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https://github.com/ParadiseSS13/Paradise.git
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Added sprites for stationary drilling gear. Added skeleton ores for coal, adamantine, mythril. Updated some icons. Expanded mining rig functionality. Changed adamantine and mythril to osmium and metallic hydrogen. Added ore distribution map generation to master controller. Added upgrading to stationary drills, tweaked other stuff. Rewriting the ore processor and how ores handle information. Also rewrote the ore stacker. Conflicts: baystation12.dme code/controllers/master_controller.dm code/modules/mining/coins.dm code/modules/mining/machine_processing.dm code/modules/mining/machine_stacking.dm code/modules/mining/minerals.dm code/modules/mining/satchel_ore_boxdm.dm
123 lines
3.9 KiB
Plaintext
123 lines
3.9 KiB
Plaintext
/**********************Prisoners' Console**************************/
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/obj/machinery/mineral/labor_claim_console
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name = "Point Claim Console"
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icon = 'icons/obj/machines/mining_machines.dmi'
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icon_state = "console"
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desc = "A stacking console with an electromagnetic writer, used to track ore mined by prisoners."
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density = 1
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anchored = 1
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var/obj/machinery/mineral/stacking_machine/laborstacker/machine = null
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var/machinedir = SOUTH
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var/obj/item/weapon/card/id/prisoner/inserted_id
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var/obj/machinery/door/airlock/release_door
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var/door_tag = "prisonshuttle"
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/obj/machinery/mineral/labor_claim_console/New()
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..()
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spawn(7)
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src.machine = locate(/obj/machinery/mineral/stacking_machine, get_step(src, machinedir))
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var/t
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for(var/obj/machinery/door/airlock/d in range(5,src))
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t = d.id_tag
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if(t == src.door_tag)
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src.release_door = d
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if (machine && release_door)
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machine.console = src
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else
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del(src)
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/obj/machinery/mineral/labor_claim_console/attack_hand(user as mob)
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var/dat
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dat += text("<b>Point Claim Console</b><br><br>")
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if(emagged)
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dat += text("<b>QU&#t0A In%aL*D</b><br>")
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dat += text("<A href='?src=\ref[src];choice=3'>Proceed to Station.</A><br>")
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dat += text("<A href='?src=\ref[src];choice=4'>Open release door.</A><br>")
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if(istype(inserted_id))
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var/p = inserted_id.points
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var/g = inserted_id.goal
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dat += text("[p] / [g] collected. <A href='?src=\ref[src];choice=1'>Eject ID.</A><br>")
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dat += text("Unclaimed Collection Points: [machine.points]. <A href='?src=\ref[src];choice=2'>Claim points.</A><br>")
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if(p >= g)
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dat += text("<b>Quota met.</b><br>")
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dat += text("<A href='?src=\ref[src];choice=3'>Proceed to Station.</A><br>")
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dat += text("<A href='?src=\ref[src];choice=4'>Open release door.</A><br>")
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else
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dat += text("No ID inserted. <A href='?src=\ref[src];choice=0'>Insert ID.</A><br>")
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user << browse("[dat]", "window=console_stacking_machine")
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/obj/machinery/mineral/labor_claim_console/attackby(obj/item/I as obj, mob/user as mob)
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if(istype(I, /obj/item/weapon/card/emag))
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emagged = 1
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user << "<span class='warning'>PZZTTPFFFT</span>"
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return
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else if(istype(I, /obj/item/weapon/card/id))
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return attack_hand(user)
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..()
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/obj/machinery/mineral/labor_claim_console/Topic(href, href_list)
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usr.set_machine(src)
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src.add_fingerprint(usr)
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if(href_list["choice"])
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switch(href_list["choice"])
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if("0")
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var/obj/item/weapon/card/id/prisoner/I = usr.get_active_hand()
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if(istype(I))
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usr.drop_item()
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I.loc = src
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inserted_id = I
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else usr << "\red No valid ID."
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if("1")
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inserted_id.loc = get_step(src,get_turf(usr))
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inserted_id = null
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if("2")
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inserted_id.points += machine.points
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machine.points = 0
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usr << "Points transferred."
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if("3")
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if(labor_shuttle_location == 1)
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if (!labor_shuttle_moving)
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usr << "\blue Shuttle recieved message and will be sent shortly."
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move_labor_shuttle()
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else
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usr << "\blue Shuttle is already moving."
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else
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usr << "\blue Shuttle is already on-station."
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if("4")
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if(release_door.density)
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release_door.open()
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src.updateUsrDialog()
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return
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/**********************Prisoner Collection Unit**************************/
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/obj/machinery/mineral/stacking_machine/laborstacker
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var/points = 0 //The unclaimed value of ore stacked. Value for each ore loosely relative to its rarity. Iron = 1; Diamond = 25.
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var/list/ore_values = list(("iron" = 1), ("diamond" = 25), ("solid plasma" = 2), ("gold" = 5), ("silver" = 5), ("bananium" = 9999), ("uranium" = 5), ("glass" = 1), ("reinforced glass" = 2), ("plasteel" = 3))
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/obj/machinery/mineral/stacking_machine/laborstacker/process()
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if (src.output && src.input)
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var/turf/T = get_turf(input)
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for(var/obj/item/O in T.contents)
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if(!O) return
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if(istype(O,/obj/item/stack))
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var/obj/item/stack/S = O
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if(S.name in ore_values)
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points += ore_values[S.name] * S.amount
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S.loc = null
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else
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S.loc = output.loc
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else
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O.loc = output.loc |