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1fef009d26ebf09db1c761be7078fc5ed853a47d
Paradise/code/game/objects
History
CRUNCH 1fef009d26 Update taperecorder.dm (#24231)
2024-02-19 14:49:27 +00:00
..
effects
[s] blocks all teleport sources from infinite looping, reverts 24191 (#24213)
2024-02-17 21:54:25 -05:00
items
Update taperecorder.dm (#24231)
2024-02-19 14:49:27 +00:00
random
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structures
[READY] TGUI Input Collection (#23891)
2024-02-19 11:55:01 +00:00
buckling.dm
Converts over the missing TGUI input lists (#23859)
2024-02-14 21:17:29 +00:00
cleaning.dm
…
empulse.dm
weak ions no longer coin flip into heavy emps (#23864)
2024-01-30 14:47:05 +00:00
explosion.dm
Removes most hardsuits from the code, replaces with MODsuits where appropriate, alongside a small sprite cleanup (#23652)
2024-01-06 23:04:33 +00:00
items.dm
I am shrimply amazed (#24189)
2024-02-15 23:56:26 -06:00
mail.dm
Makes food not a subtype of reagent holders (#23379)
2024-01-21 19:00:02 +00:00
obj_defense.dm
Ports baby watcher from TG* (#22768)
2023-12-16 12:03:07 +00:00
objs.dm
More CI for conditionals (#24050)
2024-02-06 18:29:33 +00:00
structures.dm
Fixes railings mentioning tables on inspect. (#23554)
2024-02-04 21:37:16 +00:00
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