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Changed the shotgun pump proc a bit, should work better now and not teleport old shells around. Added a config option for the jobs to be loaded from the jobs.txt rather than use the defaults. Loyalty implanter removed. The Limplanter was designed to be on the prison station as it took more time and was a pain to get people up there to implant them. No prison station, no Limplanter. Implanter lockbox moved to the armory from the HoS' locker. Security room's table once again shrunk so people can walk around in there. Brig lockers are now anchored to the inside of the cells and once again have their IDs set. Warden's locker moved to his office. Cell controls Names/IDs/Access fixed as well as once again working with the brig lockers. Removed a few of the blast doors from the inside of the brig. The three secure cells have blast doors controlled from a button outside of the cell. The play admin midis toggle should be working properly now. Morgue trays will no longer teleport anything from anywhere. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2413 316c924e-a436-60f5-8080-3fe189b3f50e
40 lines
1.1 KiB
Plaintext
40 lines
1.1 KiB
Plaintext
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//TODO: put these somewhere else
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/client/proc/mimewall()
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set category = "Mime"
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set name = "Invisible wall"
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set desc = "Create an invisible wall on your location."
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if(usr.stat)
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usr << "Not when you're incapicated."
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return
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if(!usr.miming)
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usr << "You still haven't atoned for your speaking transgression. Wait."
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return
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usr.verbs -= /client/proc/mimewall
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spawn(300)
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usr.verbs += /client/proc/mimewall
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for (var/mob/V in viewers(usr))
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if(V!=usr)
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V.show_message("[usr] looks as if a wall is in front of them.", 3, "", 2)
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usr << "You form a wall in front of yourself."
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var/obj/effect/forcefield/F = new /obj/effect/forcefield(locate(usr.x,usr.y,usr.z))
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F.icon_state = "empty"
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F.name = "invisible wall"
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F.desc = "You have a bad feeling about this."
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spawn (300)
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del (F)
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return
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/client/proc/mimespeak()
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set category = "Mime"
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set name = "Speech"
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set desc = "Toggle your speech."
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if(usr.miming)
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usr.miming = 0
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else
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usr << "You'll have to wait if you want to atone for your sins."
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spawn(3000)
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usr.miming = 1
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return
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