Files
Paradise/code/datums/spells/touch_attacks.dm
T
203105788c [IDB Ignore] Heretic: The Mansus Re-Opened (#30738)
* fixes

* fuck my stupid chungus life

* Minion limit, heal fix, dead sac fix

* cooldown, no sacrificing star gazer or ascended alive heretics

* blade debuff

* oopsy

* Update tgui.bundle.js

* map diff bot what ya doing

* fuck that chat spam

* lets heretic armour hold a haunted longsword

* why not it makes sense

* do_after

* god I hate this bullshit

* other lewc stuff

* push

* heretic id card fix

* she tg on my ui till I css

* yes

* spent

* fix / ipc buff (real)™️

* moderate again

* revert

* no reserve

* bringing up to master

* update map files to master

* didnt replace centcomm

* beginning some rebalancing

* aggressive spread tweaks

* lots of tweaks and fixes

* trying to un-key the maps

* maybe this time

* this time????

* oops

* sql fix

* basicmob conversion

* paintings! and a critical influence fix

* rust + tweaks

* monster tweak

* small change

* removing this

* more tweaks. no more dusting

* added some examine_more

* flower seeds

* various tweaks. more to come

* no more conduit spacing

* fixed some dumb stuff

* silly stuff

* its always prettier

* bugfixes and linters

* linters, wow

* oops

* bah

* linter

* fuck you

* temp check

* hidden influence drain

* influence visible message

* tweak fix

* void cloak bugfix

* small fixes

* fixes

* do_after_once broken

* fixes and tweaks

* heretic blade potential fix + sacrifice changes

* batch of fixes

* tiny tweak

* rebuilt TGUI

* no greentext + rerolls

* logging + bugfix

* unused var

* small fix

* various fixes

* comment

* projectile change

* tgui rebuild

* tgui bundle redo

* rune issue solved

* influence visible now

* fix ui reloading

* new moon ascension + fixes + icons

* tweaks, species sprites

* tgui rebuild

* small tweak + linter

* harvester icon tweak

* spans

* fixes and tweaks

* caretaker nerf + tweaks

* potential fix for knowledge

* roller fix

* mad mask

* Update tgui.bundle.js

* void phase tweak

* Update tgui.bundle.js

* misc tweaks

* fix heretic not retargeting correctly with cryo

* simplify logic

* this is better

* lots of fixes and tweaks

* Update tgui.bundle.js

* linter

* linter

* fireshark and greyscale insanity

* fish

* Update tgui.bundle.js

* linter

* linter

* tgui

* no window shopping

* fish fix

* tgui rebundle

* moon smile runtime fix

* various fixes

* sacrifice fixes

* insanity is easier now, madness mask changes.

* bugfixing + teleport change

* linters + tweaks

* Update code/modules/antagonists/heretic/status_effects/mark_effects.dm

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* Update code/modules/antagonists/heretic/status_effects/mark_effects.dm

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

---------

Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>
Co-authored-by: Qwertytoforty <52090703+Qwertytoforty@users.noreply.github.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Co-authored-by: Paul <pmerkamp@gmail.com>
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
2026-01-27 20:36:52 +00:00

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/datum/spell/touch
var/hand_path = /obj/item/melee/touch_attack
var/obj/item/melee/touch_attack/attached_hand = null
var/on_remove_message = TRUE
/// Has this spell been boosted by a heretic ascending?
var/ascended = FALSE
/datum/spell/touch/create_new_targeting()
return new /datum/spell_targeting/self
/datum/spell/touch/Click(mob/user = usr)
if(attached_hand)
discharge_hand(user, TRUE)
return FALSE
charge_hand(user)
/datum/spell/touch/proc/charge_hand(mob/living/carbon/user)
if(SEND_SIGNAL(user, COMSIG_TOUCH_HANDLESS_CAST, src) & COMPONENT_CAST_HANDLESS)
cooldown_handler.start_recharge(cooldown_handler.recharge_duration)
return
var/hand_handled = 1
attached_hand = new hand_path(src)
RegisterSignal(user, COMSIG_MOB_WILLINGLY_DROP, PROC_REF(discharge_hand))
if(isalien(user))
user.put_in_hands(attached_hand)
return
if(user.hand) //left active hand
if(!user.equip_to_slot_if_possible(attached_hand, ITEM_SLOT_LEFT_HAND, FALSE, TRUE))
if(!user.equip_to_slot_if_possible(attached_hand, ITEM_SLOT_RIGHT_HAND, FALSE, TRUE))
hand_handled = 0
else //right active hand
if(!user.equip_to_slot_if_possible(attached_hand, ITEM_SLOT_RIGHT_HAND, FALSE, TRUE))
if(!user.equip_to_slot_if_possible(attached_hand, ITEM_SLOT_LEFT_HAND, FALSE, TRUE))
hand_handled = 0
if(!hand_handled)
qdel(attached_hand)
attached_hand = null
to_chat(user, SPAN_WARNING("Your hands are full!"))
return 0
to_chat(user, SPAN_NOTICE("You channel the power of the spell to your hand."))
return 1
/datum/spell/touch/proc/discharge_hand(atom/target, any = FALSE)
SIGNAL_HANDLER
var/mob/living/carbon/user = action.owner
if(!istype(attached_hand))
return
if(!any && attached_hand != user.get_active_hand())
return
QDEL_NULL(attached_hand)
if(on_remove_message)
to_chat(user, SPAN_NOTICE("You draw the power out of your hand."))
/datum/spell/touch/disintegrate
name = "Disintegrate"
desc = "This spell charges your hand with vile energy that can be used to violently explode victims."
hand_path = /obj/item/melee/touch_attack/disintegrate
base_cooldown = 600
cooldown_min = 200 //100 deciseconds reduction per rank
action_icon_state = "gib"
/datum/spell/touch/flesh_to_stone
name = "Flesh to Stone"
desc = "This spell charges your hand with the power to turn victims into inert statues for a long period of time."
hand_path = /obj/item/melee/touch_attack/fleshtostone
base_cooldown = 600
cooldown_min = 200 //100 deciseconds reduction per rank
action_icon_state = "statue"
/datum/spell/touch/plushify
name = "Plushify"
desc = "This spell charges your hand with the power to turn your victims into marketable plushies!"
hand_path = /obj/item/melee/touch_attack/plushify
base_cooldown = 600
cooldown_min = 200 //100 deciseconds reduction per rank
action_icon_state = "plush"