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Paradise
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1d80bf01c02e856e273beafea2cce660ea704252
Paradise
/
code
/
game
/
objects
T
History
Fox McCloud
1d80bf01c0
Merge remote-tracking branch 'upstream/master' into gc-ss-port
...
# Conflicts: # paradise.dme
2018-04-03 18:21:04 -04:00
..
effects
Ports TG's Garbage Subsystem
2018-03-28 20:02:39 -04:00
items
Merge remote-tracking branch 'upstream/master' into gc-ss-port
2018-04-03 18:21:04 -04:00
random
…
structures
Merge remote-tracking branch 'upstream/master' into gc-ss-port
2018-04-03 18:21:04 -04:00
buckling.dm
…
empulse.dm
repaths /obj/effect/overlay/temp to /obj/effect/temp_visual
2018-01-18 13:03:49 +05:00
explosion.dm
makes door code more OOP: reduced copypasta in shutter and poddoor code, they have their own icon files, changed name of icon_states in the maps
2018-03-04 13:52:55 +05:00
items.dm
Ports TG's Garbage Subsystem
2018-03-28 20:02:39 -04:00
obj_defense.dm
Ports TG's Garbage Subsystem
2018-03-28 20:02:39 -04:00
objs.dm
Ports Nano UI to Subsystems
2018-03-26 23:59:52 -04:00
structures.dm
rename __DEFINES/mob.dm to __DEFINES/mobs.dm
2018-03-04 13:52:55 +05:00
weapons.dm
spacing, src/loc consistency in playsound, reverted the weapon hitsound change, removed silicon/damage_procs.dm as it's unrelated and wasn't even included in the .dme, fixed some typos
2018-03-05 02:07:31 +05:00