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mirror of https://github.com/ParadiseSS13/Paradise.git synced 2025-12-31 20:53:34 +00:00
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1bf16ee40c8aa8f3ea78a72cb9a31eb5d314c308
Paradise/code/game/objects
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mochi 1bf16ee40c Update flashbang FX and code clean-up
2020-08-03 19:50:58 +02:00
..
effects
Makes for loops use GLOB.human_list. Should improve performance a bit. Fixes blood contract affecting dead crew (#13691)
2020-07-21 16:43:24 -04:00
items
Update flashbang FX and code clean-up
2020-08-03 19:50:58 +02:00
random
File standardisation (#13131)
2020-03-17 18:08:51 -04:00
structures
Actual fix. Did a wrong analysis
2020-07-17 21:31:55 +02:00
buckling.dm
Remove if on grabbed_by (never null)
2020-06-26 13:38:46 +02:00
empulse.dm
File standardisation (#13131)
2020-03-17 18:08:51 -04:00
explosion.dm
Moves to BYOND 513 (#13650)
2020-06-26 01:15:59 -06:00
items.dm
Merge pull request #13675 from Fox-McCloud/glass-refactor
2020-06-27 00:52:18 -04:00
obj_defense.dm
Moves to BYOND 513 (#13650)
2020-06-26 01:15:59 -06:00
objs.dm
Add ability to VV an object's armor easily
2020-06-29 01:16:52 +02:00
structures.dm
styling
2020-06-25 14:24:14 -04:00
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