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* I AM NOT A KING. I AM NOT A GOD. I AM LUNACY. * THE SCOPE CREEP * This was done in vi. No langserver. Send help. * Progress * Some issues fixed * The code builds, but the maps dont * CC builds, I doubt anything else does * Do this now * Safety * The map compiles * THE MAPPING HELL * Airlock controllers dont work * Fixed bombs * AND THATS FIXED * Phantom edit * Restores LL I think * The mapmerge hooks are actually retarded * Fixes spawners * Half working air control * Picky * Hyper efficient tank monitor * Sanity * Laying the framework * Improved alert console * Dont think this is actually done anywhere * Metering * ONE HUNDRED AND ~~EIGHTY~~ TWENTY SEVEN * WE ARE READY FOR BOX TO BUILD * One map done * Well that was easy * Another one * I think this is done * I should have removed this * I would make a russian joke but <current event> * Delta WIP * Makes delta work * Early review * TM safeguard * oops * METAAAAAAAAAAAAAAAAAAAAAAAAA * Fix #4213 * Trailing * oh for piss sake * Shutter fix * Roundstart ATs can go away * Review pass 1 * What could go wrong * BOOM BOOM BOOM * Not needed * Fix seed vault * Oops * Review changes
164 lines
4.5 KiB
Plaintext
164 lines
4.5 KiB
Plaintext
/*
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Every cycle, the pump uses the air in air_in to try and make air_out the perfect pressure.
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node1, air1, network1 correspond to input
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node2, air2, network2 correspond to output
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Thus, the two variables affect pump operation are set in New():
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air1.volume
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This is the volume of gas available to the pump that may be transfered to the output
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air2.volume
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Higher quantities of this cause more air to be perfected later
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but overall network volume is also increased as this increases...
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*/
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/obj/machinery/atmospherics/binary/pump
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icon = 'icons/atmos/pump.dmi'
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icon_state = "map_off"
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name = "gas pump"
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desc = "A pump"
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can_unwrench = TRUE
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target_pressure = ONE_ATMOSPHERE
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var/id = null
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/obj/machinery/atmospherics/binary/pump/detailed_examine()
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return "This moves gas from one pipe to another. A higher target pressure demands more energy. The side with the red end is the output."
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// So we can CtrlClick without triggering the anchored message.
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/obj/machinery/atmospherics/binary/pump/can_be_pulled(user, grab_state, force, show_message)
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return FALSE
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/obj/machinery/atmospherics/binary/pump/CtrlClick(mob/living/user)
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if(can_use_shortcut(user))
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toggle(user)
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return ..()
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/obj/machinery/atmospherics/binary/pump/AICtrlClick(mob/living/silicon/user)
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toggle(user)
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/obj/machinery/atmospherics/binary/pump/AltClick(mob/living/user)
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if(can_use_shortcut(user))
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set_max(user)
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/obj/machinery/atmospherics/binary/pump/AIAltClick(mob/living/silicon/user)
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set_max(user)
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/obj/machinery/atmospherics/binary/pump/on
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icon_state = "map_on"
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on = TRUE
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/obj/machinery/atmospherics/binary/pump/update_icon_state()
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if(!powered())
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icon_state = "off"
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else
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icon_state = "[on ? "on" : "off"]"
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/obj/machinery/atmospherics/binary/pump/update_underlays()
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if(..())
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underlays.Cut()
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var/turf/T = get_turf(src)
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if(!istype(T))
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return
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add_underlay(T, node1, turn(dir, -180))
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add_underlay(T, node2, dir)
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/obj/machinery/atmospherics/binary/pump/process_atmos()
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..()
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if((stat & (NOPOWER|BROKEN)) || !on)
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return 0
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var/output_starting_pressure = air2.return_pressure()
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if( (target_pressure - output_starting_pressure) < 0.01)
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//No need to pump gas if target is already reached!
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return 1
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//Calculate necessary moles to transfer using PV=nRT
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if((air1.total_moles() > 0) && (air1.temperature>0))
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var/pressure_delta = target_pressure - output_starting_pressure
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var/transfer_moles = pressure_delta*air2.volume/(air1.temperature * R_IDEAL_GAS_EQUATION)
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//Actually transfer the gas
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var/datum/gas_mixture/removed = air1.remove(transfer_moles)
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air2.merge(removed)
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parent1.update = 1
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parent2.update = 1
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return 1
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/obj/machinery/atmospherics/binary/pump/attack_hand(mob/user)
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if(..())
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return
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if(!allowed(user))
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to_chat(user, "<span class='alert'>Access denied.</span>")
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return
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add_fingerprint(user)
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ui_interact(user)
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/obj/machinery/atmospherics/binary/pump/attack_ghost(mob/user)
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ui_interact(user)
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/obj/machinery/atmospherics/binary/pump/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
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ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
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if(!ui)
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ui = new(user, src, ui_key, "AtmosPump", name, 310, 110, master_ui, state)
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ui.open()
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/obj/machinery/atmospherics/binary/pump/ui_data(mob/user)
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var/list/data = list(
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"on" = on,
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"rate" = round(target_pressure),
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"max_rate" = MAX_OUTPUT_PRESSURE,
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"gas_unit" = "kPa",
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"step" = 10 // This is for the TGUI <NumberInput> step. It's here since multiple pumps share the same UI, but need different values.
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)
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return data
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/obj/machinery/atmospherics/binary/pump/ui_act(action, list/params)
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if(..())
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return
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switch(action)
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if("power")
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toggle()
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investigate_log("was turned [on ? "on" : "off"] by [key_name(usr)]", "atmos")
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return TRUE
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if("max_rate")
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target_pressure = MAX_OUTPUT_PRESSURE
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. = TRUE
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if("min_rate")
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target_pressure = 0
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. = TRUE
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if("custom_rate")
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target_pressure = clamp(text2num(params["rate"]), 0 , MAX_OUTPUT_PRESSURE)
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. = TRUE
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if(.)
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investigate_log("was set to [target_pressure] kPa by [key_name(usr)]", "atmos")
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/obj/machinery/atmospherics/binary/pump/power_change()
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var/old_stat = stat
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..()
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if(old_stat != stat)
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update_icon()
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/obj/machinery/atmospherics/binary/pump/attackby(obj/item/W, mob/user, params)
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if(is_pen(W))
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rename_interactive(user, W)
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return
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else if(!istype(W, /obj/item/wrench))
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return ..()
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if(!(stat & NOPOWER) && on)
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to_chat(user, "<span class='alert'>You cannot unwrench this [src], turn it off first.</span>")
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return 1
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return ..()
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