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mirror of https://github.com/ParadiseSS13/Paradise.git synced 2026-08-19 10:06:56 +01:00
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1b0c6b942a2fea4fdfd5e22212eb2f58111abf86
Paradise/code/modules/mob/living
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History
cib f5b0b52b6c Added stasis bag.
This stops all life functions of a patient for a while. It can only be used once, and inflicts low amounts of brain and clone damage over time.
2013-05-19 07:48:43 +02:00
..
blob
Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12 into guntest
2013-01-31 14:26:58 -08:00
carbon
Added stasis bag.
2013-05-19 07:48:43 +02:00
silicon
Most mobs can emote now.
2013-05-18 18:17:28 +02:00
simple_animal
Most mobs can emote now.
2013-05-18 18:17:28 +02:00
damage_procs.dm
Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12 into bs12_with_tgport
2013-01-23 00:48:07 +10:00
living_defense.dm
Proper fix for the projectile runtime.
2013-01-15 19:46:30 +01:00
living_defines.dm
-Moved all copy+pasted use of mob Move() has been moved into /mob/living/Move().
2012-12-31 08:49:46 +00:00
living.dm
Fixes Godmode for humans so that it truly is godmode. Good for bug checking. Atmos temperature difference will no longer directly apply fireloss, nor will being punched or shot in the guts damage organs. Can no longer be shocked.
2013-04-29 22:35:58 -05:00
login.dm
…
logout.dm
Fixes SSD not being prolonged.
2013-02-13 10:35:09 +00:00
say.dm
Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12 into xenoarch
2013-03-15 20:37:35 +10:00
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