_FLAPS_DETACHED)
return
state = PLASTIC_FLAPS_NORMAL
anchored = TRUE
to_chat(user, "<span class='notice'>You screw [src] to the floor.</span>")
/obj/structure/plasticflaps/welder_act(mob/user, obj/item/I)
if(state != PLASTIC_FLAPS_DETACHED)
return
. = TRUE
if(!I.tool_use_check(user, 0))
return
WELDER_ATTEMPT_SLICING_MESSAGE
if(I.use_tool(src, user, 120, volume = I.tool_volume))
WELDER_SLICING_SUCCESS_MESSAGE
var/obj/item/stack/sheet/plastic/five/P = new(drop_location())
P.add_fingerprint(user)
qdel(src)
/obj/structure/plasticflaps/CanPass(atom/A, turf/T)
if(istype(A) && A.checkpass(PASSGLASS))
return prob(60)
var/obj/structure/bed/B = A
if(istype(A, /obj/structure/bed) && (B.has_buckled_mobs() || B.density))//if it's a bed/chair and is dense or someone is buckled, it will not pass
return FALSE
if(istype(A, /obj/structure/closet/cardboard))
var/obj/structure/closet/cardboard/C = A
if(C.move_delay)
return FALSE
if(ismecha(A))
return FALSE
else if(isliving(A)) // You Shall Not Pass!
var/mob/living/M = A
if(isbot(A)) //Bots understand the secrets
return TRUE
if(M.buckled && istype(M.buckled, /mob/living/simple_animal/bot/mulebot)) // mulebot passenger gets a free pass.
return TRUE
if(!IS_HORIZONTAL(M) && !M.ventcrawler && M.mob_size != MOB_SIZE_TINY) //If your not laying down, or a ventcrawler or a small creature, no pass.
return FALSE
return ..()
/obj/structure/plasticflaps/CanPathfindPass(to_dir, datum/can_pass_info/pass_info)
if(pass_info.is_bot || pass_info.is_drone)
return TRUE
if(!pass_info.can_ventcrawl && pass_info.mob_size != MOB_SIZE_TINY)
return FALSE
if(pass_info.pulling_info)
return CanPathfindPass(to_dir, pass_info.pulling_info)
return TRUE //diseases, stings, etc can pass
/obj/structure/plasticflaps/deconstruct(disassembled = TRUE)
if(!(flags & NODECONSTRUCT))
new /obj/item/stack/sheet/plastic/five(loc)
qdel(src)
/// A specific type for mining that doesn't allow airflow because of them damn crates
/obj/structure/plasticflaps/mining
name = "airtight plastic flaps"
desc = "Heavy duty, airtight, plastic flaps."
/obj/structure/plasticflaps/mining/Initialize(mapload)
. = ..()
recalculate_atmos_connectivity()
/obj/structure/plasticflaps/mining/Destroy()
var/turf/T = get_turf(src)
. = ..()
T.recalculate_atmos_connectivity()
/obj/structure/plasticflaps/mining/CanAtmosPass(direction)
return FALSE