mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-01-08 16:41:58 +00:00
* Remove the flying var, adds the flying trait * Remove flight when broomstick is unwielded * Adds some comments * tab indentation * Fix carp flight * Remove comment --------- Co-authored-by: Adrer <adrermail@gmail.com>
85 lines
2.3 KiB
Plaintext
85 lines
2.3 KiB
Plaintext
/datum/component/caltrop
|
|
///Minimum damage when crossed
|
|
var/min_damage
|
|
|
|
///Maximum damage when crossed
|
|
var/max_damage
|
|
|
|
///Probability of stunning and doing daamge
|
|
var/probability
|
|
|
|
///Duration of weaken when crossed
|
|
var/weaken_duration
|
|
|
|
///Shoebypassing, walking interaction, silence
|
|
var/flags
|
|
|
|
var/cooldown = 0
|
|
|
|
/datum/component/caltrop/Initialize(_min_damage = 0, _max_damage = 0, _probability = 100, _weaken_duration = 6 SECONDS, _flags = NONE)
|
|
src.min_damage = _min_damage
|
|
src.max_damage = max(_min_damage, _max_damage)
|
|
src.probability = _probability
|
|
src.weaken_duration = _weaken_duration
|
|
src.flags = _flags
|
|
|
|
/datum/component/caltrop/RegisterWithParent()
|
|
RegisterSignal(parent, COMSIG_MOVABLE_CROSSED, PROC_REF(Crossed))
|
|
|
|
/datum/component/caltrop/proc/Crossed(datum/source, atom/movable/AM)
|
|
var/atom/A = parent
|
|
if(!has_gravity(A))
|
|
return
|
|
|
|
if(!prob(probability))
|
|
return
|
|
|
|
if(!ishuman(AM))
|
|
return
|
|
|
|
var/mob/living/carbon/human/H = AM
|
|
|
|
if(HAS_TRAIT(H, TRAIT_PIERCEIMMUNE))
|
|
return
|
|
|
|
if((flags & CALTROP_IGNORE_WALKERS) && H.m_intent == MOVE_INTENT_WALK)
|
|
return
|
|
|
|
var/picked_def_zone = pick(BODY_ZONE_L_LEG, BODY_ZONE_R_LEG)
|
|
var/obj/item/organ/external/O = H.get_organ(picked_def_zone)
|
|
|
|
if(!istype(O))
|
|
return
|
|
|
|
if(O.is_robotic())
|
|
return
|
|
|
|
var/feet_cover = ((H?.wear_suit?.body_parts_covered & FEET)) || ((H?.w_uniform?.body_parts_covered & FEET))
|
|
var/bypass_shoes = flags & CALTROP_BYPASS_SHOES
|
|
|
|
// doesn't penetrate if feet are covered
|
|
if(!bypass_shoes && (H.shoes || feet_cover))
|
|
return
|
|
|
|
// check if shoes or outer suit can be punctured
|
|
if(bypass_shoes && ((H?.shoes?.flags & THICKMATERIAL) || (H?.wear_suit?.flags & THICKMATERIAL)))
|
|
return
|
|
|
|
if(HAS_TRAIT(H, TRAIT_FLYING) || H.floating || H.buckled)
|
|
return
|
|
|
|
if(IS_HORIZONTAL(H) && HAS_TRAIT(H, TRAIT_CONTORTED_BODY))
|
|
return TRUE
|
|
|
|
var/damage = rand(min_damage, max_damage)
|
|
H.apply_damage(damage, BRUTE, picked_def_zone)
|
|
|
|
if(cooldown < world.time - 10) //cooldown to avoid message spam.
|
|
if(!H.incapacitated(ignore_restraints = TRUE))
|
|
H.visible_message("<span class='danger'>[H] steps on [A].</span>", "<span class='userdanger'>You step on [A]!</span>")
|
|
else
|
|
H.visible_message("<span class='danger'>[H] slides on [A]!</span>", "<span class='userdanger'>You slide on [A]!</span>")
|
|
|
|
cooldown = world.time
|
|
H.Weaken(weaken_duration)
|